# yugo.click · design system reference > A design system for React with principles, components, and motion finished until they feel inevitable. Every component below is one self-contained file whose only dependency is motion, shipped as a headless hook plus a styled example. Source code: https://github.com/iBz-04/yugo ## Copy Button · Action Feedback Copy to tick, width locked, reverts after 2s. Docs: https://yugo.click/docs/copy-button Install: `bun add motion`, then copy the source below into `components/yugo/copy-button.tsx` · or `bunx shadcn@latest add https://yugo.click/r/copy-button.json`. Guarantees: - The three labels: rest, success, failure: occupy one grid cell, so the button is sized to its widest reachable state before the first click and neighbours never shift when the tick arrives. - A second click while the tick is showing restarts the two-second revert instead of stacking a second timer, and every timer is cleared on unmount, so a button removed mid-countdown cannot set state on a dead component. - The write is attempted through the async clipboard API and falls back to a detached textarea selection, restoring the user's prior selection range afterwards; when both refuse, the button says so rather than showing a tick it did not earn. - The accessible name is fixed to the resting label and the outcome is announced once through a polite live region, so a screen reader hears "Copied" a single time instead of a renamed control. - prefers-reduced-motion collapses the crossfade and the tick draw to zero duration: the state still changes, only the trip is skipped, and nothing is hidden. - Only opacity, scale, transform and stroke length are animated, and no state is written from an animation callback, so a rapid double click interrupts the spring from its current position instead of restarting it. ### Usage ```tsx import { CopyButton } from "@/components/yugo/copy-button"; export function ApiKeyRow({ token }: { token: string }) { return (
{token} track("api_key_copied")} />
); } ``` ### Source (`components/yugo/copy-button.tsx`) ```tsx "use client"; import { useCallback, useEffect, useRef, useState } from "react"; import { motion, useReducedMotion } from "motion/react"; const EASE = [0.23, 1, 0.32, 1] as const; const CELL = { type: "spring", stiffness: 520, damping: 34, mass: 0.45 } as const; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const DRAW = { duration: 0.26, ease: EASE } as const; const INSTANT = { duration: 0 } as const; export type CopyStatus = "idle" | "copied" | "error"; export type UseCopyToClipboardOptions = { timeout?: number; onCopy?: (value: string) => void; onError?: (reason: unknown) => void; }; function writeFallback(text: string): boolean { const area = document.createElement("textarea"); area.value = text; area.setAttribute("readonly", ""); area.style.position = "fixed"; area.style.top = "0"; area.style.left = "0"; area.style.opacity = "0"; document.body.appendChild(area); const selection = document.getSelection(); const previous = selection && selection.rangeCount > 0 ? selection.getRangeAt(0) : null; area.select(); let ok = false; try { ok = document.execCommand("copy"); } catch { ok = false; } document.body.removeChild(area); if (selection && previous) { selection.removeAllRanges(); selection.addRange(previous); } return ok; } export function useCopyToClipboard({ timeout = 2000, onCopy, onError, }: UseCopyToClipboardOptions = {}) { const [status, setStatus] = useState("idle"); const [ticket, setTicket] = useState(0); const mounted = useRef(true); const copied = useRef(onCopy); copied.current = onCopy; const failed = useRef(onError); failed.current = onError; useEffect(() => { mounted.current = true; return () => { mounted.current = false; }; }, []); const reset = useCallback(() => { setStatus("idle"); setTicket(0); }, []); const copy = useCallback(async (text: string) => { if (!text) return false; let ok = false; let reason: unknown = null; try { if (typeof navigator !== "undefined" && navigator.clipboard?.writeText) { await navigator.clipboard.writeText(text); ok = true; } else { ok = writeFallback(text); } } catch (error) { reason = error; try { ok = writeFallback(text); } catch { ok = false; } } if (!mounted.current) return ok; setStatus(ok ? "copied" : "error"); setTicket((t) => t + 1); if (ok) copied.current?.(text); else failed.current?.(reason); return ok; }, []); useEffect(() => { if (ticket === 0 || status === "idle") return; const id = setTimeout(() => setStatus("idle"), timeout); return () => clearTimeout(id); }, [ticket, status, timeout]); return { copy, reset, status, copied: status === "copied" }; } export type CopyButtonProps = { value: string; label?: string; copiedLabel?: string; errorLabel?: string; timeout?: number; onCopy?: (value: string) => void; onError?: (reason: unknown) => void; disabled?: boolean; className?: string; }; export function CopyButton({ value, label = "Copy", copiedLabel = "Copied", errorLabel = "Failed", timeout = 2000, onCopy, onError, disabled = false, className = "", }: CopyButtonProps) { const { copy, status } = useCopyToClipboard({ timeout, onCopy, onError }); const reduced = useReducedMotion(); const fade = reduced ? INSTANT : CROSSFADE; const draw = reduced ? INSTANT : DRAW; const labels: Array<[CopyStatus, string]> = [ ["idle", label], ["copied", copiedLabel], ["error", errorLabel], ]; return ( { void copy(value); }} whileTap={disabled || reduced ? undefined : { y: 1 }} transition={CELL} style={{ borderRadius: 9, touchAction: "manipulation" }} className={`inline-flex h-9 select-none items-center gap-2 rounded-[9px] border border-stone-200 bg-white px-3 text-[13px] font-medium text-stone-700 shadow-[inset_0_1.5px_0_rgba(255,255,255,0.95),inset_0_-1px_0_rgba(28,25,23,0.06),0_1px_2px_rgba(28,25,23,0.08)] outline-none transition-[border-color,box-shadow,background-color] duration-150 hover:bg-stone-50 focus-visible:border-[#4568FF] focus-visible:shadow-[0_1px_2px_rgba(28,25,23,0.08),0_10px_20px_-14px_rgba(69,104,255,0.6)] disabled:opacity-50 dark:border-white/[0.16] dark:bg-[#252522] dark:text-stone-200 dark:shadow-[inset_0_1px_0_rgba(255,255,255,0.07),0_1px_2px_rgba(0,0,0,0.4)] dark:hover:bg-[#2A2A27] dark:focus-visible:border-[#93B0FF] dark:focus-visible:shadow-[0_10px_20px_-14px_rgba(147,176,255,0.5)] ${className}`} > {status === "copied" ? copiedLabel : status === "error" ? errorLabel : ""} ); } ``` --- ## Loading Button · Action Feedback Label to state without layout shift. Docs: https://yugo.click/docs/loading-button Install: `bun add motion`, then copy the source below into `components/yugo/loading-button.tsx` · or `bunx shadcn@latest add https://yugo.click/r/loading-button.json`. Guarantees: - All four labels are rendered into a single grid cell, so the widest one reserves the button's width before the first click; "Publish" becoming "Publishing…" cannot grow the button or shove the controls beside it. - The button is never given the native disabled attribute while a request is in flight: it carries aria-busy and aria-disabled instead: so a keyboard user's focus is not dropped onto the body the moment they press Enter. - A second click during flight is ignored, and every run carries an id, so a slow first response can never overwrite the result of the run that replaced it. - Pending is indeterminate, because the button does not know how long the request will take. A meter filling against a guessed duration claims progress it cannot know, so the wait is shown as a wait. - The rAF loop and the reset timer are cancelled on unmount and every settlement checks an alive flag, so a promise resolving after navigation sets no state. - Under prefers-reduced-motion the meter's rAF never starts and the state lands instantly; the label still changes and a polite status region announces success or failure exactly once, not on every tick. ### Usage ```tsx import { useRouter } from "next/navigation"; import { LoadingButton } from "@/components/yugo/loading-button"; export function PublishRelease({ id }: { id: string }) { const router = useRouter(); return (
{ const res = await fetch(`/api/releases/${id}/publish`, { method: "POST" }); if (!res.ok) throw new Error(await res.text()); router.refresh(); }} pendingLabel="Publishing…" successLabel="Published" errorLabel="Retry" expected={2400} onError={(error) => console.error(error)} > Publish
); } ``` ### Source (`components/yugo/loading-button.tsx`) ```tsx "use client"; import { useCallback, useEffect, useRef, useState } from "react"; import { motion, useReducedMotion } from "motion/react"; const CELL = { type: "spring", stiffness: 520, damping: 34, mass: 0.45 } as const; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const INSTANT = { duration: 0 } as const; export type AsyncActionStatus = "idle" | "pending" | "success" | "error"; export type UseAsyncActionOptions = { action: () => unknown; resetAfter?: number; onError?: (error: unknown) => void; }; export function useAsyncAction({ action, resetAfter = 1400, onError, }: UseAsyncActionOptions) { const [status, setStatus] = useState("idle"); const phase = useRef("idle"); const runId = useRef(0); const timer = useRef | null>(null); const alive = useRef(true); const act = useRef(action); const fail = useRef(onError); useEffect(() => { act.current = action; fail.current = onError; }); const clear = useCallback(() => { if (timer.current) { clearTimeout(timer.current); timer.current = null; } }, []); const reset = useCallback(() => { runId.current += 1; clear(); phase.current = "idle"; setStatus("idle"); }, [clear]); const run = useCallback(() => { if (phase.current === "pending") return; clear(); const id = ++runId.current; phase.current = "pending"; setStatus("pending"); const settle = (next: "success" | "error") => { if (!alive.current || id !== runId.current) return; clear(); phase.current = next; setStatus(next); timer.current = setTimeout(() => { if (!alive.current || id !== runId.current) return; phase.current = "idle"; setStatus("idle"); }, resetAfter); }; Promise.resolve() .then(() => act.current()) .then( () => settle("success"), (error: unknown) => { fail.current?.(error); settle("error"); }, ); }, [clear, resetAfter]); useEffect(() => { alive.current = true; return () => { alive.current = false; clear(); }; }, [clear]); return { status, run, reset, pending: status === "pending", }; } function Spinner({ still }: { still: boolean }) { return ( ); } function CheckMark() { return ( ); } function AlertMark() { return ( ); } export type LoadingButtonProps = { onAction: () => unknown; children: string; pendingLabel?: string; successLabel?: string; errorLabel?: string; resetAfter?: number; disabled?: boolean; onError?: (error: unknown) => void; className?: string; }; export function LoadingButton({ onAction, children, pendingLabel = children, successLabel = "Done", errorLabel = "Try again", resetAfter = 1400, disabled = false, onError, className = "", }: LoadingButtonProps) { const reduced = useReducedMotion(); const { status, run, pending } = useAsyncAction({ action: onAction, resetAfter, onError, }); const fade = reduced ? INSTANT : CROSSFADE; const label = status === "pending" ? pendingLabel : status === "success" ? successLabel : status === "error" ? errorLabel : children; const faces = [ { key: "idle", text: children, tone: "text-stone-700 dark:text-stone-200", icon: null, }, { key: "pending", text: pendingLabel, tone: "text-stone-500 dark:text-stone-400", icon: , }, { key: "success", text: successLabel, tone: "text-emerald-600 dark:text-emerald-400", icon: , }, { key: "error", text: errorLabel, tone: "text-red-600 dark:text-red-400", icon: , }, ]; return ( <> { if (pending) { event.preventDefault(); return; } run(); }} className={`relative inline-flex h-9 select-none items-center justify-center rounded-[9px] border border-stone-200 bg-white px-3.5 text-[13px] font-medium text-stone-700 shadow-[inset_0_1.5px_0_rgba(255,255,255,0.95),inset_0_-1px_0_rgba(28,25,23,0.06),0_1px_2px_rgba(28,25,23,0.08)] outline-none transition-[border-color,box-shadow,background-color] duration-150 hover:bg-stone-50 focus-visible:border-[#4568FF] focus-visible:shadow-[0_1px_2px_rgba(28,25,23,0.08),0_10px_20px_-14px_rgba(69,104,255,0.6)] disabled:opacity-50 dark:border-white/[0.16] dark:bg-[#252522] dark:text-stone-200 dark:shadow-[inset_0_1px_0_rgba(255,255,255,0.07),0_1px_2px_rgba(0,0,0,0.4)] dark:hover:bg-[#2A2A27] dark:focus-visible:border-[#93B0FF] dark:focus-visible:shadow-[0_10px_20px_-14px_rgba(147,176,255,0.5)] ${className}`} style={{ borderRadius: 9, touchAction: "manipulation" }} > {faces.map((face) => ( {face.icon} {face.text} ))} {status === "success" ? successLabel : status === "error" ? errorLabel : ""} ); } ``` --- ## Hold to Confirm · Action Feedback A guard rail in front of destructive actions. Docs: https://yugo.click/docs/hold-to-confirm Install: `bun add motion`, then copy the source below into `components/yugo/hold-to-confirm.tsx` · or `bunx shadcn@latest add https://yugo.click/r/hold-to-confirm.json`. Guarantees: - A click cannot confirm: the click event is prevented at every stage, so a mis-aimed pointer, a double-click on the row underneath, or a stray Enter on a focused button destroys nothing. - Releasing early does not snap the progress to zero, it drains at a bounded rate, and pressing again resumes from whatever is left rather than restarting the count. - The label does not change while you hold. A block sweeps across the button and the same text inverts inside it, so the only thing moving is the progress itself, and the button never changes width. Layout never reflows when the state changes. - Progress arrives as twenty discrete steps rather than a float, so a 1.2 second hold costs twenty renders instead of eighty, and no React state is written per animation frame. - Losing the window, hiding the tab, dragging past the move tolerance, or blurring the button all release the hold, so a hold can never survive in the background and fire when nobody is watching. - Screen readers get a static hint naming the required hold time and one polite announcement at commit, never a stream of progress updates, and prefers-reduced-motion removes the springs while leaving the hold itself intact, because the delay is the guard rail and not decoration. ### Usage ```tsx "use client"; import { useRouter } from "next/navigation"; import { useState } from "react"; import { HoldToConfirm } from "@/components/yugo/hold-to-confirm"; export function DangerZone({ workspaceId }: { workspaceId: string }) { const router = useRouter(); const [pending, setPending] = useState(false); return (

Delete this workspace

Members, files and history go with it. There is no undo.

track("workspace.delete.abandoned", { workspaceId })} onConfirm={async () => { setPending(true); await fetch(`/api/workspaces/${workspaceId}`, { method: "DELETE" }); router.push("/workspaces"); }} > Delete workspace
); } ``` ### Source (`components/yugo/hold-to-confirm.tsx`) ```tsx "use client"; import { useCallback, useEffect, useId, useRef, useState } from "react"; import { animate, motion, useMotionValue, useReducedMotion, useTransform, } from "motion/react"; const FACE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; export type HoldPhase = "idle" | "holding" | "releasing" | "committed"; export type UseHoldToConfirmOptions = { onConfirm: () => void; onAbort?: () => void; duration?: number; steps?: number; releaseRate?: number; moveTolerance?: number; haptic?: boolean; disabled?: boolean; }; export function useHoldToConfirm({ onConfirm, onAbort, duration = 1800, steps = 20, releaseRate = 2.5, moveTolerance = 10, haptic = true, disabled = false, }: UseHoldToConfirmOptions) { const [step, setStep] = useState(0); const [phase, setPhase] = useState("idle"); const phaseRef = useRef("idle"); const down = useRef(false); const elapsed = useRef(0); const last = useRef(0); const raf = useRef(0); const origin = useRef<{ x: number; y: number } | null>(null); const confirm = useRef(onConfirm); confirm.current = onConfirm; const abort = useRef(onAbort); abort.current = onAbort; const move = useCallback((next: HoldPhase) => { phaseRef.current = next; setPhase(next); }, []); const reset = useCallback(() => { cancelAnimationFrame(raf.current); raf.current = 0; down.current = false; elapsed.current = 0; origin.current = null; setStep(0); move("idle"); }, [move]); const begin = useCallback( (point?: { x: number; y: number }) => { if (disabled) return; if (phaseRef.current === "committed" || phaseRef.current === "holding") { return; } origin.current = point ?? null; down.current = true; move("holding"); if (raf.current) return; last.current = performance.now(); const loop = (now: number) => { const dt = Math.min(64, now - last.current); last.current = now; elapsed.current += down.current ? dt : -dt * releaseRate; if (elapsed.current >= duration) { raf.current = 0; elapsed.current = duration; down.current = false; origin.current = null; setStep(steps); move("committed"); if (haptic) navigator.vibrate?.(14); confirm.current(); return; } if (elapsed.current <= 0) { raf.current = 0; elapsed.current = 0; origin.current = null; setStep(0); move("idle"); return; } const s = Math.min( steps, Math.floor((elapsed.current / duration) * steps), ); setStep((prev) => (prev === s ? prev : s)); raf.current = requestAnimationFrame(loop); }; raf.current = requestAnimationFrame(loop); }, [disabled, duration, steps, releaseRate, haptic, move], ); const release = useCallback(() => { if (phaseRef.current !== "holding") return; down.current = false; origin.current = null; move("releasing"); abort.current?.(); }, [move]); useEffect(() => { const bail = () => release(); const onVisibility = () => { if (document.hidden) release(); }; window.addEventListener("blur", bail); document.addEventListener("visibilitychange", onVisibility); return () => { window.removeEventListener("blur", bail); document.removeEventListener("visibilitychange", onVisibility); cancelAnimationFrame(raf.current); raf.current = 0; }; }, [release]); const bind = { onPointerDown: (e: React.PointerEvent) => { if (e.pointerType === "mouse" && e.button !== 0) return; e.currentTarget.setPointerCapture?.(e.pointerId); begin({ x: e.clientX, y: e.clientY }); }, onPointerMove: (e: React.PointerEvent) => { const from = origin.current; if (phaseRef.current !== "holding" || !from) return; if (Math.hypot(e.clientX - from.x, e.clientY - from.y) > moveTolerance) { release(); } }, onPointerUp: release, onPointerCancel: release, onPointerLeave: release, onKeyDown: (e: React.KeyboardEvent) => { if (e.key === "Escape") { if (phaseRef.current === "holding" || phaseRef.current === "releasing") { e.preventDefault(); reset(); } return; } if (e.repeat) return; if (e.key === " " || e.key === "Enter") { e.preventDefault(); begin(); } }, onKeyUp: (e: React.KeyboardEvent) => { if (e.key === " " || e.key === "Enter") release(); }, onBlur: release, onClick: (e: React.MouseEvent) => { e.preventDefault(); if (phaseRef.current === "committed") e.stopPropagation(); }, onContextMenu: (e: React.MouseEvent) => e.preventDefault(), }; return { bind, step, steps, phase, progress: step / steps, reset, }; } export type HoldToConfirmProps = { onConfirm: () => void; children: React.ReactNode; onAbort?: () => void; confirmLabel?: string; duration?: number; resetAfter?: number; steps?: number; releaseRate?: number; disabled?: boolean; className?: string; }; export function HoldToConfirm({ onConfirm, children, onAbort, confirmLabel = "Confirmed", duration = 1800, resetAfter = 1600, steps = 20, releaseRate = 2.5, disabled = false, className = "", }: HoldToConfirmProps) { const { bind, phase, reset } = useHoldToConfirm({ onConfirm, onAbort, duration, steps, releaseRate, disabled, }); const reduced = useReducedMotion(); const hintId = useId(); const committed = phase === "committed"; const seconds = Math.round(duration / 100) / 10; const swept = useMotionValue(0); const clipPath = useTransform( swept, (v) => `inset(0 ${(1 - v) * 100}% 0 0)`, ); useEffect(() => { if (phase !== "committed" || resetAfter <= 0) return; const back = setTimeout(reset, resetAfter); return () => clearTimeout(back); }, [phase, resetAfter, reset]); useEffect(() => { if (reduced) { swept.set(phase === "holding" || phase === "committed" ? 1 : 0); return; } if (phase === "committed") { const controls = animate(swept, 1, { duration: 0.12, ease: "linear" }); return () => controls.stop(); } const from = swept.get(); if (phase === "holding") { const controls = animate(swept, 1, { duration: (duration * (1 - from)) / 1000, ease: "linear", }); return () => controls.stop(); } const controls = animate(swept, 0, { duration: (duration * from) / releaseRate / 1000, ease: [0.23, 1, 0.32, 1], }); return () => controls.stop(); }, [phase, duration, releaseRate, reduced, swept]); return ( ); } function Faces({ committed, confirmLabel, children, }: { committed: boolean; confirmLabel: string; children: React.ReactNode; }) { return ( {children} {confirmLabel} ); } ``` --- ## Like Burst · Action Feedback Optimistic like that survives rapid taps. Docs: https://yugo.click/docs/like-burst Install: `bun add motion`, then copy the source below into `components/yugo/like-burst.tsx` · or `bunx shadcn@latest add https://yugo.click/r/like-burst.json`. Guarantees: - Nine taps produce one request. Intent is debounced by settle, and a burst that returns to the confirmed state sends nothing at all, so a double tap is not a write followed by an undo write. - Responses that arrive out of order cannot win. Every flush increments a sequence number and aborts the previous controller, so a slow unlike landing after a fast like is discarded rather than applied. - A rejected commit rolls the count and the fill back to the last confirmed value, not to zero and not to a guess, so the number on screen is never a lie the user has to reload to discover. - The button never changes width. Both labels share one grid cell, and the count cell reserves the wider of base and base + 1 up front, so a like at 999 does not shove the row. - Screen readers get the settled value once from a polite status region; the optimistic count and the burst are aria-hidden, so a fast tapper does not queue nine announcements. - Under prefers-reduced-motion the sparks are not rendered and the fill switches with no transition. The state still arrives, only the trip is skipped. ### Usage ```tsx "use client"; import { LikeBurst } from "@/components/yugo/like-burst"; export function PostActions({ postId, likes, liked }: { postId: string; likes: number; liked: boolean }) { return ( { const res = await fetch(`/api/posts/${postId}/like`, { method: next ? "POST" : "DELETE", signal, }); if (!res.ok) throw new Error("like failed"); }} onError={() => toast("Could not save your like")} /> ); } ``` ### Source (`components/yugo/like-burst.tsx`) ```tsx "use client"; import { useCallback, useEffect, useImperativeHandle, useRef, useState, } from "react"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const EASE = [0.23, 1, 0.32, 1] as const; const CELL = { type: "spring", stiffness: 520, damping: 34, mass: 0.45 } as const; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const INSTANT = { duration: 0 } as const; const HEART = "M12 20.3 4.3 12.6a4.8 4.8 0 0 1 6.8-6.8l.9.9.9-.9a4.8 4.8 0 0 1 6.8 6.8Z"; const SPARKS = Array.from({ length: 8 }, (_, i) => { const h = (((i + 1) * 2654435761) % 997) / 997; const angle = (i / 8) * Math.PI * 2 - Math.PI / 2 + (h - 0.5) * 0.4; const distance = 13 + h * 9; return { x: Math.round(Math.cos(angle) * distance * 10) / 10, y: Math.round(Math.sin(angle) * distance * 10) / 10, size: h > 0.5 ? 4 : 3, delay: Math.round(h * 50) / 1000, }; }); const DEFAULT_FORMAT = (value: number) => new Intl.NumberFormat("en-US").format(value); export type LikeCommit = ( liked: boolean, signal: AbortSignal, ) => Promise; export type LikeBurstHandle = { toggle: () => void; }; export type UseOptimisticLikeOptions = { initialLiked?: boolean; initialCount?: number; onCommit?: LikeCommit; onError?: (error: unknown) => void; settle?: number; }; export type OptimisticLike = { liked: boolean; count: number; base: number; pending: boolean; burst: number; settled: { liked: boolean; count: number }; toggle: () => void; }; export function useOptimisticLike({ initialLiked = false, initialCount = 0, onCommit, onError, settle = 400, }: UseOptimisticLikeOptions = {}): OptimisticLike { const [liked, setLiked] = useState(initialLiked); const [count, setCount] = useState(initialCount); const [pending, setPending] = useState(false); const [burst, setBurst] = useState(0); const [settled, setSettled] = useState({ liked: initialLiked, count: initialCount, }); const likedNow = useRef(initialLiked); const countNow = useRef(initialCount); const truth = useRef({ liked: initialLiked, count: initialCount }); const timer = useRef | null>(null); const inFlight = useRef(null); const seq = useRef(0); const commit = useRef(onCommit); commit.current = onCommit; const failed = useRef(onError); failed.current = onError; const flush = useCallback(() => { timer.current = null; inFlight.current?.abort(); inFlight.current = null; seq.current += 1; const intent = likedNow.current; if (intent === truth.current.liked) { countNow.current = truth.current.count; setLiked(truth.current.liked); setCount(truth.current.count); setPending(false); return; } const target = { liked: intent, count: countNow.current }; const run = commit.current; if (!run) { truth.current = target; setSettled(target); setPending(false); return; } const controller = new AbortController(); const id = seq.current; inFlight.current = controller; setPending(true); run(intent, controller.signal).then( () => { if (id !== seq.current) return; inFlight.current = null; truth.current = target; setSettled(target); setPending(false); }, (error: unknown) => { if (id !== seq.current) return; inFlight.current = null; likedNow.current = truth.current.liked; countNow.current = truth.current.count; setLiked(truth.current.liked); setCount(truth.current.count); setPending(false); failed.current?.(error); }, ); }, []); const toggle = useCallback(() => { const next = !likedNow.current; likedNow.current = next; countNow.current += next ? 1 : -1; setLiked(next); setCount(countNow.current); setPending(true); if (next) setBurst((b) => b + 1); if (timer.current) clearTimeout(timer.current); timer.current = setTimeout(flush, settle); }, [flush, settle]); useEffect( () => () => { if (timer.current) clearTimeout(timer.current); timer.current = null; seq.current += 1; inFlight.current?.abort(); inFlight.current = null; }, [], ); return { liked, count, base: liked ? count - 1 : count, pending, burst, settled, toggle, }; } export type LikeBurstProps = { initialLiked?: boolean; initialCount?: number; onCommit?: LikeCommit; onError?: (error: unknown) => void; onToggle?: (liked: boolean) => void; settle?: number; label?: string; activeLabel?: string; format?: (value: number) => string; disabled?: boolean; className?: string; }; export function LikeBurst({ initialLiked = false, initialCount = 0, onCommit, onError, onToggle, settle = 400, label = "Like", activeLabel = "Liked", format = DEFAULT_FORMAT, disabled = false, className = "", ref, }: LikeBurstProps & { ref?: React.Ref }) { const reduced = useReducedMotion(); const { liked, count, base, pending, burst, settled, toggle } = useOptimisticLike({ initialLiked, initialCount, onCommit, onError, settle }); useImperativeHandle(ref, () => ({ toggle }), [toggle]); const low = format(base); const high = format(base + 1); const widest = high.length >= low.length ? high : low; const shown = format(count); return ( {`${format(settled.count)} likes, ${settled.liked ? "liked" : "not liked"}`} ); } ``` --- ## Ripple · Action Feedback Touch feedback from the pointer origin. Docs: https://yugo.click/docs/ripple Install: `bun add motion`, then copy the source below into `components/yugo/ripple.tsx` · or `bunx shadcn@latest add https://yugo.click/r/ripple.json`. Guarantees: - A tap released in forty milliseconds still gets a whole bloom: the fade cannot begin until the ripple has been visible for its minimum window, so the fastest presses are the ones most implementations swallow and this one does not. - The bloom is spawned at the pointer's coordinates inside the element rect and scaled to the distance of the farthest corner, so a press on an edge fills the surface instead of stopping short of the opposite side. - Nothing that moves is a layout property: the ripple is a fixed 40px patch, absolutely positioned inside an aria-hidden overlay, driven only by transform and opacity, so no press can shift the content sitting above it. - Pointer capture, lost capture, pointer cancel, blur, and tab hide all release through one path, so dragging off the control, scrolling the list out from under a finger, or switching tabs mid-press never strands a ripple on screen. - Space and Enter spawn from the element's centre and release on key up, so keyboard activation is acknowledged exactly like a finger, while the overlay stays aria-hidden and the button announces itself once rather than once per bloom. - Under prefers-reduced-motion the patch arrives already at full size and only fades, so the press is still confirmed and only the travel is skipped. ### Usage ```tsx "use client"; import { Ripple, useRipple } from "@/components/yugo/ripple"; export function PinPad({ onDigit }: { onDigit: (d: string) => void }) { return (
{["1", "2", "3", "4", "5", "6", "7", "8", "9"].map((d) => ( onDigit(d)} className="h-12 w-full font-mono"> {d} ))}
); } export function TrackRow({ title, onPlay }: { title: string; onPlay: () => void }) { const { bind, ripples, fadeDuration } = useRipple({ max: 2 }); return (
{ripples.map((r) => ( ))} {title}
); } ``` ### Source (`components/yugo/ripple.tsx`) ```tsx "use client"; import { useCallback, useEffect, useRef, useState } from "react"; import { motion, useReducedMotion } from "motion/react"; const EASE = [0.23, 1, 0.32, 1] as const; const BLOOM = { duration: 0.5, ease: "linear" } as const; const BASE = 40; export type RippleSpec = { id: number; x: number; y: number; scale: number; released: boolean; }; export type UseRippleOptions = { disabled?: boolean; max?: number; minVisible?: number; fade?: number; }; export function useRipple({ disabled = false, max = 4, minVisible = 220, fade = 320, }: UseRippleOptions = {}) { const [ripples, setRipples] = useState([]); const list = useRef([]); const seq = useRef(0); const born = useRef(new Map()); const timers = useRef(new Map[]>()); const pointers = useRef(new Map()); const keyed = useRef(null); const commit = useCallback((next: RippleSpec[]) => { list.current = next; setRipples(next); }, []); const forget = useCallback((id: number) => { timers.current.get(id)?.forEach(clearTimeout); timers.current.delete(id); born.current.delete(id); }, []); const spawn = useCallback( (el: HTMLElement, clientX?: number, clientY?: number) => { const rect = el.getBoundingClientRect(); const x = Math.round( clientX === undefined ? rect.width / 2 : clientX - rect.left, ); const y = Math.round( clientY === undefined ? rect.height / 2 : clientY - rect.top, ); const reach = Math.max( Math.hypot(x, y), Math.hypot(rect.width - x, y), Math.hypot(x, rect.height - y), Math.hypot(rect.width - x, rect.height - y), ); let next = list.current; while (next.length >= max) { forget(next[0].id); next = next.slice(1); } const id = (seq.current += 1); born.current.set(id, performance.now()); commit([ ...next, { id, x, y, scale: Math.round((reach * 200) / BASE) / 100, released: false, }, ]); return id; }, [commit, forget, max], ); const release = useCallback( (id: number) => { if (timers.current.has(id)) return; if (!list.current.some((r) => r.id === id)) return; const wait = Math.max( 0, minVisible - (performance.now() - (born.current.get(id) ?? 0)), ); const start = setTimeout(() => { commit( list.current.map((r) => (r.id === id ? { ...r, released: true } : r)), ); }, wait); const drop = setTimeout(() => { forget(id); commit(list.current.filter((r) => r.id !== id)); }, wait + fade); timers.current.set(id, [start, drop]); }, [commit, fade, forget, minVisible], ); const releaseAll = useCallback(() => { pointers.current.forEach((id) => release(id)); pointers.current.clear(); if (keyed.current !== null) { release(keyed.current); keyed.current = null; } }, [release]); const endPointer = useCallback( (pointerId: number) => { const id = pointers.current.get(pointerId); if (id === undefined) return; pointers.current.delete(pointerId); release(id); }, [release], ); useEffect(() => { const bail = () => releaseAll(); const onVisibility = () => document.hidden && releaseAll(); window.addEventListener("blur", bail); document.addEventListener("visibilitychange", onVisibility); return () => { window.removeEventListener("blur", bail); document.removeEventListener("visibilitychange", onVisibility); }; }, [releaseAll]); useEffect(() => { const pending = timers.current; return () => { pending.forEach((set) => set.forEach(clearTimeout)); pending.clear(); }; }, []); const bind = { onPointerDown: (e: React.PointerEvent) => { if (disabled) return; if (e.pointerType === "mouse" && e.button !== 0) return; if (pointers.current.has(e.pointerId)) return; e.currentTarget.setPointerCapture?.(e.pointerId); pointers.current.set( e.pointerId, spawn(e.currentTarget, e.clientX, e.clientY), ); }, onPointerUp: (e: React.PointerEvent) => endPointer(e.pointerId), onPointerCancel: (e: React.PointerEvent) => endPointer(e.pointerId), onLostPointerCapture: (e: React.PointerEvent) => endPointer(e.pointerId), onKeyDown: (e: React.KeyboardEvent) => { if (disabled || e.repeat || keyed.current !== null) return; if (e.key !== " " && e.key !== "Enter") return; keyed.current = spawn(e.currentTarget); }, onKeyUp: (e: React.KeyboardEvent) => { if (keyed.current === null) return; if (e.key !== " " && e.key !== "Enter" && e.key !== "Escape") return; release(keyed.current); keyed.current = null; }, onBlur: () => releaseAll(), }; return { bind, ripples, fadeDuration: fade / 1000 }; } export type RippleProps = { children: React.ReactNode; onPress?: () => void; disabled?: boolean; max?: number; tintClassName?: string; className?: string; }; export function Ripple({ children, onPress, disabled = false, max = 4, tintClassName = "bg-stone-800/15 dark:bg-white/20", className = "", }: RippleProps) { const { bind, ripples, fadeDuration } = useRipple({ disabled, max }); const reduced = useReducedMotion(); return ( ); } ``` --- ## Icon Morph · Action Feedback Play/pause, menu/close as one mechanism. Docs: https://yugo.click/docs/icon-morph Install: `bun add motion`, then copy the source below into `components/yugo/icon-morph.tsx` · or `bunx shadcn@latest add https://yugo.click/r/icon-morph.json`. Guarantees: - Two icons crossfaded over each other draw both shapes at once through the middle of the transition; this renders one path list and interpolates its coordinates, so there is never a second icon on screen to catch. - Every state is padded to the same slot count, and a slot a state does not use collapses to a zero-length path and fades, so the number of paths never changes mid-flight and no stroke pops into existence. - The icon box and the label cell are reserved before the first paint: all labels stack in one grid cell: so swapping Play for Pause or Menu for Close cannot widen the button or push the row beside it. - Activating the control mid-transition resumes the spring from the geometry currently on screen, rather than snapping back to the previous shape and replaying. - Under prefers-reduced-motion the target geometry is applied in one frame; the icon still shows the correct state instead of being hidden or left mid-morph. - It is a real button with aria-pressed or aria-expanded and an accessible name that changes once per state, so a screen reader announces the new state on activation and nothing repeats it. ### Usage ```tsx "use client"; import { useState } from "react"; import { IconMorph } from "@/components/yugo/icon-morph"; export function PlayerBar() { const [playing, setPlaying] = useState(false); const [open, setOpen] = useState(false); return (
setPlaying(i === 1)} /> setOpen(i === 1)} />
); } ``` ### Source (`components/yugo/icon-morph.tsx`) ```tsx "use client"; import { useCallback, useMemo, useState } from "react"; import { motion, useReducedMotion } from "motion/react"; const CELL = { type: "spring", stiffness: 520, damping: 34, mass: 0.45 } as const; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const INSTANT = { duration: 0 } as const; const NUMBER = /-?\d*\.?\d+/g; const CENTER = "12"; export type MorphShape = { d: readonly string[]; rotate?: number; }; export type IconMorphMode = "stroke" | "fill"; export type IconMorphPreset = | "menu-close" | "play-pause" | "plus-minus" | "check-close"; export type IconMorphSlot = { key: number; d: string; visible: boolean; }; export type IconMorphSemantics = "label" | "pressed" | "expanded"; export const iconMorphPresets: Record< IconMorphPreset, { mode: IconMorphMode; labels: readonly string[]; shapes: readonly MorphShape[] } > = { "menu-close": { mode: "stroke", labels: ["Menu", "Close"], shapes: [ { rotate: 0, d: ["M 4 7 L 20 7", "M 4 12 L 20 12", "M 4 17 L 20 17"], }, { rotate: 90, d: ["M 6.5 6.5 L 17.5 17.5", "M 12 12 L 12 12", "M 6.5 17.5 L 17.5 6.5"], }, ], }, "play-pause": { mode: "fill", labels: ["Play", "Pause"], shapes: [ { d: [ "M 8 5 L 14 8.5 L 14 15.5 L 8 19 Z", "M 14 8.5 L 20 12 L 20 12 L 14 15.5 Z", ], }, { d: [ "M 8 5 L 11.5 5 L 11.5 19 L 8 19 Z", "M 15 5 L 18.5 5 L 18.5 19 L 15 19 Z", ], }, ], }, "plus-minus": { mode: "stroke", labels: ["Add", "Remove"], shapes: [ { rotate: 0, d: ["M 5 12 L 19 12", "M 12 5 L 12 19"] }, { rotate: 180, d: ["M 5 12 L 19 12", "M 5 12 L 19 12"] }, ], }, "check-close": { mode: "stroke", labels: ["Confirm", "Cancel"], shapes: [ { d: ["M 5 12.5 L 10 17.5 L 19.5 7", "M 12 12 L 12 12 L 12 12"] }, { d: ["M 6.5 6.5 L 12 12 L 17.5 17.5", "M 17.5 6.5 L 12 12 L 6.5 17.5"] }, ], }, }; function isCollapsed(d: string): boolean { const nums = d.match(NUMBER); if (!nums || nums.length < 4) return false; return nums.every((n, i) => n === nums[i % 2]); } function normalize(shapes: readonly MorphShape[]): IconMorphSlot[][] { const slots = shapes.reduce((most, s) => Math.max(most, s.d.length), 0); return shapes.map((shape) => Array.from({ length: slots }, (_, i) => { const own = shape.d[i]; const sibling = shapes.find((s) => s.d[i] !== undefined)?.d[i] ?? ""; const d = own ?? sibling.replace(NUMBER, CENTER); return { key: i, d, visible: !isCollapsed(d) }; }), ); } function toIndex(value: number | boolean): number { return typeof value === "boolean" ? (value ? 1 : 0) : Math.trunc(value); } export type UseIconMorphOptions = { preset?: IconMorphPreset; shapes?: readonly MorphShape[]; mode?: IconMorphMode; labels?: readonly string[]; active?: number | boolean; defaultActive?: number | boolean; onActiveChange?: (index: number) => void; }; export function useIconMorph({ preset = "menu-close", shapes, mode, labels, active, defaultActive = 0, onActiveChange, }: UseIconMorphOptions = {}) { const base = iconMorphPresets[preset]; const source = shapes ?? base.shapes; const names = labels ?? base.labels; const count = source.length; const [internal, setInternal] = useState(() => toIndex(defaultActive)); const reduced = useReducedMotion(); const raw = active === undefined ? internal : toIndex(active); const index = count === 0 ? 0 : Math.min(Math.max(raw, 0), count - 1); const frames = useMemo(() => normalize(source), [source]); const setIndex = useCallback( (next: number) => { if (count === 0) return; const wrapped = ((next % count) + count) % count; if (active === undefined) setInternal(wrapped); onActiveChange?.(wrapped); }, [active, count, onActiveChange], ); const toggle = useCallback(() => setIndex(index + 1), [setIndex, index]); return { index, count, slots: frames[index] ?? [], rotate: source[index]?.rotate ?? 0, mode: mode ?? base.mode, label: names[index] ?? "", labels: names, transition: reduced ? INSTANT : CELL, labelTransition: reduced ? INSTANT : CROSSFADE, setIndex, toggle, }; } export type IconMorphProps = UseIconMorphOptions & { size?: number; strokeWidth?: number; showLabel?: boolean; semantics?: IconMorphSemantics; disabled?: boolean; className?: string; }; export function IconMorph({ size = 20, strokeWidth = 1.75, showLabel = false, semantics = "label", disabled = false, className = "", ...options }: IconMorphProps) { const { index, slots, rotate, mode, label, labels, transition, labelTransition, toggle, } = useIconMorph(options); const stroked = mode === "stroke"; return ( {showLabel && ( )} ); } ``` --- ## Press Depth · Action Feedback The feeling that the press landed. Docs: https://yugo.click/docs/press-depth Install: `bun add motion`, then copy the source below into `components/yugo/press-depth.tsx` · or `bunx shadcn@latest add https://yugo.click/r/press-depth.json`. Guarantees: - The key reserves its travel as bottom padding before the first press, so depressing it moves a transform and never the layout around it. - Press state is tracked on the window rather than the element, so a pointer that leaves the key mid-hold lifts it, and a pointer that comes back presses it again: the visual state and the browser's own click suppression agree. - A press that is interrupted by a scroll, a tab switch, a window blur, or a disabled prop arriving mid-hold releases instead of sticking down forever. - Activation stays with the browser: Enter and Space fire a real click on a real button, so no synthetic handler double-fires and no keyboard path is invented. - Auto-repeat is ignored, so holding Enter presses once instead of hammering the key sixty times a second. - Under prefers-reduced-motion the key still lands at full depth, instantly: the confirmation survives, only the spring is dropped. ### Usage ```tsx "use client"; import { useState } from "react"; import { PressDepth, usePressDepth } from "@/components/yugo/press-depth"; export function AmountPad({ onSubmit }: { onSubmit: (cents: number) => void }) { const [digits, setDigits] = useState(""); const { pressed, ref, bind } = usePressDepth(); return (

${(Number(digits || "0") / 100).toFixed(2)}

{["1", "2", "3"].map((d) => ( setDigits((v) => (v + d).slice(0, 6))} > {d} ))}
); } ``` ### Source (`components/yugo/press-depth.tsx`) ```tsx "use client"; import { useCallback, useEffect, useRef, useState } from "react"; import { motion, useReducedMotion } from "motion/react"; const PRESS = { type: "spring", stiffness: 520, damping: 34, mass: 0.45 } as const; export type UsePressDepthOptions = { disabled?: boolean; onPressStart?: () => void; onPressEnd?: () => void; }; export type PressOrigin = { x: number; y: number }; export type UsePressDepthResult = { pressed: boolean; origin: PressOrigin | null; ref: (node: HTMLElement | null) => void; bind: { onPointerDown: (event: React.PointerEvent) => void; onKeyDown: (event: React.KeyboardEvent) => void; onKeyUp: (event: React.KeyboardEvent) => void; onBlur: () => void; }; }; export function usePressDepth( options: UsePressDepthOptions = {}, ): UsePressDepthResult { const { disabled = false, onPressStart, onPressEnd } = options; const [pressed, setPressed] = useState(false); const [tracking, setTracking] = useState(false); const [origin, setOrigin] = useState(null); const node = useRef(null); const pointer = useRef(null); const down = useRef(false); const began = useRef(onPressStart); began.current = onPressStart; const ended = useRef(onPressEnd); ended.current = onPressEnd; const setDown = useCallback((next: boolean) => { if (down.current === next) return; down.current = next; setPressed(next); if (next) began.current?.(); else ended.current?.(); }, []); const stop = useCallback(() => { pointer.current = null; setTracking(false); setOrigin(null); setDown(false); }, [setDown]); useEffect(() => { if (!tracking) return; const contains = (event: PointerEvent) => { const el = node.current; if (!el) return false; const r = el.getBoundingClientRect(); return ( event.clientX >= r.left && event.clientX <= r.right && event.clientY >= r.top && event.clientY <= r.bottom ); }; const move = (event: PointerEvent) => { if (event.pointerId !== pointer.current) return; setDown(contains(event)); }; const lift = (event: PointerEvent) => { if (event.pointerId !== pointer.current) return; stop(); }; const bail = () => stop(); const hidden = () => { if (document.hidden) stop(); }; window.addEventListener("pointermove", move); window.addEventListener("pointerup", lift); window.addEventListener("pointercancel", lift); window.addEventListener("blur", bail); document.addEventListener("visibilitychange", hidden); return () => { window.removeEventListener("pointermove", move); window.removeEventListener("pointerup", lift); window.removeEventListener("pointercancel", lift); window.removeEventListener("blur", bail); document.removeEventListener("visibilitychange", hidden); }; }, [tracking, setDown, stop]); useEffect(() => { if (disabled) stop(); }, [disabled, stop]); const ref = useCallback((next: HTMLElement | null) => { node.current = next; }, []); const bind = { onPointerDown: (event: React.PointerEvent) => { if (disabled) return; if (event.pointerType === "mouse" && event.button !== 0) return; const r = event.currentTarget.getBoundingClientRect(); setOrigin({ x: Math.max(-1, Math.min(1, ((event.clientX - r.left) / r.width) * 2 - 1)), y: Math.max(-1, Math.min(1, ((event.clientY - r.top) / r.height) * 2 - 1)), }); pointer.current = event.pointerId; setTracking(true); setDown(true); }, onKeyDown: (event: React.KeyboardEvent) => { if (disabled || event.repeat) return; if (event.key === " " || event.key === "Enter") setDown(true); }, onKeyUp: (event: React.KeyboardEvent) => { if (event.key === " " || event.key === "Enter" || event.key === "Escape") { setDown(false); } }, onBlur: () => stop(), }; return { pressed, origin, ref, bind }; } export type PressDepthProps = { children: React.ReactNode; depth?: number; tilt?: number; disabled?: boolean; type?: "button" | "submit" | "reset"; onClick?: React.MouseEventHandler; className?: string; "aria-label"?: string; }; export function PressDepth({ children, depth = 4, tilt = 7, disabled = false, type = "button", onClick, className = "", "aria-label": ariaLabel, }: PressDepthProps) { const reduced = useReducedMotion(); const { pressed, origin, ref, bind } = usePressDepth({ disabled }); const lean = pressed && origin && !reduced ? origin : null; return ( ); } ``` --- ## Floating Label · Input The label makes room instead of disappearing. Docs: https://yugo.click/docs/floating-label Install: `bun add motion`, then copy the source below into `components/yugo/floating-label.tsx` · or `bunx shadcn@latest add https://yugo.click/r/floating-label.json`. Guarantees: - The label makes room instead of disappearing: the field reserves the raised row and the hint row at mount, so it stands 52px tall in every reachable state and a counter, an error color or a hint arriving on blur cannot push the submit button down the page. - The label travels on transform only: y and scale, origin pinned to its left edge: so raising it costs no layout and the spring resumes from wherever the label currently is when you refocus a field you were leaving. - A value the browser restores on back-navigation, or one a password manager writes without a React change event, still raises the label: the field reads its own node on mount and listens for native input and change, so text is never printed underneath the label. - The mount-time raise is applied with zero duration, so a field that arrives pre-filled from the server presents its label already raised rather than animating on page load. - Under prefers-reduced-motion the label still occupies the raised slot and the hint still changes; only the trip is skipped, and nothing is hidden. - Screen readers get the hint once through aria-describedby and never hear the character counter, which is aria-hidden: the native maxLength attribute carries that information instead of sixty live-region updates. ### Usage ```tsx "use client"; import { useState } from "react"; import { FloatingLabelInput } from "@/components/yugo/floating-label"; export function BillingContact() { const [email, setEmail] = useState(""); const [reference, setReference] = useState(""); const [touched, setTouched] = useState(false); const bad = touched && !/^[^\s@]+@[^\s@]+\.[^\s@]+$/.test(email); return (
setTouched(true)} invalid={bad} hint={bad ? "Needs to look like name@company.com" : "Receipts are sent here."} /> ); } ``` ### Source (`components/yugo/floating-label.tsx`) ```tsx "use client"; import { useCallback, useEffect, useId, useLayoutEffect, useRef, useState, } from "react"; import { motion, useReducedMotion } from "motion/react"; const INSTANT = { duration: 0 } as const; const LIFT = { type: "spring", stiffness: 760, damping: 46, mass: 0.5 } as const; const RAISE = -32; const SLIDE = -12; const SHRINK = 0.92; const useIsomorphicLayoutEffect = typeof window === "undefined" ? useEffect : useLayoutEffect; export type UseFloatingLabelOptions = { value?: string; defaultValue?: string; disabled?: boolean; }; export type UseFloatingLabelReturn = { ref: React.RefObject; raised: boolean; focused: boolean; filled: boolean; length: number; instant: boolean; fieldProps: { onFocus: () => void; onBlur: () => void; onChange: (event: React.ChangeEvent) => void; }; }; type Fill = { length: number; instant: boolean }; export function useFloatingLabel({ value, defaultValue, disabled = false, }: UseFloatingLabelOptions = {}): UseFloatingLabelReturn { const ref = useRef(null); const mounted = useRef(false); const [focused, setFocused] = useState(false); const [fill, setFill] = useState({ length: (value ?? defaultValue ?? "").length, instant: true, }); const settle = useCallback((next: number, instant: boolean) => { setFill((prev) => prev.length === next && prev.instant === instant ? prev : { length: next, instant }, ); }, []); useIsomorphicLayoutEffect(() => { const el = ref.current; const next = value !== undefined ? value.length : el ? el.value.length : 0; settle(next, !mounted.current); mounted.current = true; }, [value, settle]); useEffect(() => { setFill((prev) => (prev.instant ? { ...prev, instant: false } : prev)); }, []); useEffect(() => { const el = ref.current; if (!el || value !== undefined) return; const read = () => settle(el.value.length, false); el.addEventListener("input", read); el.addEventListener("change", read); return () => { el.removeEventListener("input", read); el.removeEventListener("change", read); }; }, [value, settle]); useEffect(() => { if (disabled) setFocused(false); }, [disabled]); const onFocus = useCallback(() => setFocused(true), []); const onBlur = useCallback(() => setFocused(false), []); const onChange = useCallback( (event: React.ChangeEvent) => settle(event.currentTarget.value.length, false), [settle], ); return { ref, raised: focused || fill.length > 0, focused, filled: fill.length > 0, length: fill.length, instant: fill.instant && !focused, fieldProps: { onFocus, onBlur, onChange }, }; } export type FloatingLabelInputProps = { label: string; value?: string; defaultValue?: string; onChange?: (value: string, event: React.ChangeEvent) => void; onFocus?: () => void; onBlur?: () => void; hint?: string; invalid?: boolean; id?: string; name?: string; type?: "text" | "email" | "password" | "search" | "tel" | "url"; autoComplete?: string; inputMode?: React.ComponentProps<"input">["inputMode"]; maxLength?: number; required?: boolean; disabled?: boolean; readOnly?: boolean; inputRef?: React.Ref; className?: string; }; export function FloatingLabelInput({ label, value, defaultValue, onChange, onFocus, onBlur, hint, invalid = false, id, name, type = "text", autoComplete, inputMode, maxLength, required = false, disabled = false, readOnly = false, inputRef, className = "", }: FloatingLabelInputProps) { const auto = useId(); const fieldId = id ?? `${auto}-field`; const hintId = `${auto}-hint`; const reduced = useReducedMotion(); const { ref, raised, focused, length, instant, fieldProps } = useFloatingLabel({ value, defaultValue, disabled, }); const move = reduced || instant ? INSTANT : LIFT; const attach = useCallback( (node: HTMLInputElement | null) => { ref.current = node; if (typeof inputRef === "function") inputRef(node); else if (inputRef) inputRef.current = node; }, [ref, inputRef], ); return (
{ fieldProps.onFocus(); onFocus?.(); }} onBlur={() => { fieldProps.onBlur(); onBlur?.(); }} onChange={(event) => { fieldProps.onChange(event); onChange?.(event.currentTarget.value, event); }} className="absolute inset-0 h-full w-full rounded-[9px] bg-transparent px-3 py-0 text-[13px] leading-[20px] text-stone-700 outline-none focus-visible:outline-none disabled:cursor-not-allowed dark:text-stone-200" />
{label} {required ? ( * ) : null}

{hint}

{maxLength !== undefined ? ( {maxLength} / {maxLength} {length} / {maxLength} ) : null} {hint ? ( {hint} ) : null}
); } ``` --- ## Inline Validation · Input Error message that does not shove the form. Docs: https://yugo.click/docs/inline-validation Install: `bun add motion`, then copy the source below into `components/yugo/inline-validation.tsx` · or `bunx shadcn@latest add https://yugo.click/r/inline-validation.json`. Guarantees: - The message slot is measured and reserved before anything is wrong, so an error arriving never pushes the next field, the footer or the submit button down the page. - Validation waits for the first blur; a field you have not finished with is never told it is wrong halfway through the first word. - After that first blur a value that becomes correct clears the message immediately, while a value that is still wrong waits out the debounce, so the text under the input cannot flicker once per keystroke. - Hint and error occupy the same grid cell and only opacity and three pixels of travel move between them, so swapping one for the other cannot change the row's width or height. - A long message clamps inside its reserved lines rather than animating to an unbounded height, so no validator can make the form taller than it declared it would be. - The announcement lives in one polite region carrying only the settled message, so a screen reader hears the error once instead of on every keypress, and under prefers-reduced-motion the message and the status glyph arrive at full opacity with no travel. ### Usage ```tsx "use client"; import { useState } from "react"; import { InlineValidation } from "@/components/yugo/inline-validation"; const checkEmail = (v: string) => { if (v.trim() === "") return "A work email is required."; if (!/^[^\s@]+@[^\s@]+\.[^\s@]+$/.test(v)) return "That is not a complete email address."; return null; }; export function InviteForm({ onInvite }: { onInvite: (email: string) => void }) { const [email, setEmail] = useState(""); return (
{ e.preventDefault(); if (checkEmail(email)) return; onInvite(email); }} > ); } ``` ### Source (`components/yugo/inline-validation.tsx`) ```tsx "use client"; import { useCallback, useEffect, useId, useRef, useState } from "react"; import { motion, useReducedMotion } from "motion/react"; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const INSTANT = { duration: 0 } as const; const LINE = 16; export type ValidationStatus = "idle" | "pending" | "valid" | "invalid"; export type Validator = (value: string) => string | null; export type UseInlineValidationOptions = { value: string; validate: Validator; debounce?: number; }; export type UseInlineValidationReturn = { status: ValidationStatus; error: string | null; message: string; touched: boolean; commit: () => void; reset: () => void; fieldProps: { onBlur: () => void; "aria-invalid": boolean; }; }; type Settled = { status: ValidationStatus; error: string | null; message: string; }; const CLEAN: Settled = { status: "idle", error: null, message: "" }; export function useInlineValidation({ value, validate, debounce = 400, }: UseInlineValidationOptions): UseInlineValidationReturn { const [touched, setTouched] = useState(false); const [settled, setSettled] = useState(CLEAN); const check = useRef(validate); const latest = useRef(value); useEffect(() => { check.current = validate; latest.current = value; }); useEffect(() => { if (!touched) return; const next = check.current(value); const resolved: ValidationStatus = value.length > 0 ? "valid" : "idle"; if (next === null) { setSettled((prev) => prev.status === resolved && prev.error === null ? prev : { status: resolved, error: null, message: prev.message }, ); return; } setSettled((prev) => prev.status === "invalid" ? prev : { status: "pending", error: null, message: prev.message }, ); const t = setTimeout(() => { setSettled((prev) => prev.error === next ? prev : { status: "invalid", error: next, message: next }, ); }, debounce); return () => clearTimeout(t); }, [value, touched, debounce]); const commit = useCallback(() => { setTouched(true); const v = latest.current; const next = check.current(v); setSettled((prev) => next === null ? { status: v.length > 0 ? "valid" : "idle", error: null, message: prev.message } : { status: "invalid", error: next, message: next }, ); }, []); const reset = useCallback(() => { setTouched(false); setSettled(CLEAN); }, []); return { status: settled.status, error: settled.error, message: settled.message, touched, commit, reset, fieldProps: { onBlur: commit, "aria-invalid": settled.status === "invalid" }, }; } export type InlineValidationProps = { label: string; value: string; onChange: (value: string) => void; validate: Validator; hint?: string; id?: string; name?: string; type?: "text" | "email" | "password" | "tel" | "url" | "search"; placeholder?: string; autoComplete?: string; inputMode?: React.ComponentProps<"input">["inputMode"]; debounce?: number; reserveLines?: number; disabled?: boolean; required?: boolean; className?: string; }; export function InlineValidation({ label, value, onChange, validate, hint, id, name, type = "text", placeholder, autoComplete, inputMode, debounce = 400, reserveLines = 1, disabled = false, required = false, className = "", }: InlineValidationProps) { const reduced = useReducedMotion(); const fade = reduced ? INSTANT : CROSSFADE; const auto = useId(); const fieldId = id ?? `${auto}-field`; const hintId = `${auto}-hint`; const errorId = `${auto}-error`; const { status, error, message, fieldProps } = useInlineValidation({ value, validate, debounce, }); const invalid = status === "invalid"; const valid = status === "valid"; const described = [hint ? hintId : null, invalid ? errorId : null] .filter(Boolean) .join(" "); const clamp = { display: "-webkit-box" as const, WebkitBoxOrient: "vertical" as const, WebkitLineClamp: reserveLines, overflow: "hidden" as const, }; return (
onChange(e.target.value)} {...fieldProps} className={`h-10 w-full rounded-[10px] border-2 pl-3 pr-9 text-[13px] text-stone-700 outline-none transition-[background-color,border-color,box-shadow] duration-150 placeholder:text-stone-400 focus-visible:outline-none disabled:opacity-50 dark:text-stone-200 dark:placeholder:text-stone-500 ${ invalid ? "border-red-500 bg-white dark:border-red-400 dark:bg-[#1D1D1A]" : "border-stone-200 bg-stone-100/70 shadow-[inset_0_1px_2px_rgba(28,25,23,0.07)] focus:border-[#4568FF] focus:bg-white focus:shadow-none dark:border-white/[0.08] dark:bg-[#1D1D1A] dark:shadow-[inset_0_1px_2px_rgba(0,0,0,0.45)] dark:focus:border-[#93B0FF] dark:focus:bg-[#252522]" }`} />
{hint ? ( {hint} ) : null} {error ?? message} {hint ? ( {hint} ) : null} {error ?? ""}
); } ``` --- ## Password Strength · Input Strength read segment by segment. Docs: https://yugo.click/docs/password-strength Install: `bun add motion`, then copy the source below into `components/yugo/password-strength.tsx` · or `bunx shadcn@latest add https://yugo.click/r/password-strength.json`. Guarantees: - Strength is a whole number of segments, never a percentage, so the meter cannot report a change too small to name; the cells, the label and the count move together or not at all. - The five verdict labels occupy one grid cell and the requirement list is fixed length, so nothing below the field, including the submit button, moves while a password is typed. - A screen reader hears the verdict once, after typing stops, from a polite region that names the level and the requirements still outstanding, instead of a new announcement per keystroke. - Meaning is never carried by color: the number of filled cells, the label, and a per-row met or not met string each state it, so the component survives greyscale and low vision. - Segments fill with transform rather than width, and each cell springs from wherever it currently is, so deleting three characters reverses the fill mid-flight instead of restarting it. - Common passwords, four-character repeats and keyboard walks are capped at one segment, because a meter that calls Passw0rd! strong is worse than no meter at all. ### Usage ```tsx "use client"; import { useState } from "react"; import { PasswordStrength, usePasswordStrength, } from "@/components/yugo/password-strength"; export function SignUpForm() { const [password, setPassword] = useState(""); const { score, max } = usePasswordStrength(password); return (
e.preventDefault()} className="w-full max-w-sm"> setPassword(e.target.value)} className="mt-2 h-9 w-full rounded-[9px] border border-stone-200 px-3 text-[13px] dark:border-white/[0.16]" /> ); } ``` ### Source (`components/yugo/password-strength.tsx`) ```tsx "use client"; import { useEffect, useMemo, useState } from "react"; import { motion, useReducedMotion } from "motion/react"; const CELL = { type: "spring", stiffness: 520, damping: 34, mass: 0.45 } as const; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const INSTANT = { duration: 0 } as const; const COMMON = /^(?:password|passw0rd|qwerty|letmein|welcome|admin|iloveyou|monkey|dragon|abc123|111111|123123|123456)/i; const RUN = /(.)\1{3,}/; const RUN_UP = /(?:0123|1234|2345|3456|4567|5678|6789|abcd|bcde|cdef|defg|qwer|wert|erty|asdf)/i; const SYMBOL = /[!-/:-@[-`{-~]/; export type PasswordRule = { id: string; label: string; test: (value: string) => boolean; }; export type EvaluatedRule = PasswordRule & { met: boolean }; export type UsePasswordStrengthOptions = { rules?: readonly PasswordRule[]; labels?: readonly string[]; announceDelay?: number; }; export type PasswordStrengthState = { score: number; max: number; label: string; rules: EvaluatedRule[]; guessable: boolean; announcement: string; }; export const defaultPasswordRules: readonly PasswordRule[] = [ { id: "length", label: "12 characters or more", test: (v) => v.length >= 12 }, { id: "case", label: "Upper and lower case", test: (v) => /[a-z]/.test(v) && /[A-Z]/.test(v), }, { id: "digit", label: "A number", test: (v) => /\d/.test(v) }, { id: "symbol", label: "A symbol", test: (v) => SYMBOL.test(v) }, ]; const defaultLabels = ["Empty", "Weak", "Fair", "Good", "Strong"] as const; export function usePasswordStrength( value: string, { rules = defaultPasswordRules, labels = defaultLabels, announceDelay = 700, }: UsePasswordStrengthOptions = {}, ): PasswordStrengthState { const state = useMemo(() => { const evaluated = rules.map((rule) => ({ ...rule, met: rule.test(value) })); const passed = evaluated.reduce((n, r) => n + (r.met ? 1 : 0), 0); const guessable = value.length > 0 && (COMMON.test(value) || RUN.test(value) || RUN_UP.test(value)); const score = value.length === 0 ? 0 : guessable ? 1 : Math.min(rules.length, Math.max(1, passed)); const label = labels[Math.min(score, labels.length - 1)] ?? ""; const unmet = evaluated.filter((r) => !r.met); const announcement = value.length === 0 ? "" : [ `Password strength ${label.toLowerCase()}.`, guessable ? "This is a commonly guessed pattern." : "", unmet.length === 0 ? "All requirements met." : `Still needed: ${unmet.map((r) => r.label.toLowerCase()).join(", ")}.`, ] .filter(Boolean) .join(" "); return { score, max: rules.length, label, rules: evaluated, guessable, announcement }; }, [value, rules, labels]); const [settled, setSettled] = useState(""); useEffect(() => { if (state.announcement === "") { setSettled(""); return; } const id = setTimeout(() => setSettled(state.announcement), announceDelay); return () => clearTimeout(id); }, [state.announcement, announceDelay]); return { ...state, announcement: settled }; } export type PasswordStrengthProps = { value: string; rules?: readonly PasswordRule[]; labels?: readonly string[]; announceDelay?: number; showRules?: boolean; className?: string; }; const TONES = { none: { bar: "bg-stone-300 dark:bg-white/20", text: "text-stone-500 dark:text-stone-400" }, danger: { bar: "bg-red-500", text: "text-red-600 dark:text-red-400" }, caution: { bar: "bg-amber-500", text: "text-amber-600 dark:text-amber-400" }, safe: { bar: "bg-emerald-500", text: "text-emerald-600 dark:text-emerald-400" }, } as const; function toneFor(score: number, max: number) { if (score === 0) return TONES.none; const ratio = score / max; if (ratio <= 0.34) return TONES.danger; if (ratio <= 0.67) return TONES.caution; return TONES.safe; } export function PasswordStrength({ value, rules = defaultPasswordRules, labels = defaultLabels, announceDelay = 700, showRules = true, className = "", }: PasswordStrengthProps) { const { score, max, label, rules: evaluated, guessable, announcement, } = usePasswordStrength(value, { rules, labels, announceDelay }); const reduced = useReducedMotion(); const tone = toneFor(score, max); return (
{Array.from({ length: max }, (_, i) => (
))}
{labels.map((text, i) => ( {text} ))} Commonly guessed
{showRules && (
    {evaluated.map((rule) => (
  • {rule.label} {rule.met ? "met" : "not met"}
  • ))}
)}

{announcement}

); } ``` --- ## OTP Input · Input Auto advance, paste, error recovery. Docs: https://yugo.click/docs/otp-input Install: `bun add motion`, then copy the source below into `components/yugo/otp-input.tsx` · or `bunx shadcn@latest add https://yugo.click/r/otp-input.json`. Guarantees: - A pasted code fills every cell from one event: paste is intercepted, filtered to the allowed alphabet, and distributed from cell zero whenever the clipboard holds a full-length code, so pasting into the wrong cell is not a failure state. - Autofilled codes arrive as a single multi-character input event and are distributed the same way, because only the first cell claims autocomplete one-time-code and no cell sets maxLength. - Rejection never destroys work: the characters stay where they are, focus returns to the first cell with its content selected, and the shake plays once on the false to true edge instead of on every render while the error is up. - The cell array is the source of truth, so clearing a digit in the middle leaves a hole instead of sliding the digits after it one place left. - The hint and the error message share one grid cell and only opacity moves, so a wrapped two-line error cannot push the submit button down the page. - Screen readers get the message once from a polite live region and each cell announces its own position; under prefers-reduced-motion the shake, the sliding focus mark and the character entrance are skipped while the value, the invalid border and the status line still arrive. ### Usage ```tsx "use client"; import { useState } from "react"; import { OtpInput } from "@/components/yugo/otp-input"; export function VerifyStep({ challengeId }: { challengeId: string }) { const [status, setStatus] = useState<"idle" | "checking" | "rejected">("idle"); async function submit(code: string) { setStatus("checking"); const res = await fetch("/api/verify", { method: "POST", body: JSON.stringify({ challengeId, code }), }); setStatus(res.ok ? "idle" : "rejected"); } return ( setStatus((s) => (s === "rejected" ? "idle" : s))} onComplete={submit} /> ); } ``` ### Source (`components/yugo/otp-input.tsx`) ```tsx "use client"; import { useCallback, useEffect, useId, useImperativeHandle, useRef, useState, type ChangeEvent, type ClipboardEvent, type FocusEvent, type KeyboardEvent, } from "react"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const EASE = [0.23, 1, 0.32, 1] as const; export type OtpMode = "numeric" | "alphanumeric"; const ALLOW: Record = { numeric: /^[0-9]$/, alphanumeric: /^[0-9a-zA-Z]$/, }; export type UseOtpInputOptions = { length?: number; mode?: OtpMode; defaultValue?: string; disabled?: boolean; onChange?: (value: string) => void; onComplete?: (value: string) => void; }; export type OtpCellProps = { ref: (el: HTMLInputElement | null) => void; value: string; disabled: boolean; type: "text"; inputMode: "numeric" | "text"; autoComplete: string; autoCorrect: "off"; autoCapitalize: "off"; spellCheck: false; onChange: (e: ChangeEvent) => void; onKeyDown: (e: KeyboardEvent) => void; onPaste: (e: ClipboardEvent) => void; onFocus: (e: FocusEvent) => void; onBlur: (e: FocusEvent) => void; }; export type UseOtpInputReturn = { chars: string[]; value: string; length: number; complete: boolean; focusedIndex: number; getCellProps: (index: number) => OtpCellProps; focusAt: (index: number) => void; clear: () => void; }; export function useOtpInput({ length = 6, mode = "numeric", defaultValue = "", disabled = false, onChange, onComplete, }: UseOtpInputOptions = {}): UseOtpInputReturn { const allow = ALLOW[mode]; const keep = useCallback( (text: string) => text .split("") .filter((c) => allow.test(c)) .join(""), [allow], ); const [chars, setChars] = useState(() => { const seed = defaultValue .split("") .filter((c) => ALLOW[mode].test(c)) .slice(0, length); return Array.from({ length }, (_, i) => seed[i] ?? ""); }); const [focusedIndex, setFocusedIndex] = useState(-1); const charsRef = useRef(chars); charsRef.current = chars; const refs = useRef<(HTMLInputElement | null)[]>([]); const changed = useRef(onChange); changed.current = onChange; const completed = useRef(onComplete); completed.current = onComplete; useEffect(() => { setChars((prev) => prev.length === length ? prev : Array.from({ length }, (_, i) => prev[i] ?? ""), ); refs.current.length = length; }, [length]); const commit = useCallback((next: string[]) => { charsRef.current = next; setChars(next); const value = next.join(""); changed.current?.(value); if (next.length > 0 && next.every((c) => c !== "")) completed.current?.(value); }, []); const focusAt = useCallback( (index: number) => { const el = refs.current[Math.max(0, Math.min(length - 1, index))]; if (!el) return; el.focus(); el.select(); }, [length], ); const fillFrom = useCallback( (index: number, text: string) => { const incoming = keep(text); if (incoming.length === 0) return; const next = [...charsRef.current]; let cursor = index; for (const c of incoming) { if (cursor >= length) break; next[cursor] = c; cursor += 1; } commit(next); focusAt(cursor); }, [commit, focusAt, keep, length], ); const clear = useCallback(() => { commit(Array.from({ length }, () => "")); focusAt(0); }, [commit, focusAt, length]); const getCellProps = useCallback( (index: number): OtpCellProps => ({ ref: (el) => { refs.current[index] = el; }, value: chars[index] ?? "", disabled, type: "text", inputMode: mode === "numeric" ? "numeric" : "text", autoComplete: index === 0 ? "one-time-code" : "off", autoCorrect: "off", autoCapitalize: "off", spellCheck: false, onChange: (e) => { const previous = charsRef.current[index] ?? ""; const raw = e.currentTarget.value; const trimmed = raw.length > 1 && previous && raw.startsWith(previous) ? raw.slice(previous.length) : raw; const incoming = keep(trimmed); if (incoming.length === 0) { if (raw.length === 0 && previous) { const next = [...charsRef.current]; next[index] = ""; commit(next); } e.currentTarget.value = charsRef.current[index] ?? ""; return; } if (incoming.length === 1) { const next = [...charsRef.current]; next[index] = incoming; e.currentTarget.value = incoming; commit(next); if (index < length - 1) focusAt(index + 1); return; } fillFrom(index, incoming); }, onKeyDown: (e) => { if (e.key === "Backspace") { e.preventDefault(); const current = charsRef.current; const next = [...current]; if (current[index]) { next[index] = ""; commit(next); return; } if (index > 0) { next[index - 1] = ""; commit(next); focusAt(index - 1); } return; } if (e.key === "Delete") { e.preventDefault(); const next = [...charsRef.current]; next[index] = ""; commit(next); return; } if (e.key === "ArrowLeft") { e.preventDefault(); focusAt(index - 1); return; } if (e.key === "ArrowRight") { e.preventDefault(); focusAt(index + 1); return; } if (e.key === "Home") { e.preventDefault(); focusAt(0); return; } if (e.key === "End") { e.preventDefault(); focusAt(length - 1); } }, onPaste: (e) => { e.preventDefault(); const text = keep(e.clipboardData.getData("text")); fillFrom(text.length >= length ? 0 : index, text); }, onFocus: (e) => { e.currentTarget.select(); const firstEmpty = charsRef.current.findIndex((c) => c === ""); if (firstEmpty !== -1 && firstEmpty < index) { focusAt(firstEmpty); return; } setFocusedIndex(index); }, onBlur: (e) => { const to = e.relatedTarget as HTMLInputElement | null; if (to && refs.current.includes(to)) return; setFocusedIndex(-1); }, }), [chars, commit, disabled, fillFrom, focusAt, keep, length, mode], ); const value = chars.join(""); return { chars, value, length, complete: chars.length > 0 && chars.every((c) => c !== ""), focusedIndex, getCellProps, focusAt, clear, }; } export type OtpStatus = "idle" | "error" | "success"; export type OtpInputHandle = { clear: () => void; focus: () => void; }; export type OtpInputProps = { length?: number; mode?: OtpMode; defaultValue?: string; onChange?: (value: string) => void; onComplete?: (value: string) => void; status?: OtpStatus; errorMessage?: string; successMessage?: string; hint?: string; label?: string; groupEvery?: number; disabled?: boolean; autoFocus?: boolean; focusOnError?: boolean; className?: string; ref?: React.Ref; }; export function OtpInput({ length = 6, mode = "numeric", defaultValue = "", onChange, onComplete, status = "idle", errorMessage = "", successMessage = "", hint = "", label = "Verification code", groupEvery = 3, disabled = false, autoFocus = false, focusOnError = true, className = "", ref, }: OtpInputProps) { const reduced = useReducedMotion(); const statusId = useId(); const { chars, focusedIndex, getCellProps, focusAt, clear } = useOtpInput({ length, mode, defaultValue, disabled, onChange, onComplete, }); const wasError = useRef(false); const error = status === "error"; const success = status === "success"; useImperativeHandle( ref, () => ({ clear: () => { clear(); focusAt(0); }, focus: () => focusAt(0), }), [clear, focusAt], ); useEffect(() => { if (error && !wasError.current && focusOnError && !disabled) focusAt(0); wasError.current = error; }, [error, focusOnError, disabled, focusAt]); useEffect(() => { if (autoFocus && !disabled) focusAt(0); }, [autoFocus, disabled, focusAt]); const enter = reduced ? { duration: 0 } : { duration: 0.22, ease: EASE }; const swap = reduced ? { duration: 0 } : CROSSFADE; const hasStatus = hint.length > 0 || errorMessage.length > 0 || successMessage.length > 0; const message = error ? errorMessage : success ? successMessage : hint; const messageTone = error ? "text-red-600 dark:text-red-400" : success ? "text-emerald-600 dark:text-emerald-400" : "text-stone-500 dark:text-stone-400"; return (
{Array.from({ length }, (_, i) => { const char = chars[i] ?? ""; const active = focusedIndex === i; const gap = groupEvery > 0 && i > 0 && i % groupEvery === 0; return (
{char ? ( {char} ) : null} {active && !char && !disabled ? ( ) : null}
); })}
{hasStatus && ( <>
{message}
{message} )}
); } ``` --- ## Tag Input · Input Enter adds, backspace highlights then removes. Docs: https://yugo.click/docs/tag-input Install: `bun add motion`, then copy the source below into `components/yugo/tag-input.tsx` · or `bunx shadcn@latest add https://yugo.click/r/tag-input.json`. Guarantees: - Backspace on an empty field highlights the last tag before it removes anything, and a held Backspace is dropped until the key is released, so key repeat cannot chain-delete a list a user only meant to trim by one. - Enter is ignored while an IME composition is open, so confirming a Japanese or Korean candidate commits the word to the field instead of committing a half-typed tag to the list. - Pasted text is split on the configured separators plus newlines and tabs, so a copied comma list arrives as six tags rather than one tag six words long. - A refused duplicate lights the tag that already holds the value instead of only printing an error, and the hint and the error share one grid cell, so nothing below the field moves when a message appears. - The idle and highlighted labels are two layers in the same grid cell, so arming a tag never re-measures it; removals leave on opacity and x while the remaining tags close the gap with layout position, and the row is capped in height and scrolls rather than growing without bound. - Assistive technology gets one polite announcement per event: added, selected, removed, each with the running count: not a stream, and every path is reachable from the keyboard: arrow keys walk the tags, Delete removes the armed one, Escape only disarms so a surrounding dialog still closes. ### Usage ```tsx "use client"; import { useState } from "react"; import { TagInput } from "@/components/yugo/tag-input"; export function SegmentForm() { const [topics, setTopics] = useState(["motion"]); return (
{ e.preventDefault(); void fetch("/api/segments", { method: "POST", body: JSON.stringify({ topics }), }); }} > candidate.length <= 24} hint="Enter adds · Backspace highlights, then removes" /> ); } ``` ### Source (`components/yugo/tag-input.tsx`) ```tsx "use client"; import { useCallback, useEffect, useId, useMemo, useRef, useState } from "react"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const LEAVE = [0.4, 0, 1, 1] as const; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const CHIP = { type: "spring", stiffness: 700, damping: 46, mass: 0.5 } as const; const EXIT = { duration: 0.18, ease: LEAVE } as const; const INSTANT = { duration: 0 } as const; const clean = (raw: string) => raw.trim().replace(/\s+/g, " "); const splitter = (separators: string[]) => new RegExp(`[${separators.map((s) => s.replace(/[\\\]^-]/g, "\\$&")).join("")}\\n\\r\\t]+`); export type TagRejection = "duplicate" | "limit" | "invalid"; export type UseTagInputOptions = { value?: string[]; defaultValue?: string[]; onChange?: (tags: string[]) => void; max?: number; separators?: string[]; allowDuplicates?: boolean; validate?: (candidate: string, tags: string[]) => boolean; }; type Rejection = { reason: TagRejection; tag: string; visible: boolean }; export function useTagInput({ value, defaultValue, onChange, max, separators = [","], allowDuplicates = false, validate, }: UseTagInputOptions = {}) { const [internal, setInternal] = useState(() => defaultValue ?? []); const [draft, setDraft] = useState(""); const [armed, setArmed] = useState(-1); const [rejection, setRejection] = useState(null); const [flashed, setFlashed] = useState(null); const [announcement, setAnnouncement] = useState(""); const controlled = value !== undefined; const tags = value ?? internal; const armedIndex = armed >= tags.length ? -1 : armed; const emit = useRef(onChange); emit.current = onChange; const check = useRef(validate); check.current = validate; const rejectTimer = useRef | null>(null); const flashTimer = useRef | null>(null); useEffect( () => () => { if (rejectTimer.current) clearTimeout(rejectTimer.current); if (flashTimer.current) clearTimeout(flashTimer.current); }, [], ); const dismiss = useCallback(() => { if (rejectTimer.current) clearTimeout(rejectTimer.current); rejectTimer.current = null; setRejection((prev) => (prev && prev.visible ? { ...prev, visible: false } : prev)); }, []); const refuse = useCallback( (reason: TagRejection, tag: string) => { if (rejectTimer.current) clearTimeout(rejectTimer.current); setRejection({ reason, tag, visible: true }); rejectTimer.current = setTimeout(() => { setRejection((prev) => (prev ? { ...prev, visible: false } : prev)); }, 2400); setAnnouncement( reason === "duplicate" ? `${tag} is already in the list.` : reason === "limit" ? `That is the limit of ${max} tags.` : `${tag} is not allowed here.`, ); if (reason !== "duplicate") return; if (flashTimer.current) clearTimeout(flashTimer.current); setFlashed(tag); flashTimer.current = setTimeout(() => setFlashed(null), 460); }, [max], ); const apply = useCallback( (next: string[]) => { if (!controlled) setInternal(next); emit.current?.(next); }, [controlled], ); const add = useCallback( (raws: string[]) => { const next = [...tags]; let added = 0; let failure: { reason: TagRejection; tag: string } | null = null; for (const raw of raws) { const candidate = clean(raw); if (!candidate) continue; if (max !== undefined && next.length >= max) { failure = { reason: "limit", tag: candidate }; break; } if (!allowDuplicates) { const twin = next.find((t) => t.toLowerCase() === candidate.toLowerCase()); if (twin) { failure = { reason: "duplicate", tag: twin }; continue; } } if (check.current && !check.current(candidate, next)) { failure = { reason: "invalid", tag: candidate }; continue; } next.push(candidate); added += 1; } if (added > 0) { apply(next); setDraft(""); setArmed(-1); dismiss(); setAnnouncement( `${added === 1 ? next[next.length - 1] : `${added} tags`} added, ${next.length} total.`, ); } if (failure) refuse(failure.reason, failure.tag); return added > 0; }, [tags, max, allowDuplicates, apply, dismiss, refuse], ); const removeAt = useCallback( (index: number) => { if (index < 0 || index >= tags.length) return; const gone = tags[index]; const next = tags.filter((_, i) => i !== index); apply(next); setArmed(-1); dismiss(); setAnnouncement(`${gone} removed, ${next.length} left.`); }, [tags, apply, dismiss], ); const arm = useCallback( (index: number) => { setArmed(index); setAnnouncement(`${tags[index]} selected, press Backspace again to remove it.`); }, [tags], ); const inputProps = { value: draft, onChange: (e: React.ChangeEvent) => { setDraft(e.target.value); setArmed(-1); dismiss(); }, onKeyDown: (e: React.KeyboardEvent) => { if (e.nativeEvent.isComposing) return; if (e.key === "Enter" || separators.includes(e.key)) { e.preventDefault(); add([draft]); return; } if (e.key === "Backspace" && draft === "") { e.preventDefault(); if (e.repeat) return; if (armedIndex >= 0) removeAt(armedIndex); else if (tags.length > 0) arm(tags.length - 1); return; } if (e.key === "Delete" && armedIndex >= 0) { e.preventDefault(); if (e.repeat) return; removeAt(armedIndex); return; } if (e.key === "ArrowLeft") { const start = e.currentTarget.selectionStart; const end = e.currentTarget.selectionEnd; if (start !== 0 || end !== 0 || tags.length === 0) return; e.preventDefault(); arm(armedIndex < 0 ? tags.length - 1 : Math.max(0, armedIndex - 1)); return; } if (e.key === "ArrowRight" && armedIndex >= 0) { e.preventDefault(); if (armedIndex >= tags.length - 1) setArmed(-1); else arm(armedIndex + 1); return; } if (e.key === "Escape" && armedIndex >= 0) { e.preventDefault(); setArmed(-1); } }, onPaste: (e: React.ClipboardEvent) => { const text = e.clipboardData.getData("text"); const pattern = splitter(separators); if (!pattern.test(text)) return; e.preventDefault(); add(text.split(pattern)); }, onBlur: () => setArmed(-1), }; return { tags, draft, setDraft, armedIndex, flashed, rejection, announcement, inputProps, add, removeAt, max, }; } export type TagInputProps = UseTagInputOptions & { label?: string; placeholder?: string; hint?: string; className?: string; }; function CloseGlyph() { return ( ); } export function TagInput({ label, placeholder = "Add a tag", hint = "Enter adds · Backspace removes", className = "", ...options }: TagInputProps) { const { tags, draft, armedIndex, flashed, rejection, announcement, inputProps, removeAt, max } = useTagInput(options); const reduced = useReducedMotion(); const inputRef = useRef(null); const uid = useId(); const inputId = `${uid}-tag-input`; const hintId = `${uid}-tag-hint`; const rows = useMemo(() => { const seen = new Map(); return tags.map((tag) => { const n = seen.get(tag) ?? 0; seen.set(tag, n + 1); return { tag, key: n === 0 ? tag : `${tag}#${n}` }; }); }, [tags]); const message = !rejection ? "" : rejection.reason === "duplicate" ? `${rejection.tag} is already in the list` : rejection.reason === "limit" ? `That is the limit of ${max} tags` : `${rejection.tag} is not allowed here`; const showMessage = rejection?.visible === true; return (
{label ? ( ) : null}
    { if (e.target !== e.currentTarget) return; e.preventDefault(); inputRef.current?.focus(); }} className="relative flex max-h-[116px] min-h-10 list-none flex-wrap items-center gap-1.5 overflow-y-auto overscroll-contain rounded-[10px] border-2 border-stone-200 bg-stone-100/70 p-[4px] shadow-[inset_0_1px_2px_rgba(28,25,23,0.07)] transition-[background-color,border-color,box-shadow] duration-150 focus-within:border-[#4568FF] focus-within:bg-white focus-within:shadow-none dark:border-white/[0.08] dark:bg-[#1D1D1A] dark:shadow-[inset_0_1px_2px_rgba(0,0,0,0.45)] dark:focus-within:border-[#93B0FF] dark:focus-within:bg-[#252522]" > {rows.map(({ tag, key }, index) => { const lit = armedIndex === index || flashed === tag; return ( {tag} ); })} {draft || placeholder}
{hint} {message}
{max === undefined ? null : (

{max} {tags.length} / {max}

)}
{announcement}
); } ``` --- ## Expanding Search · Input Icon to field with focus handled. Docs: https://yugo.click/docs/expanding-search Install: `bun add motion`, then copy the source below into `components/yugo/expanding-search.tsx` · or `bunx shadcn@latest add https://yugo.click/r/expanding-search.json`. Guarantees: - The track reserves the expanded width before anything opens, so the row beside the field never reflows; neighbouring actions fade where they stand instead of being shoved sideways. - Focus moves to the input synchronously inside the click handler rather than on animation-complete, so the iOS keyboard is not suppressed and a screen reader is never left pointing at a trigger that has already gone. - Blur collapses the field only when it is empty, and a blur caused by switching browser tabs is ignored, so a typed query is never destroyed by clicking somewhere else. - Escape clears a non-empty query and collapses an empty one, returning focus to the trigger instead of the document body, and the event is consumed so a dialog behind the field does not close along with it. - Keystrokes are debounced before onSearch fires and Enter flushes the pending call, so the search runs once per intent; the polite live region announces only the settled result count, not one message per character. - The input holds its expanded width at all times and is clipped by the shell, so the text inside never re-wraps mid-spring, and prefers-reduced-motion drops the transitions to zero without hiding either state. ### Usage ```tsx "use client"; import { useState } from "react"; import { ExpandingSearch } from "@/components/yugo/expanding-search"; export function LibraryToolbar({ items }: { items: string[] }) { const [query, setQuery] = useState(""); const [searching, setSearching] = useState(false); const hits = items.filter((name) => name.toLowerCase().includes(query.trim().toLowerCase()), ); return (

Library

console.log("submit", value)} />
); } ``` ### Source (`components/yugo/expanding-search.tsx`) ```tsx "use client"; import { useCallback, useEffect, useId, useLayoutEffect, useRef, useState, } from "react"; import { motion, useReducedMotion } from "motion/react"; const DISCLOSE = { type: "spring", stiffness: 380, damping: 38, mass: 0.7 } as const; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const CELL = { type: "spring", stiffness: 520, damping: 34, mass: 0.45 } as const; const INSTANT = { duration: 0 } as const; const COLLAPSED = 40; const TEXT_LEFT = 34; const CLEAR_SLOT = 35; const COUNT_SLOT = 38; const ANNOUNCE_DELAY = 500; const useIsomorphicLayoutEffect = typeof window === "undefined" ? useEffect : useLayoutEffect; export type UseExpandingSearchOptions = { value?: string; defaultValue?: string; onChange?: (value: string) => void; onSearch?: (value: string) => void; onSubmit?: (value: string) => void; open?: boolean; defaultOpen?: boolean; onOpenChange?: (open: boolean) => void; debounce?: number; collapseOnBlur?: boolean; disabled?: boolean; }; export type UseExpandingSearchReturn = { open: boolean; focused: boolean; query: string; expand: () => void; collapse: (returnFocus?: boolean) => void; toggle: () => void; clear: () => void; inputRef: React.RefObject; triggerRef: React.RefObject; rootProps: { onFocus: (event: React.FocusEvent) => void; onBlur: (event: React.FocusEvent) => void; }; triggerProps: { ref: React.RefObject; type: "button"; disabled: boolean; tabIndex: number; "aria-expanded": boolean; onClick: () => void; }; inputProps: { ref: React.RefObject; value: string; disabled: boolean; tabIndex: number; onChange: (event: React.ChangeEvent) => void; onKeyDown: (event: React.KeyboardEvent) => void; onFocus: () => void; }; }; export function useExpandingSearch({ value, defaultValue = "", onChange, onSearch, onSubmit, open, defaultOpen = false, onOpenChange, debounce = 220, collapseOnBlur = true, disabled = false, }: UseExpandingSearchOptions = {}): UseExpandingSearchReturn { const [ownValue, setOwnValue] = useState(defaultValue); const [ownOpen, setOwnOpen] = useState(defaultOpen); const [focused, setFocused] = useState(false); const query = value ?? ownValue; const isOpen = open ?? ownOpen; const inputRef = useRef(null); const triggerRef = useRef(null); const timer = useRef | null>(null); const openRef = useRef(isOpen); const latest = useRef({ query, onChange, onSearch, onSubmit, onOpenChange }); latest.current = { query, onChange, onSearch, onSubmit, onOpenChange }; useEffect(() => { openRef.current = isOpen; }, [isOpen]); useEffect( () => () => { if (timer.current) clearTimeout(timer.current); }, [], ); const setOpen = useCallback((next: boolean) => { if (openRef.current === next) return; openRef.current = next; setOwnOpen(next); latest.current.onOpenChange?.(next); }, []); const commit = useCallback( (next: string) => { setOwnValue(next); latest.current.onChange?.(next); if (timer.current) clearTimeout(timer.current); timer.current = setTimeout(() => { timer.current = null; latest.current.onSearch?.(next); }, debounce); }, [debounce], ); const flush = useCallback(() => { if (!timer.current) return; clearTimeout(timer.current); timer.current = null; latest.current.onSearch?.(latest.current.query); }, []); const expand = useCallback(() => { if (disabled) return; setOpen(true); inputRef.current?.focus(); }, [disabled, setOpen]); const collapse = useCallback( (returnFocus = false) => { setOpen(false); if (returnFocus) triggerRef.current?.focus(); }, [setOpen], ); const toggle = useCallback(() => { if (openRef.current) collapse(true); else expand(); }, [collapse, expand]); const clear = useCallback(() => { commit(""); inputRef.current?.focus(); }, [commit]); const onRootFocus = useCallback(() => setFocused(true), []); const onRootBlur = useCallback( (event: React.FocusEvent) => { const next = event.relatedTarget as Node | null; if (next && event.currentTarget.contains(next)) return; setFocused(false); if (!collapseOnBlur) return; if (!document.hasFocus()) return; if (latest.current.query.length > 0) return; setOpen(false); }, [collapseOnBlur, setOpen], ); const onInputKeyDown = useCallback( (event: React.KeyboardEvent) => { if (event.key === "Escape") { event.preventDefault(); event.stopPropagation(); if (latest.current.query.length > 0) { commit(""); return; } collapse(true); return; } if (event.key === "Enter") { event.preventDefault(); flush(); latest.current.onSubmit?.(latest.current.query); } }, [collapse, commit, flush], ); const onInputFocus = useCallback(() => setOpen(true), [setOpen]); const onInputChange = useCallback( (event: React.ChangeEvent) => commit(event.currentTarget.value), [commit], ); return { open: isOpen, focused, query, expand, collapse, toggle, clear, inputRef, triggerRef, rootProps: { onFocus: onRootFocus, onBlur: onRootBlur }, triggerProps: { ref: triggerRef, type: "button", disabled, tabIndex: isOpen ? -1 : 0, "aria-expanded": isOpen, onClick: expand, }, inputProps: { ref: inputRef, value: query, disabled, tabIndex: isOpen ? 0 : -1, onChange: onInputChange, onKeyDown: onInputKeyDown, onFocus: onInputFocus, }, }; } export type ExpandingSearchProps = UseExpandingSearchOptions & { label?: string; placeholder?: string; resultCount?: number; align?: "left" | "right"; className?: string; }; export function ExpandingSearch({ label = "Search", placeholder = "Search", resultCount, align = "right", className = "", ...options }: ExpandingSearchProps) { const reduced = useReducedMotion(); const auto = useId(); const inputId = `${auto}-field`; const { open, focused, query, clear, inputRef, rootProps, triggerProps, inputProps, } = useExpandingSearch(options); const trackRef = useRef(null); const [track, setTrack] = useState(0); useIsomorphicLayoutEffect(() => { const el = trackRef.current; if (!el) return; const read = (w: number) => setTrack((prev) => (Math.abs(prev - w) < 0.5 ? prev : w)); read(el.getBoundingClientRect().width); const observer = new ResizeObserver((entries) => { const box = entries[0]; if (box) read(box.contentRect.width); }); observer.observe(el); return () => observer.disconnect(); }, []); const [announced, setAnnounced] = useState(""); useEffect(() => { const id = setTimeout(() => { if (!open || query.length === 0 || resultCount === undefined) { setAnnounced(""); return; } setAnnounced( `${resultCount} ${resultCount === 1 ? "result" : "results"} for ${query}`, ); }, ANNOUNCE_DELAY); return () => clearTimeout(id); }, [open, query, resultCount]); const expanded = Math.max(COLLAPSED, track); const rightInset = CLEAR_SLOT + (resultCount === undefined ? 0 : COUNT_SLOT); const inner = Math.max(0, expanded - TEXT_LEFT - rightInset); const filled = query.length > 0; const shellMotion = reduced ? INSTANT : DISCLOSE; const fadeMotion = reduced ? INSTANT : CROSSFADE; const cellMotion = reduced ? INSTANT : CELL; return (
{ if (event.target !== event.currentTarget) return; event.preventDefault(); if (open) inputRef.current?.focus(); }} className={`absolute inset-y-0 ${ align === "right" ? "right-0" : "left-0" } overflow-hidden rounded-[10px] border-2 transition-[background-color,border-color,box-shadow] duration-150 ${ focused ? "border-[#4568FF] bg-white dark:border-[#93B0FF] dark:bg-[#252522]" : "border-stone-200 bg-stone-100/70 shadow-[inset_0_1px_2px_rgba(28,25,23,0.07)] dark:border-white/[0.08] dark:bg-[#1D1D1A] dark:shadow-[inset_0_1px_2px_rgba(0,0,0,0.45)]" }`} > {resultCount === undefined ? null : ( {filled ? resultCount : ""} )} {announced}
); } ``` --- ## Exploding Input · Input Every keystroke throws a particle off the field. Docs: https://yugo.click/docs/exploding-input Install: `bun add `, then copy the source below into `components/yugo/exploding-input.tsx` · or `bunx shadcn@latest add https://yugo.click/r/exploding-input.json`. Guarantees: - The file is unmodified from its source: the physics, the prop shape and the three-second default lifetime are all as authored. - It mounts as a zero-by-zero container and finds the field by walking up to the nearest label and querying for an input, so it must be rendered inside the same label as the input it decorates. - The spawn point is the measured width of the whole value, so particles leave the end of the text rather than the caret. Typing into the middle of a string throws from the right edge. - Each particle with content mounts its own React root through a dynamic import of react-dom/client, and the root is never unmounted: the element is removed by a per-particle timeout when its life runs out. - The animation frame loop runs for the life of the component whether or not any particles exist, and it does not check prefers-reduced-motion. - Inspiration: Lochie on X, https://x.com/lochieaxon/status/1981323538322829516 ### Usage ```tsx "use client"; import { ExplodingInput } from "@/components/yugo/exploding-input"; export function Signup() { return ( ); } ``` ### Source (`components/yugo/exploding-input.tsx`) ```tsx "use client"; import React, { useEffect, useRef, useCallback, type ReactNode, type CSSProperties, } from "react"; type HorizontalDirection = "left" | "center" | "right"; type VerticalDirection = "top" | "center" | "bottom"; interface ExplodingInputProps { /** Content to render as particles (React nodes) */ content?: ReactNode[]; /** Number of particles to spawn per input event */ count?: number; /** Direction of particle movement */ direction?: { horizontal?: HorizontalDirection; vertical?: VerticalDirection; }; /** Gravity value from -1 to 1 (negative = upward, positive = downward) */ gravity?: number; /** Duration of particle animation in seconds */ duration?: number; /** Scale configuration for particles */ scale?: { value?: number; randomize?: boolean; randomVariation?: number; }; /** Rotation configuration for particles */ rotation?: { value?: number; animate?: boolean; }; /** Custom styles for the container */ style?: CSSProperties; /** Class name for the container */ className?: string; } interface Particle { id: number; x: number; y: number; scale: number; rotate: number; opacity: number; vx: number; vy: number; gravity: number; birthTime: number; lifeMs: number; contentIdx: number; scaleStart: number; scaleEnd: number; rotateStart: number; rotateEnd: number; element: HTMLDivElement; isDead: boolean; } function mapLinear( value: number, inMin: number, inMax: number, outMin: number, outMax: number ): number { if (inMax === inMin) return outMin; const t = (value - inMin) / (inMax - inMin); return outMin + t * (outMax - outMin); } function createPRNG(seed: number): () => number { let s = seed; return function () { s |= 0; s = (s + 1831565813) | 0; let t = Math.imul(s ^ (s >>> 15), 1 | s); t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t; return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } export function ExplodingInput({ content = [], count = 1, direction = { horizontal: "center", vertical: "top" }, gravity = 0.7, duration = 3, scale = { value: 1, randomize: false, randomVariation: 0 }, rotation = { value: 0, animate: false }, style, className, }: ExplodingInputProps) { const particleIdCounter = useRef(0); const containerRef = useRef(null); const particleContainerRef = useRef(null); const particlesRef = useRef([]); const randRef = useRef<() => number>(() => Math.random()); const inputRef = useRef(null); const rafIdRef = useRef(null); // Initialize PRNG and cleanup on unmount useEffect(() => { const timeBits = (Date.now() & 4294967295) >>> 0; const extra = Math.floor(Math.random() * 4294967295) >>> 0; const seed = (timeBits ^ extra) >>> 0; randRef.current = createPRNG(seed); return () => { particlesRef.current.forEach((p) => { if (p.element && p.element.parentNode) { p.element.parentNode.removeChild(p.element); } }); particlesRef.current = []; if (rafIdRef.current !== null) { cancelAnimationFrame(rafIdRef.current); } }; }, []); const getInputSpawnPosition = useCallback( (input: HTMLInputElement): { x: number; y: number } | null => { const container = containerRef.current; if (!container || !input) return null; const inputRect = input.getBoundingClientRect(); const containerRect = container.getBoundingClientRect(); const inputValue = input.value; const getTextWidth = (text: string, inp: HTMLInputElement): number => { const canvas = document.createElement("canvas"); const context = canvas.getContext("2d"); if (!context) return 0; const computedStyle = window.getComputedStyle(inp); context.font = `${computedStyle.fontSize} ${computedStyle.fontFamily}`; return context.measureText(text).width; }; const computedStyle = window.getComputedStyle(input); const paddingLeft = parseInt(computedStyle.paddingLeft, 10) || 0; const paddingRight = parseInt(computedStyle.paddingRight, 10) || 0; let x = 0; let y = 0; if (inputValue.length > 0) { const textWidth = getTextWidth(inputValue, input); const inputStartX = inputRect.left - containerRect.left; const maxX = inputStartX + inputRect.width - paddingRight; x = Math.min(textWidth + inputStartX + paddingLeft, maxX); } else { x = inputRect.left - containerRect.left; } y = inputRect.top - containerRect.top + inputRect.height / 2; return { x, y }; }, [] ); const createParticlesAtPosition = useCallback( (x: number, y: number) => { const spawnOne = () => { const horizontalValue = direction.horizontal === "left" ? -0.4 : direction.horizontal === "right" ? 0.4 : 0; const baseVx = mapLinear(horizontalValue, -1, 1, -800, 800); const spreadVx = 300; const vx = baseVx + (randRef.current() * 2 - 1) * spreadVx; const verticalValue = direction.vertical === "top" ? -0.7 : direction.vertical === "bottom" ? 0.7 : 0; const baseVy = mapLinear(verticalValue, -1, 1, -800, 800); const spreadVy = 300; const vy = baseVy + (randRef.current() * 2 - 1) * spreadVy; particleIdCounter.current += 1; const randBetween = (min: number, max: number) => min + randRef.current() * (max - min); const baseScale = scale.value ?? 1; let particleScale = baseScale; if ( scale.randomize && scale.randomVariation !== undefined && scale.randomVariation > 0 ) { const variation = (scale.randomVariation / 100) * baseScale; const minScale = baseScale - variation; const maxScale = baseScale + variation; particleScale = randBetween(minScale, maxScale); } const safeScale = Math.max(0.1, Math.min(4, particleScale)); const baseRotation = rotation.value ?? 0; let initRot = baseRotation; let endRot = baseRotation; if (rotation.animate) { initRot = randBetween(-180, 180); const rotationDelta = randBetween(-360, 360); endRot = initRot + rotationDelta; } const el = document.createElement("div"); el.style.position = "absolute"; el.style.left = "0"; el.style.top = "0"; el.style.display = "flex"; el.style.alignItems = "center"; el.style.justifyContent = "center"; el.style.pointerEvents = "none"; el.style.willChange = "transform, opacity"; el.style.transformOrigin = "50% 50%"; el.style.transform = `translate(${x}px, ${y}px) translate(-50%, -50%) scale(${safeScale}) rotate(${initRot}deg)`; el.style.opacity = "1"; if (particleContainerRef.current) { particleContainerRef.current.appendChild(el); } const newParticle: Particle = { id: particleIdCounter.current, x, y, scale: safeScale, rotate: initRot, opacity: 1, vx, vy, gravity: mapLinear( Math.max(-1, Math.min(1, gravity ?? 0.45)), -1, 1, -2000, 2000 ), birthTime: performance.now(), lifeMs: duration * 1000, contentIdx: content.length > 0 ? (particleIdCounter.current - 1) % content.length : -1, scaleStart: safeScale, scaleEnd: safeScale, rotateStart: initRot, rotateEnd: endRot, element: el, isDead: false, }; // Render content if (content.length > 0 && newParticle.contentIdx >= 0) { const contentElement = content[newParticle.contentIdx]; if (contentElement) { import("react-dom/client").then(({ createRoot }) => { const root = createRoot(el); root.render(<>{contentElement}); }); } } else { const fallback = document.createElement("div"); fallback.style.width = "16px"; fallback.style.height = "16px"; fallback.style.borderRadius = "6px"; fallback.style.backgroundColor = "#6366f1"; el.appendChild(fallback); } particlesRef.current.push(newParticle); setTimeout(() => { newParticle.isDead = true; if (newParticle.element && newParticle.element.parentNode) { newParticle.element.parentNode.removeChild(newParticle.element); } particlesRef.current = particlesRef.current.filter( (p) => p.id !== newParticle.id ); }, duration * 1000); }; const particlesToSpawn = Math.max(1, Math.min(5, Math.round(count))); for (let i = 0; i < particlesToSpawn; i++) spawnOne(); }, [content, count, direction, duration, gravity, rotation, scale] ); // Find input element and listen to changes useEffect(() => { const container = containerRef.current; if (!container) return; const label = container.closest("label"); const input = label?.querySelector("input") ?? null; if (!input) return; inputRef.current = input; const handleInput = () => { const pos = getInputSpawnPosition(input); if (pos) { createParticlesAtPosition(pos.x, pos.y); } }; input.addEventListener("input", handleInput); return () => { input.removeEventListener("input", handleInput); inputRef.current = null; }; }, [createParticlesAtPosition, getInputSpawnPosition]); // Physics animation loop useEffect(() => { let lastTime = performance.now(); const updateParticles = (currentTime: number) => { const delta = currentTime - lastTime; lastTime = currentTime; const dtMs = Math.min(32, delta); const dt = dtMs / 1000; const now = performance.now(); particlesRef.current.forEach((p) => { if (p.isDead) return; const age = now - p.birthTime; if (!p.element || age >= p.lifeMs) return; const progress = age / p.lifeMs; p.vy = p.vy + p.gravity * dt; p.x = p.x + p.vx * dt; p.y = p.y + p.vy * dt; p.scale = mapLinear(progress, 0, 1, p.scaleStart, p.scaleEnd); p.rotate = mapLinear(progress, 0, 1, p.rotateStart, p.rotateEnd); const fadeStart = 0.7; p.opacity = progress > fadeStart ? mapLinear(progress, fadeStart, 1, 1, 0) : 1; if (isNaN(p.x) || isNaN(p.y) || isNaN(p.scale)) return; const clampedScale = Math.max(0.1, Math.min(3, p.scale)); p.element.style.transform = `translate(${p.x}px, ${p.y}px) translate(-50%, -50%) scale(${clampedScale}) rotate(${p.rotate}deg)`; p.element.style.opacity = String(p.opacity); }); rafIdRef.current = requestAnimationFrame(updateParticles); }; rafIdRef.current = requestAnimationFrame(updateParticles); return () => { if (rafIdRef.current !== null) { cancelAnimationFrame(rafIdRef.current); } }; }, []); return (
); } export default ExplodingInput; ``` --- ## Animated Checkbox · Input The tick draws itself, the label strikes through. Docs: https://yugo.click/docs/animated-checkbox Install: `bun add motion`, then copy the source below into `components/yugo/animated-checkbox.tsx` · or `bunx shadcn@latest add https://yugo.click/r/animated-checkbox.json`. Guarantees: - Kept as written: the 0.3s easeOut pathLength draw, the 0.4s spring with 0.2 bounce on the strike, the 4.5 box with a 6px radius and a 1.5px border, and the same 20-unit tick path. - The tick's opacity switches instantly at both ends while pathLength does the drawing, so the stroke reads as thin rather than grey while it travels. - The strike animates width from a left edge, and it sits on an absolutely positioned line over the label, so the row itself never reflows as it completes. - The colour tokens are the only substitution: the upstream foreground, background and muted-foreground have no definition in this repo, so they are the stone ramp at the same intent. The geometry, timings and class order are untouched. - It toggles on click, from a div. There is no role, no aria-checked and no key handling, so it is not reachable or announceable without a pointer. ### Usage ```tsx "use client"; import { AnimatedCheckbox } from "@/components/yugo/animated-checkbox"; export function TaskList() { return (
save(checked)} />
); } ``` ### Source (`components/yugo/animated-checkbox.tsx`) ```tsx "use client"; import { motion } from "motion/react"; import { useState } from "react"; interface AnimatedCheckboxProps { title?: string; defaultChecked?: boolean; className?: string; onCheckedChange?: (checked: boolean) => void; } const springTransition = { type: "spring" as const, duration: 0.4, bounce: 0.2, }; export function AnimatedCheckbox({ title = "Implement Checkbox", defaultChecked = false, className = "", onCheckedChange, }: AnimatedCheckboxProps) { const [checked, setChecked] = useState(defaultChecked); const handleClick = () => { const newChecked = !checked; setChecked(newChecked); onCheckedChange?.(newChecked); }; return (
{title}
); } ``` --- ## Skeleton Swap · Async Skeleton to content with zero layout shift. Docs: https://yugo.click/docs/skeleton-swap Install: `bun add motion`, then copy the source below into `components/yugo/skeleton-swap.tsx` · or `bunx shadcn@latest add https://yugo.click/r/skeleton-swap.json`. Guarantees: - The box is sized before the request finishes and never resized after it: skeleton and content occupy the same single grid cell inside a fixed reserve, so the footer under the card cannot be pushed down at the moment data arrives. - Content that overruns the reserve scrolls inside the box instead of growing the page, and the box takes a tab stop only while it is actually scrollable, so keyboard users get a scroll target and never a dead one. - A response that returns in 40ms shows no skeleton at all, because nothing paints until the wait passes the delay threshold; a skeleton that has already painted stays for minVisible, so it can never appear and vanish inside the same frame budget. - The skeleton does not pulse. An idle loop animates while nothing is happening, which reads as progress the network is not making. - Screen readers get aria-busy while the request is open and one "loaded" announcement at the end; the placeholder bars are aria-hidden and non-focusable, so nothing narrates the shape of absent text. - Under prefers-reduced-motion the swap is a cut rather than a blur crossfade, the skeleton still appears, and both timers still clean up on unmount along with the ResizeObserver. ### Usage ```tsx import { SkeletonSwap } from "@/components/yugo/skeleton-swap"; export function ProfileBio({ userId }: { userId: string }) { const [bio, setBio] = useState(null); useEffect(() => { let alive = true; fetch(`/api/users/${userId}`) .then((r) => r.json()) .then((u) => alive && setBio(u.bio)); return () => { alive = false; }; }, [userId]); return (

Priya Raman

{bio ? (

{bio}

) : null}
Member since 2019
); } ``` ### Source (`components/yugo/skeleton-swap.tsx`) ```tsx "use client"; import { useEffect, useRef, useState } from "react"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8, } as const; const WIDTHS = [100, 93, 97, 88, 95, 91] as const; function widthFor(index: number, total: number) { if (total > 1 && index === total - 1) return 62; return WIDTHS[(index * 7 + 3) % WIDTHS.length]; } export type UseSkeletonSwapOptions = { ready: boolean; delay?: number; minVisible?: number; }; export function useSkeletonSwap({ ready, delay = 120, minVisible = 380, }: UseSkeletonSwapOptions) { const [visible, setVisible] = useState(false); const shownAt = useRef(0); useEffect(() => { if (!ready) { if (visible) return; const t = setTimeout(() => { shownAt.current = performance.now(); setVisible(true); }, delay); return () => clearTimeout(t); } if (!visible) return; const rest = Math.max(0, minVisible - (performance.now() - shownAt.current)); const t = setTimeout(() => setVisible(false), rest); return () => clearTimeout(t); }, [ready, visible, delay, minVisible]); return { showSkeleton: visible, busy: !ready }; } export type SkeletonSwapProps = { ready: boolean; children: React.ReactNode; lines?: number; lineHeight?: number; barHeight?: number; reserve?: number; delay?: number; minVisible?: number; label?: string; skeleton?: React.ReactNode; className?: string; }; export function SkeletonSwap({ ready, children, lines = 3, lineHeight = 21, barHeight = 9, reserve, delay = 120, minVisible = 380, label, skeleton, className = "", }: SkeletonSwapProps) { const { showSkeleton } = useSkeletonSwap({ ready, delay, minVisible }); const reduced = useReducedMotion(); const shell = useRef(null); const body = useRef(null); const [scrollable, setScrollable] = useState(false); const box = reserve ?? lines * lineHeight; useEffect(() => { const el = shell.current; const inner = body.current; if (!el || typeof ResizeObserver === "undefined") return; const check = () => setScrollable(el.scrollHeight - el.clientHeight > 1); check(); const ro = new ResizeObserver(check); ro.observe(el); if (inner) ro.observe(inner); return () => ro.disconnect(); }, []); return (
{children} {showSkeleton ? ( {skeleton ?? (
{Array.from({ length: lines }, (_, i) => (
))}
)} ) : null} {label ? ( {ready ? `${label} loaded` : ""} ) : null}
); } ``` --- ## Progress Bar · Async Indeterminate handing over to determinate. Docs: https://yugo.click/docs/progress-bar Install: `bun add motion`, then copy the source below into `components/yugo/progress-bar.tsx` · or `bunx shadcn@latest add https://yugo.click/r/progress-bar.json`. Guarantees: - The bar is monotone: the position reached while the total was unknown becomes the floor, so the handover from indeterminate to determinate can never snap backwards or restart at zero. - The indeterminate phase is not an idle loop. It is an exponential crawl toward a low ceiling that converges, cancels its own frame loop, and leaves nothing running once it has flattened. - Progress is quantized to whole cells before anything is drawn, so React re-renders once per lit cell rather than once per frame, and the percentage in the readout is always the exact quantity the bar is showing. - The percentage and the pending label occupy the same grid cell and every cell of the track is present from the first paint, so nothing on the row moves as the state changes. - Under `prefers-reduced-motion` the crawl is skipped rather than faked: the bar stays honest at its last known amount, the label still says work is happening, and real values land without a spring. - While the total is unknown the element carries `role="progressbar"` with no `aria-valuenow`, which is the ARIA spelling of indeterminate; the completion message reaches a screen reader once, not on every step. ### Usage ```tsx "use client"; import { useState } from "react"; import { ProgressBar } from "@/components/yugo/progress-bar"; export function AssetUpload({ file }: { file: File }) { const [sent, setSent] = useState(null); async function upload() { setSent(null); const xhr = new XMLHttpRequest(); xhr.upload.addEventListener("progress", (e) => { if (e.lengthComputable) setSent((e.loaded / e.total) * 100); }); xhr.addEventListener("load", () => setSent(100)); xhr.open("POST", "/api/assets"); xhr.send(file); } return (
); } ``` ### Source (`components/yugo/progress-bar.tsx`) ```tsx "use client"; import type { AriaAttributes } from "react"; import { useId } from "react"; import { motion, useReducedMotion } from "motion/react"; const FILL = { type: "spring", stiffness: 210, damping: 34, mass: 0.9 } as const; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const INSTANT = { duration: 0 } as const; export type ProgressBarProps = { value: number | null; max?: number; label?: string; pendingLabel?: string; completeLabel?: string; className?: string; }; export function ProgressBar({ value, max = 100, label = "Progress", pendingLabel = "Working", completeLabel = "Complete", className = "", }: ProgressBarProps) { const reduced = useReducedMotion(); const labelId = useId(); const indeterminate = value === null; const fraction = value === null || max <= 0 ? 0 : Math.min(1, Math.max(0, value / max)); const percent = Math.round(fraction * 100); const complete = !indeterminate && fraction >= 1; const measured: AriaAttributes = indeterminate ? {} : { "aria-valuenow": Math.round(fraction * max * 100) / 100, "aria-valuetext": `${percent}%`, }; return (
{label} {pendingLabel} {percent}%
{indeterminate && !reduced ? ( ) : null}
{complete ? completeLabel : indeterminate ? pendingLabel : ""}
); } ``` --- ## Load More · Async Sentinel that loads before you hit the end. Docs: https://yugo.click/docs/load-more Install: `bun add motion`, then copy the source below into `components/yugo/load-more.tsx` · or `bunx shadcn@latest add https://yugo.click/r/load-more.json`. Guarantees: - The sentinel fires once per page: a request already in flight, an exhausted feed, or a second intersection callback in the same frame is dropped by a ref, so one scroll never buys two copies of page four. - A page shorter than the viewport leaves the sentinel on screen, and the naive version answers by draining the entire dataset in three frames; consecutive automatic loads are capped at maxAutoLoads and the counter resets only when the sentinel actually leaves the viewport. - A rejected request never auto-retries. Automatic loading is blocked until a person presses the button, because a sentinel sitting on a failing endpoint is a denial-of-service attack on your own API. - Scroll position is not an input method, so the footer is a real button in every state and reachable by keyboard and assistive tech even when auto is on; it is marked aria-disabled rather than disabled, so a focused button is never yanked out of the tab order mid-page. - The four states share one grid cell, so the footer is the width of its longest label from first paint and the list below it never jumps when loading turns into caught up. The live region speaks once, at the end and on failure, not on every frame of the meter. - Responses that land after unmount, or after a newer request was issued, write nothing. Under prefers-reduced-motion the meter is not paced at all and the labels swap instantly, which is the only part that was ever decorative. ### Usage ```tsx "use client"; import { useRef, useState } from "react"; import { LoadMore } from "@/components/yugo/load-more"; type Order = { id: string; customer: string; total: string }; export function OrderFeed() { const scroller = useRef(null); const [orders, setOrders] = useState([]); const [cursor, setCursor] = useState(null); async function loadPage() { const res = await fetch(`/api/orders?limit=20&cursor=${cursor ?? ""}`); if (!res.ok) throw new Error("Order feed unavailable"); const page: { orders: Order[]; next: string | null } = await res.json(); setOrders((prev) => [...prev, ...page.orders]); setCursor(page.next); return page.next !== null; } return (
{orders.map((order) => ( ))}
report(error)} />
); } ``` ### Source (`components/yugo/load-more.tsx`) ```tsx "use client"; import { useCallback, useEffect, useRef, useState } from "react"; import type { ReactNode, RefObject } from "react"; import { motion, useReducedMotion } from "motion/react"; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const INSTANT = { duration: 0 } as const; const SPIN = { duration: 0.7, ease: "linear", repeat: Infinity } as const; export type LoadMoreStatus = "idle" | "loading" | "error" | "end"; export type UseLoadMoreOptions = { onLoad: () => unknown; hasMore?: boolean; auto?: boolean; rootRef?: RefObject; rootMargin?: string; maxAutoLoads?: number; onError?: (error: unknown) => void; }; export type UseLoadMoreReturn = { status: LoadMoreStatus; paused: boolean; sentinelRef: RefObject; load: () => void; }; export function useLoadMore({ onLoad, hasMore = true, auto = true, rootRef, rootMargin = "600px 0px", maxAutoLoads = 3, onError, }: UseLoadMoreOptions): UseLoadMoreReturn { const [phase, setPhase] = useState<"idle" | "loading" | "error">("idle"); const [ended, setEnded] = useState(false); const [paused, setPaused] = useState(false); const sentinelRef = useRef(null); const observer = useRef(null); const seq = useRef(0); const busy = useRef(false); const alive = useRef(true); const runs = useRef(0); const done = useRef(false); const blocked = useRef(false); const fetchMore = useRef(onLoad); fetchMore.current = onLoad; const fail = useRef(onError); fail.current = onError; const more = useRef(hasMore); more.current = hasMore; const reobserve = useCallback(() => { const io = observer.current; const el = sentinelRef.current; if (io && el) { io.unobserve(el); io.observe(el); } }, []); const run = useCallback( (manual: boolean) => { if (busy.current || done.current || !more.current) return; if (manual) { runs.current = 0; blocked.current = false; setPaused(false); } else { if (blocked.current) return; if (runs.current >= maxAutoLoads) { setPaused(true); return; } runs.current += 1; } busy.current = true; const id = ++seq.current; setPhase("loading"); Promise.resolve() .then(() => fetchMore.current()) .then( (result) => { busy.current = false; if (!alive.current || id !== seq.current) return; setPhase("idle"); if (result === false) { done.current = true; setEnded(true); return; } reobserve(); }, (error: unknown) => { busy.current = false; if (!alive.current || id !== seq.current) return; blocked.current = true; fail.current?.(error); setPhase("error"); }, ); }, [maxAutoLoads, reobserve], ); useEffect(() => { if (hasMore) { done.current = false; setEnded(false); } }, [hasMore]); useEffect(() => { alive.current = true; return () => { alive.current = false; }; }, []); useEffect(() => { if (!auto || ended) return; const el = sentinelRef.current; if (!el || typeof IntersectionObserver === "undefined") return; const io = new IntersectionObserver( (entries) => { const entry = entries[entries.length - 1]; if (!entry) return; if (entry.isIntersecting) { run(false); return; } runs.current = 0; setPaused(false); }, { root: rootRef?.current ?? null, rootMargin, threshold: 0 }, ); observer.current = io; io.observe(el); return () => { io.disconnect(); observer.current = null; }; }, [auto, ended, rootMargin, rootRef, run]); const load = useCallback(() => run(true), [run]); const status: LoadMoreStatus = ended || !hasMore ? "end" : phase; return { status, paused, sentinelRef, load }; } function ChevronMark() { return ( ); } function CheckMark() { return ( ); } function AlertMark() { return ( ); } function SpinnerMark({ spinning }: { spinning: boolean }) { return ( ); } export type LoadMoreLabels = Record; const DEFAULT_LABELS: LoadMoreLabels = { idle: "Load more", loading: "Loading", error: "Couldn’t load. Try again", end: "You’re all caught up", }; const ORDER: LoadMoreStatus[] = ["idle", "loading", "error", "end"]; const TONE: Record = { idle: "text-stone-700 dark:text-stone-200", loading: "text-stone-500 dark:text-stone-400", error: "text-red-600 dark:text-red-400", end: "text-stone-500 dark:text-stone-400", }; export type LoadMoreProps = { onLoad: () => unknown; hasMore?: boolean; auto?: boolean; rootRef?: RefObject; rootMargin?: string; maxAutoLoads?: number; labels?: Partial; onError?: (error: unknown) => void; className?: string; }; export function LoadMore({ onLoad, hasMore = true, auto = true, rootRef, rootMargin = "600px 0px", maxAutoLoads = 3, labels, onError, className = "", }: LoadMoreProps) { const reduced = useReducedMotion(); const { status, sentinelRef, load } = useLoadMore({ onLoad, hasMore, auto, rootRef, rootMargin, maxAutoLoads, onError, }); const fade = reduced ? INSTANT : CROSSFADE; const text: LoadMoreLabels = { ...DEFAULT_LABELS, ...labels }; const icons: Record = { idle: , loading: , error: , end: , }; const inert = status === "loading" || status === "end"; return (
{status === "error" || status === "end" ? text[status] : ""}
); } ``` --- ## Streaming Text · Async Token by token with a caret. Docs: https://yugo.click/docs/streaming-text Install: `bun add motion`, then copy the source below into `components/yugo/streaming-text.tsx` · or `bunx shadcn@latest add https://yugo.click/r/streaming-text.json`. Guarantees: - The finished paragraph is laid out on the first frame and unrevealed words are held at opacity zero, so a growing answer never pushes the actions beneath it down the page. - The caret is drawn inside a collapsed inline box with no width, so advancing it through the sentence cannot nudge a word onto the next line. - Screen readers receive the completed text once from a polite status region and the visible token layer is aria-hidden, rather than sixty interruptions as words arrive. - Tokens advance on accumulated elapsed time with the per-frame delta clamped, so a tab returning from the background does not dump the remainder of the answer in a single frame. - Under prefers-reduced-motion the whole answer is present immediately and reports done; the text is never withheld behind an effect someone asked not to see. - The reveal is stepped per token rather than per frame, and every animation frame is cancelled when the status changes or the component unmounts. ### Usage ```tsx "use client"; import { useState } from "react"; import { StreamingText, useStreamingText } from "@/components/yugo/streaming-text"; export function AssistantReply({ reply }: { reply: string }) { const [settled, setSettled] = useState(false); return (
setSettled(true)} />
); } export function BareStream({ reply }: { reply: string }) { const { visible, status, skip } = useStreamingText({ text: reply, tokensPerSecond: 24 }); return (

{visible} {status === "done" ? null : "▏"}

); } ``` ### Source (`components/yugo/streaming-text.tsx`) ```tsx "use client"; import { useCallback, useEffect, useMemo, useRef, useState } from "react"; import { motion, useReducedMotion } from "motion/react"; const CHARS_PER_TOKEN = 4; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8, } as const; const MAX_FRAME_DELTA = 64; export type StreamingTextStatus = "idle" | "streaming" | "paused" | "done"; export type StreamingToken = { word: string; gap: string }; function tokenize(text: string): StreamingToken[] { const tokens: StreamingToken[] = []; for (const part of text.split(/(\s+)/)) { if (!part) continue; if (part.trim() === "") { const last = tokens[tokens.length - 1]; if (last) last.gap += part; else tokens.push({ word: "", gap: part }); continue; } tokens.push({ word: part, gap: "" }); } return tokens; } export type UseStreamingTextOptions = { text: string; tokensPerSecond?: number; autoStart?: boolean; onDone?: () => void; }; export function useStreamingText({ text, tokensPerSecond = 18, autoStart = true, onDone, }: UseStreamingTextOptions) { const reduced = useReducedMotion(); const tokens = useMemo(() => tokenize(text), [text]); const total = text.length; const [index, setIndex] = useState(0); const [status, setStatus] = useState( autoStart ? "streaming" : "idle", ); const cursor = useRef(0); const finished = useRef(onDone); useEffect(() => { finished.current = onDone; }, [onDone]); const start = useCallback(() => { setStatus((s) => (s === "done" ? s : "streaming")); }, []); const pause = useCallback(() => { setStatus((s) => (s === "streaming" ? "paused" : s)); }, []); const skip = useCallback(() => { cursor.current = total; setIndex(total); setStatus("done"); }, [total]); const reset = useCallback(() => { cursor.current = 0; setIndex(0); setStatus(autoStart ? "streaming" : "idle"); }, [autoStart]); useEffect(() => { cursor.current = 0; setIndex(0); setStatus(autoStart ? "streaming" : "idle"); }, [text, autoStart]); useEffect(() => { if (status !== "streaming") return; if (reduced || cursor.current >= total) { cursor.current = total; setIndex(total); setStatus("done"); return; } const interval = 1000 / Math.max(1, tokensPerSecond * CHARS_PER_TOKEN); let frame = 0; let last = performance.now(); let carry = 0; const tick = (now: number) => { carry += Math.min(now - last, MAX_FRAME_DELTA); last = now; if (carry >= interval) { const advance = Math.floor(carry / interval); carry -= advance * interval; const next = Math.min(total, cursor.current + advance); cursor.current = next; setIndex(next); if (next >= total) { setStatus("done"); return; } } frame = requestAnimationFrame(tick); }; frame = requestAnimationFrame(tick); return () => cancelAnimationFrame(frame); }, [status, total, tokensPerSecond, reduced]); useEffect(() => { if (status === "done") finished.current?.(); }, [status]); useEffect(() => { if (!reduced) return; cursor.current = total; setIndex(total); setStatus("done"); }, [reduced, total]); const visible = useMemo(() => text.slice(0, index), [text, index]); return { tokens, index, total, status, visible, start, pause, skip, reset, }; } export type StreamingTextProps = { text: string; tokensPerSecond?: number; autoStart?: boolean; showSkip?: boolean; label?: string; onDone?: () => void; className?: string; }; export function StreamingText({ text, tokensPerSecond = 18, autoStart = true, showSkip = true, label = "Streamed response", onDone, className = "", }: StreamingTextProps) { const { visible, status, skip, start, reset } = useStreamingText({ text, tokensPerSecond, autoStart, onDone, }); const reduced = useReducedMotion(); const done = status === "done"; const blink = !reduced && (status === "idle" || status === "paused"); const caret = ( ); return (

{text} {visible} {caret}

{done ? text : ""} {showSkip ? (
) : null}
); } ``` --- ## Task Steps · Async The system narrates its work. Docs: https://yugo.click/docs/task-steps Install: `bun add motion`, then copy the source below into `components/yugo/task-steps.tsx` · or `bunx shadcn@latest add https://yugo.click/r/task-steps.json`. Guarantees: - The whole plan is mounted from the first paint with pending steps dimmed, so the run moves through existing rows: a step completing changes colours and marks, never geometry, and the panel never grows a pixel. - The active label shimmers at one constant speed: the spinner's licence extended to type: an honest signal of an unknown wait, not decoration. Under reduced motion it is simply the medium-weight label. - A completed step's check lands on an underdamped pop in a cell that was reserved all along, and its duration fades in beside it; a failure lands the same way in the flag colour, and nothing after it pretends to have run. - State is two values: current and failed: so the component can be driven by anything that counts: a websocket, polling, or server-sent events, with no internal timer to fight. - Screen readers get one settled sentence per stage: 'Building, step 2 of 4': after a half-second hold, so a run that hops through three stages in a second is one announcement, not three. - aria-current='step' rides the active row, and the finish is announced once: complete or failed: from its own polite region. ### Usage ```tsx "use client"; import { useState } from "react"; import { TaskSteps } from "@/components/yugo/task-steps"; const STEPS = [ { id: "queue", label: "Queued" }, { id: "build", label: "Building" }, { id: "test", label: "Running checks" }, { id: "deploy", label: "Deploying" }, ]; export function DeployCard({ runId }: { runId: string }) { const [current, setCurrent] = useState(0); const [failed, setFailed] = useState(false); useDeployEvents(runId, { onStage: (index) => setCurrent(index), onError: () => setFailed(true), }); return (

Deploy {runId}

); } ``` ### Source (`components/yugo/task-steps.tsx`) ```tsx "use client"; import { useEffect, useState } from "react"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const POP = { type: "spring", stiffness: 640, damping: 22, mass: 0.7 } as const; const CELL = { type: "spring", stiffness: 520, damping: 34, mass: 0.45 } as const; const STILL = { duration: 0 } as const; export type TaskStep = { id: string; label: string; meta?: string; }; export type TaskStepStatus = "pending" | "active" | "done" | "error"; export type UseTaskStepsOptions = { steps: TaskStep[]; current: number; failed?: boolean; }; export function useTaskSteps({ steps, current, failed = false }: UseTaskStepsOptions) { const complete = !failed && current >= steps.length; const rows = steps.map((step, i) => ({ ...step, status: (i < current ? "done" : i === current && failed ? "error" : i === current && !complete ? "active" : "pending") as TaskStepStatus, })); const active = rows.find((r) => r.status === "active"); const sentence = failed ? `Failed at ${steps[Math.min(current, steps.length - 1)]?.label ?? "step"}` : complete ? `All ${steps.length} steps complete` : active ? `${active.label}, step ${current + 1} of ${steps.length}` : ""; return { rows, complete, failed, sentence }; } const Tick = ( ); const Cross = ( ); const Arc = ({ spin }: { spin: boolean }) => ( ); export type TaskStepsProps = UseTaskStepsOptions & { label?: string; className?: string; }; export function TaskSteps({ steps, current, failed = false, label = "Task progress", className = "", }: TaskStepsProps) { const { rows, complete, sentence } = useTaskSteps({ steps, current, failed }); const reduced = useReducedMotion() === true; const [spoken, setSpoken] = useState(""); useEffect(() => { if (!sentence) return; const t = setTimeout(() => setSpoken(sentence), 500); return () => clearTimeout(t); }, [sentence]); return (
    {rows.map((row) => { const tone = row.status === "done" ? "text-stone-600 dark:text-stone-300" : row.status === "active" ? "font-medium text-stone-800 dark:text-stone-100" : row.status === "error" ? "font-medium text-red-600 dark:text-red-400" : "text-stone-400 dark:text-stone-500"; return (
  1. {row.status === "done" ? ( {Tick} ) : row.status === "error" ? ( {Cross} ) : row.status === "active" ? ( ) : ( )} {row.status === "active" && !reduced ? ( {row.label} ) : ( {row.label} )} {row.meta ? ( {row.meta} ) : null}
  2. ); })}
{spoken} {complete ? "Run complete" : failed ? "Run failed" : ""}
); } ``` --- ## Live Activity · Notification The system's ongoing work, worn as a small object. Docs: https://yugo.click/docs/live-activity Install: `bun add motion`, then copy the source below into `components/yugo/live-activity.tsx` · or `bunx shadcn@latest add https://yugo.click/r/live-activity.json`. Guarantees: - One pod, not a stack. The latest work replaces the last, because a system genuinely doing four things deserves a page, not a pile of chips: this is the honest difference from a toast. - The surface itself morphs: both faces are always mounted, measured with a ResizeObserver behind an epsilon, and the pod springs its width and height between them: nothing is re-laid-out, nothing pops. - It peeks on every phase change, holds long enough to read, then folds back to a glyph; hover, focus or a failure keep it open, and Escape folds or dismisses depending on whether the work is done. - Progress is worn quietly in the compact face as a tabular percentage and fully in the expanded face as the 4/2 track; an indeterminate wait is a spinner, never a guessed meter. - Success draws its tick and leaves on its own; failure stays, states the reason, and keeps a live Retry: the pod never auto-dismisses bad news. - One announcement per phase per activity, deduplicated the same way the reference toast did it; screen readers hear started, finished, failed: never a progress stream. - Under prefers-reduced-motion the morph lands instantly, the spinner becomes a still ring and the tick appears whole; the pod still tells the same story. ### Usage ```tsx "use client"; import { LiveActivity, useLiveActivity } from "@/components/yugo/live-activity"; export function UploadShell({ children }: { children: React.ReactNode }) { const pod = useLiveActivity(); async function upload(file: File) { pod.start({ title: "Uploading", detail: file.name, progress: 0 }); try { await sendInChunks(file, (done) => pod.update({ progress: done })); pod.succeed({ detail: `${file.name} is live` }); } catch { pod.fail({ detail: "Connection lost" }, { label: "Retry", onClick: () => upload(file) }); } } return ( <>
{children} ); } ``` ### Source (`components/yugo/live-activity.tsx`) ```tsx "use client"; import { useCallback, useEffect, useLayoutEffect, useRef, useState, } from "react"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const SURFACE = { type: "spring", stiffness: 420, damping: 36, mass: 0.9 } as const; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const SMALL = { type: "spring", stiffness: 700, damping: 46, mass: 0.5 } as const; const FILL = { type: "spring", stiffness: 210, damping: 34, mass: 0.9 } as const; const EASE = [0.23, 1, 0.32, 1] as const; const LEAVE = [0.4, 0, 1, 1] as const; const DRAW = { duration: 0.3, ease: EASE } as const; const INSTANT = { duration: 0 } as const; const SPIN = { duration: 0.85, ease: "linear", repeat: Infinity } as const; const PEEK_FOR = 2600; const LEAVE_DELAY = 160; const face = (on: boolean) => (on ? "" : "pointer-events-none"); const useIsoLayoutEffect = typeof window === "undefined" ? useEffect : useLayoutEffect; export type ActivityPhase = "running" | "success" | "error"; export type Activity = { id: string; title: string; detail?: string; progress?: number | null; phase: ActivityPhase; action?: { label: string; onClick: () => void }; }; export type ActivityInput = { title: string; detail?: string; progress?: number | null; }; export type UseLiveActivityOptions = { linger?: number; }; export function useLiveActivity({ linger = 2000 }: UseLiveActivityOptions = {}) { const [activity, setActivity] = useState(null); const seq = useRef(0); const timer = useRef | null>(null); const clear = useCallback(() => { if (timer.current) clearTimeout(timer.current); timer.current = null; }, []); const start = useCallback( (input: ActivityInput) => { clear(); seq.current += 1; const id = `activity-${seq.current}`; setActivity({ progress: null, ...input, id, phase: "running" }); return id; }, [clear], ); const update = useCallback((patch: Partial) => { setActivity((prev) => (prev ? { ...prev, ...patch } : prev)); }, []); const dismiss = useCallback(() => { clear(); setActivity(null); }, [clear]); const succeed = useCallback( (patch?: Partial) => { setActivity((prev) => prev ? { ...prev, ...patch, phase: "success", progress: 1 } : prev, ); clear(); timer.current = setTimeout(() => { timer.current = null; setActivity(null); }, linger); }, [clear, linger], ); const fail = useCallback( (patch?: Partial, action?: Activity["action"]) => { clear(); setActivity((prev) => prev ? { ...prev, ...patch, phase: "error", action } : prev, ); }, [clear], ); useEffect(() => clear, [clear]); return { activity, start, update, succeed, fail, dismiss }; } export type UseLiveActivityReturn = ReturnType; export type LiveActivityProps = { activity: Activity | null; onDismiss?: () => void; width?: number; dismissLabel?: string; label?: string; className?: string; }; export function LiveActivity({ activity, onDismiss, width = 300, dismissLabel = "Dismiss activity", label = "Activity", className = "", }: LiveActivityProps) { const reduced = useReducedMotion() === true; const [hovered, setHovered] = useState(false); const [focused, setFocused] = useState(false); const [peeking, setPeeking] = useState(false); const [spoken, setSpoken] = useState(""); const compactRef = useRef(null); const expandedRef = useRef(null); const sizes = useRef({ c: { w: 0, h: 0 }, e: { w: 0, h: 0 } }); const [dims, setDims] = useState<{ w: number; h: number } | null>(null); const leaveTimer = useRef | null>(null); const peekTimer = useRef | null>(null); const said = useRef>(new Set()); const phase = activity?.phase ?? "running"; const expanded = activity !== null && (hovered || focused || peeking || phase === "error"); const apply = useCallback((open: boolean) => { const target = open ? sizes.current.e : sizes.current.c; if (target.w === 0 || target.h === 0) return; setDims((prev) => prev && Math.abs(prev.w - target.w) < 0.5 && Math.abs(prev.h - target.h) < 0.5 ? prev : { w: target.w, h: target.h }, ); }, []); useIsoLayoutEffect(() => { if (!activity) return; const read = () => { const c = compactRef.current; const e = expandedRef.current; if (c) sizes.current.c = { w: c.offsetWidth, h: c.offsetHeight }; if (e) sizes.current.e = { w: e.offsetWidth, h: e.offsetHeight }; apply(expanded); }; read(); if (typeof ResizeObserver === "undefined") return; const observer = new ResizeObserver(read); if (compactRef.current) observer.observe(compactRef.current); if (expandedRef.current) observer.observe(expandedRef.current); return () => observer.disconnect(); }, [activity, expanded, apply]); useEffect(() => { if (!activity) { setPeeking(false); setHovered(false); setFocused(false); setDims(null); return; } setPeeking(true); if (peekTimer.current) clearTimeout(peekTimer.current); peekTimer.current = setTimeout(() => { peekTimer.current = null; setPeeking(false); }, PEEK_FOR); }, [activity?.id, activity?.phase, activity]); useEffect( () => () => { if (leaveTimer.current) clearTimeout(leaveTimer.current); if (peekTimer.current) clearTimeout(peekTimer.current); }, [], ); useEffect(() => { if (!activity) return; const key = `${activity.id}:${activity.phase}`; if (said.current.has(key)) return; if (said.current.size > 64) said.current.clear(); said.current.add(key); setSpoken( activity.phase === "running" ? `${activity.title} started.` : activity.phase === "success" ? `${activity.title} finished.` : `${activity.title} failed.`, ); }, [activity]); const enter = () => { if (leaveTimer.current) clearTimeout(leaveTimer.current); leaveTimer.current = null; setHovered(true); }; const leave = () => { if (leaveTimer.current) clearTimeout(leaveTimer.current); leaveTimer.current = setTimeout(() => { leaveTimer.current = null; setHovered(false); }, LEAVE_DELAY); }; const percent = activity?.progress === null || activity?.progress === undefined ? null : Math.round(Math.min(1, Math.max(0, activity.progress)) * 100); return (
{activity ? ( setFocused(true)} onBlurCapture={(e) => { if (!e.currentTarget.contains(e.relatedTarget as Node | null)) { setFocused(false); } }} onKeyDown={(e) => { if (e.key !== "Escape") return; e.preventDefault(); if (phase === "running") setHovered(false); else onDismiss?.(); }} className="pointer-events-auto relative overflow-hidden rounded-[11px] border border-stone-200 bg-white shadow-[inset_0_1.5px_0_rgba(255,255,255,0.95),0_1px_2px_rgba(28,25,23,0.07),0_16px_36px_-18px_rgba(28,25,23,0.5)] dark:border-white/[0.16] dark:bg-[#252522] dark:shadow-[inset_0_1px_0_rgba(255,255,255,0.07),0_2px_12px_rgba(0,0,0,0.55)]" > {percent !== null && phase === "running" ? ( {percent}% ) : ( {activity.title} )}
{activity.title} {activity.action ? ( ) : null} {onDismiss && phase !== "running" ? ( ) : null}
{activity.detail ? (

{activity.detail}

) : null} {percent !== null && phase !== "error" ? (
{percent}%
) : null}
) : null}
{spoken}
); } function PhaseGlyph({ phase, reduced }: { phase: ActivityPhase; reduced: boolean }) { return ( {reduced ? ( ) : ( )} ); } ``` --- ## Collapsible Banner · Notification Folds to its title, or lets go entirely. Docs: https://yugo.click/docs/collapsible-banner Install: `bun add motion`, then copy the source below into `components/yugo/collapsible-banner.tsx` · or `bunx shadcn@latest add https://yugo.click/r/collapsible-banner.json`. Guarantees: - Severity is carried by the sentence, not by a coloured icon. Three notices in a column read as three messages rather than three components, and the one that matters is the one you wrote the clearest. - A notice has three resting places, not two. It can be read, folded down to the line that names it, or let go. A banner whose only control is a close button is not collapsible: it is disposable, and the difference matters when the thing it says is still true after you stop looking at it. - `dismissible={false}` is the point of the fold. An incident, an overdue invoice, a degraded region: you may move it out of the way, you may not make it untrue. Without the fold the only options are a permanent wall of text or a lie. - The header never moves. Only the body's box changes, so the title, the mark and both controls hold still while the notice folds underneath them: the fold reads as the box closing, not as the page reflowing. - Opacity leads on the way out and trails 50ms on the way in. Finishing first on the fold is what hides the reflow; starting late on the unfold keeps text from appearing in a box that has not opened yet. - Height animates to `auto` and is measured by the animation itself, so a description that grows: a longer error, a second line after a webfont lands: needs no ResizeObserver and no measured pixel value living in React state. - The folded body is inert, so a zero-height notice cannot be tabbed into or read out, and the toggle carries aria-expanded and aria-controls rather than a decorative chevron. Escape folds an open banner from its own header. - Under prefers-reduced-motion every height, opacity and rotation resolves on the same frame: the notice is still folded, still gone, still correct, only the trip is skipped. ### Usage ```tsx "use client"; import { CollapsibleBanner } from "@/components/yugo/collapsible-banner"; export function BillingHeader() { return (
{/* An active incident may be folded out of the way, never removed. */} localStorage.setItem("billing-notice", "seen")} action={ Update payment method } />
); } ``` ### Source (`components/yugo/collapsible-banner.tsx`) ```tsx "use client"; import { useCallback, useId, useRef, useState } from "react"; import { motion, useReducedMotion } from "motion/react"; const EASE = [0.23, 1, 0.32, 1] as const; const DISCLOSE = { type: "spring", stiffness: 190, damping: 30, mass: 1 } as const; const NUDGE = { type: "spring", stiffness: 700, damping: 46, mass: 0.5 } as const; const INSTANT = { duration: 0 } as const; export type BannerState = "open" | "folded" | "dismissed"; export type UseCollapsibleBannerOptions = { state?: BannerState; defaultState?: BannerState; onStateChange?: (state: BannerState) => void; onDismiss?: () => void; }; export type UseCollapsibleBannerResult = { state: BannerState; open: boolean; folded: boolean; dismissed: boolean; fold: () => void; expand: () => void; toggle: () => void; dismiss: () => void; restore: () => void; }; export function useCollapsibleBanner({ state: controlled, defaultState = "open", onStateChange, onDismiss, }: UseCollapsibleBannerOptions = {}): UseCollapsibleBannerResult { const [uncontrolled, setUncontrolled] = useState(defaultState); const state = controlled ?? uncontrolled; const changed = useRef(onStateChange); changed.current = onStateChange; const closed = useRef(onDismiss); closed.current = onDismiss; const commit = useCallback((next: BannerState) => { setUncontrolled(next); changed.current?.(next); }, []); const fold = useCallback(() => commit("folded"), [commit]); const expand = useCallback(() => commit("open"), [commit]); const restore = useCallback(() => commit("open"), [commit]); const toggle = useCallback( () => commit(state === "open" ? "folded" : "open"), [commit, state], ); const dismiss = useCallback(() => { commit("dismissed"); closed.current?.(); }, [commit]); return { state, open: state === "open", folded: state === "folded", dismissed: state === "dismissed", fold, expand, toggle, dismiss, restore, }; } const NOTICE_GLYPH = ( ); const CARET_DOWN = ( ); const CLOSE = ( ); export type CollapsibleBannerProps = { title: React.ReactNode; description?: React.ReactNode; children?: React.ReactNode; action?: React.ReactNode; icon?: React.ReactNode; dismissible?: boolean; state?: BannerState; defaultState?: BannerState; onStateChange?: (state: BannerState) => void; onDismiss?: () => void; dismissLabel?: string; dismissedMessage?: string; className?: string; }; export function CollapsibleBanner({ title, description, children, action, icon, dismissible = true, state: controlled, defaultState = "open", onStateChange, onDismiss, dismissLabel = "Dismiss notice", dismissedMessage = "Notice dismissed.", className = "", }: CollapsibleBannerProps) { const reduced = useReducedMotion(); const uid = useId(); const bodyId = `${uid}-body`; const titleId = `${uid}-title`; const { state, open, dismissed, toggle, fold, dismiss } = useCollapsibleBanner({ state: controlled, defaultState, onStateChange, onDismiss, }); const hasBody = Boolean(description || children || action); const disclose = reduced ? INSTANT : { height: DISCLOSE, opacity: { duration: 0.14, ease: EASE, delay: open ? 0.05 : 0 }, y: DISCLOSE, }; return ( <>
{hasBody ? ( ) : ( {title} )} {dismissible ? ( ) : null}
{hasBody ? ( {description ? (

{description}

) : null} {children} {action ?
{action}
: null}
) : null}
{state === "dismissed" ? dismissedMessage : ""} ); } ``` --- ## Presence Avatars · Notification Join and leave as a layout change. Docs: https://yugo.click/docs/presence-avatars Install: `bun add motion`, then copy the source below into `components/yugo/presence-avatars.tsx` · or `bunx shadcn@latest add https://yugo.click/r/presence-avatars.json`. Guarantees: - The rail is exactly as wide as who is actually here, and it grows on the same spring the arriving avatar rides in on. A rail padded out to its widest reachable state leaves a hole where nobody is standing; one that snaps open around a person reads as two events instead of one. - First-seen order is held in a ref, so an arrival cannot reshuffle the people already present, and someone who reconnects returns to the slot they had. - Avatars are placed by transform inside a positioned rail, never by layout: a leaver exits on opacity and scale while the survivors spring into the freed slots. - The photo is laid over the initials and fades in when it decodes, so a slow avatar is a name rather than an empty square, and one that never arrives stays a name. - Each tile is two shells. The outer one is the hairline given 2px of thickness rather than one, so the rim around a face is a single colour instead of a border with a lighter band trapped inside it; outside that, 2px of the surface keeps neighbouring faces apart. A photo that runs straight into its own edge reads as a sticker. - The overflow chip is a tabular cell that caps at +99, so counting from +9 to +12 changes the digits and nothing else. - Screen readers get one debounced summary of the room instead of one announcement per arrival, and the roster behind the chip stays readable as a list rather than disappearing into a number. - Under prefers-reduced-motion the slots fill and empty instantly; no avatar and no count is withheld, only the trip between positions. ### Usage ```tsx "use client"; import { useEffect, useState } from "react"; import { PresenceAvatars, type PresencePerson, } from "@/components/yugo/presence-avatars"; import { room } from "@/lib/room"; export function BoardHeader({ title }: { title: string }) { const [people, setPeople] = useState([]); const [roster, setRoster] = useState(null); useEffect(() => room.subscribe("presence", setPeople), []); return (

{title}

setRoster(hidden)} /> {roster ? setRoster(null)} /> : null}
); } ``` ### Source (`components/yugo/presence-avatars.tsx`) ```tsx "use client"; import { useEffect, useMemo, useRef, useState } from "react"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const SLOT = { type: "spring", stiffness: 520, damping: 34, mass: 0.45 } as const; const FADE = { duration: 0.24, ease: [0.23, 1, 0.32, 1] } as const; const INSTANT = { duration: 0 } as const; export type PresencePerson = { id: string; name: string; src?: string; }; export type UsePresenceOptions = { people: PresencePerson[]; max?: number; announceAfter?: number; }; export type UsePresenceResult = { ordered: PresencePerson[]; visible: PresencePerson[]; hidden: PresencePerson[]; overflow: number; total: number; summary: string; announcement: string; }; function initials(name: string): string { const words = name.trim().split(/\s+/).filter(Boolean); if (words.length === 0) return "?"; const first = Array.from(words[0])[0] ?? ""; const last = words.length > 1 ? (Array.from(words[words.length - 1])[0] ?? "") : ""; return (first + last).toUpperCase(); } function describe(names: string[]): string { if (names.length === 0) return "Nobody here"; if (names.length === 1) return `${names[0]} is here`; if (names.length === 2) return `${names[0]} and ${names[1]} are here`; const rest = names.length - 2; return `${names[0]}, ${names[1]} and ${rest} ${rest === 1 ? "other" : "others"} are here`; } export function usePresence({ people, max = 5, announceAfter = 900, }: UsePresenceOptions): UsePresenceResult { const seen = useRef(new Map()); const next = useRef(0); const ordered = useMemo(() => { const order = seen.current; for (const person of people) { if (!order.has(person.id)) { order.set(person.id, next.current); next.current += 1; } } return people .slice() .toSorted((a, b) => (order.get(a.id) ?? 0) - (order.get(b.id) ?? 0)); }, [people]); const slots = Math.max(1, max); const visible = ordered.slice(0, slots); const hidden = ordered.slice(slots); const summary = describe(ordered.map((person) => person.name)); const [announcement, setAnnouncement] = useState(summary); useEffect(() => { const timer = setTimeout(() => setAnnouncement(summary), announceAfter); return () => clearTimeout(timer); }, [summary, announceAfter]); return { ordered, visible, hidden, overflow: hidden.length, total: ordered.length, summary, announcement, }; } const TILE = "absolute left-0 top-0 select-none rounded-[10px] bg-stone-200 p-[3px] dark:bg-stone-700"; const WELL = "relative grid size-full place-items-center overflow-hidden rounded-[7px] bg-stone-100 font-medium leading-none text-stone-500 dark:bg-white/10 dark:text-stone-300"; type TileProps = { person: PresencePerson; index: number; step: number; size: number; zIndex: number; reduced: boolean; }; function PresenceTile({ person, index, step, size, zIndex, reduced }: TileProps) { const [loaded, setLoaded] = useState(false); const [failed, setFailed] = useState(false); return ( {initials(person.name)} {person.src && !failed ? ( setLoaded(true)} onError={() => setFailed(true)} initial={false} animate={{ opacity: loaded ? 1 : 0 }} transition={reduced ? INSTANT : FADE} className="absolute inset-0 size-full object-cover" /> ) : null} ); } export type PresenceAvatarsProps = { people: PresencePerson[]; max?: number; size?: number; overlap?: number; label?: string; announceAfter?: number; onOverflowSelect?: (hidden: PresencePerson[]) => void; className?: string; }; export function PresenceAvatars({ people, max = 5, size = 28, overlap = 9, label = "People here", announceAfter, onOverflowSelect, className = "", }: PresenceAvatarsProps) { const reduced = useReducedMotion(); const { ordered, visible, hidden, overflow, announcement } = usePresence({ people, max, announceAfter, }); const slots = Math.max(1, max); const step = size - overlap; const chip = size + 8; const rail = visible.length === 0 ? 0 : overflow > 0 ? visible.length * step + chip : (visible.length - 1) * step + size; const chipCount = `+${Math.min(overflow, 99)}`; const chipMotion = { initial: { opacity: 0, scale: 0.86 }, animate: { opacity: 1, scale: 1, x: visible.length * step }, exit: { opacity: 0, scale: 0.86 }, transition: reduced ? INSTANT : SLOT, }; const chipClass = "absolute left-0 top-0 grid place-items-center rounded-[9px] border border-stone-200 bg-white font-mono text-[10.5px] leading-none tabular-nums text-stone-500 outline-none ring-2 ring-white dark:border-white/[0.16] dark:bg-[#1D1D1A] dark:text-stone-400 dark:ring-stone-900"; return (
{visible.map((person, i) => ( ))} {overflow > 0 && (onOverflowSelect ? ( onOverflowSelect(hidden)} aria-label={`Show ${overflow} more`} style={{ width: chip, height: size, zIndex: 0 }} className={`${chipClass} focus-visible:border-[#4568FF] dark:focus-visible:border-[#93B0FF]`} {...chipMotion} > {chipCount} ) : ( {chipCount} ))}
    {ordered.map((person) => (
  • {person.name}
  • ))}
{announcement}
); } ``` --- ## Typing Indicator · Notification Someone is writing. Docs: https://yugo.click/docs/typing-indicator Install: `bun add motion`, then copy the source below into `components/yugo/typing-indicator.tsx` · or `bunx shadcn@latest add https://yugo.click/r/typing-indicator.json`. Guarantees: - The shape is the one everybody already reads: a bubble, a tail, three dots. There is no reason to invent a new symbol for something a billion people learned years ago: what is worth changing is what makes it move. - Body and tail are one silhouette, not three objects hoping to touch. They are drawn into a single fill and overlap on purpose: the knob's centre sits 0.53·size from the corner arc's centre, well inside the 0.64·size where the two shapes stop meeting. Scale it to any size and there is still no seam. - The dots do not loop. The conventional indicator runs a 1.5s staggered animation on a timer, which means it keeps dancing over a socket that died ten seconds ago. Here one keystroke strikes one dot, so the rhythm you see is the rhythm someone is actually typing at, and silence looks like silence. - Typing has two endings and both are here. `send` lifts the bubble away as a message; silence collapses it back into its own tail, the way it arrived. An indicator that only ever fades treats a sent message and an abandoned one as the same event. - The dots never change what they do. There is one wave, one speed, one look, from the first keystroke to the last: and then the bubble goes. Settling the dots into a second resting state before they leave adds a beat nobody asked for and reads as a glitch rather than a state. - Nothing animates a layout property and nothing is measured. The bubble is drawn from one number, and every state: arriving, struck, settled, leaving: is opacity and transform, so the whole thing composites and React renders once per keystroke rather than once per frame. - The row reserves its full height whether or not anyone is typing, so a message list does not jump the moment presence arrives or expires. - Every ping carries its own expiry, so a peer who closes the tab mid-sentence stops the indicator on schedule instead of pinning "Nadia is typing" to the thread for the rest of the session. - A minimum visible duration holds the indicator up after the last key, so a one-word reply cannot flash the row on and off in the same second. When the room empties the beat returns to zero, so the next line starts from nothing rather than continuing someone else's. - The sentence is announced once from a polite live region after it settles, and the field is aria-hidden, so a hundred keystrokes never become a hundred screen-reader announcements. ### Usage ```tsx "use client"; import { useEffect } from "react"; import { TypingIndicator, useTypingPresence, } from "@/components/yugo/typing-indicator"; type Wire = | { kind: "key"; name: string } | { kind: "sent"; name: string } | { kind: "left"; name: string }; export function ThreadFooter({ roomId }: { roomId: string }) { const { typists, beat, sending, ping, send, clear, reset } = useTypingPresence({ timeout: 3000, minVisible: 900, }); useEffect(() => { const socket = new WebSocket(`/rooms/${roomId}/presence`); socket.onmessage = (e) => { const msg = JSON.parse(e.data) as Wire; if (msg.kind === "key") ping(msg.name); else if (msg.kind === "sent") send(msg.name); else clear(msg.name); }; socket.onclose = reset; return () => socket.close(); }, [roomId, ping, send, clear, reset]); return (
); } ``` ### Source (`components/yugo/typing-indicator.tsx`) ```tsx "use client"; import { useCallback, useEffect, useMemo, useRef, useState } from "react"; import { AnimatePresence, animate, motion, useMotionValue, useReducedMotion, useTransform, type MotionValue, } from "motion/react"; const WAVE_MS = 1.25; const SURFACE = { type: "spring", stiffness: 380, damping: 30, mass: 0.8 } as const; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const EASE = [0.23, 1, 0.32, 1] as const; const LEAVE = [0.4, 0, 1, 1] as const; const INSTANT = { duration: 0 } as const; const SEND_MS = 340; export type UseTypingPresenceOptions = { timeout?: number; minVisible?: number; }; export type TypingPresence = { typists: string[]; beat: number; sending: boolean; ping: (name: string) => void; send: (name: string) => void; clear: (name: string) => void; reset: () => void; }; export function useTypingPresence({ timeout = 3000, minVisible = 900, }: UseTypingPresenceOptions = {}): TypingPresence { const [presence, setPresence] = useState<{ typists: string[]; beat: number }>({ typists: [], beat: 0, }); const [sending, setSending] = useState(false); const seen = useRef(new Map()); const shown = useRef([]); const shownAt = useRef(0); const sweep = useRef | null>(null); const release = useRef | null>(null); const settle = useRef<(bump: boolean) => void>(() => {}); const commit = useCallback( (bump: boolean) => { const now = Date.now(); for (const [name, at] of seen.current) { if (at + timeout <= now) seen.current.delete(name); } let next = Infinity; for (const at of seen.current.values()) next = Math.min(next, at + timeout); let roster = Array.from(seen.current.keys()); if (roster.length === 0 && shown.current.length > 0) { const until = shownAt.current + minVisible; if (until > now) { roster = shown.current; next = Math.min(next, until); } } const changed = roster.length !== shown.current.length || roster.some((name, i) => name !== shown.current[i]); if (changed) { if (shown.current.length === 0) shownAt.current = now; shown.current = roster; } if (changed || bump) { setPresence((prev) => ({ typists: changed ? roster : prev.typists, beat: changed && roster.length === 0 ? 0 : bump ? prev.beat + 1 : prev.beat, })); } if (sweep.current) clearTimeout(sweep.current); sweep.current = next === Infinity ? null : setTimeout(() => settle.current(false), Math.max(24, next - now)); }, [timeout, minVisible], ); settle.current = commit; const ping = useCallback( (name: string) => { if (release.current) { clearTimeout(release.current); release.current = null; setSending(false); shown.current = []; shownAt.current = 0; } seen.current.set(name, Date.now()); commit(true); }, [commit], ); const clear = useCallback( (name: string) => { if (!seen.current.delete(name)) return; commit(false); }, [commit], ); const send = useCallback((name: string) => { if (!seen.current.has(name) && !shown.current.includes(name)) return; seen.current.delete(name); if (sweep.current) clearTimeout(sweep.current); sweep.current = null; setSending(true); if (release.current) clearTimeout(release.current); release.current = setTimeout(() => { release.current = null; setSending(false); shown.current = []; shownAt.current = 0; setPresence({ typists: [], beat: 0 }); if (seen.current.size > 0) settle.current(false); }, SEND_MS); }, []); const reset = useCallback(() => { if (sweep.current) clearTimeout(sweep.current); if (release.current) clearTimeout(release.current); sweep.current = null; release.current = null; seen.current.clear(); shown.current = []; shownAt.current = 0; setSending(false); setPresence({ typists: [], beat: 0 }); }, []); useEffect(() => { return () => { if (sweep.current) clearTimeout(sweep.current); if (release.current) clearTimeout(release.current); sweep.current = null; release.current = null; }; }, []); return { typists: presence.typists, beat: presence.beat, sending, ping, send, clear, reset, }; } function describe(names: string[], max: number): string { if (names.length === 0) return ""; const head = names.slice(0, Math.max(1, max)); const rest = names.length - head.length; if (rest > 0) { return `${head.join(", ")} and ${rest} ${rest === 1 ? "other" : "others"} are typing`; } if (head.length === 1) return `${head[0]} is typing`; return `${head.slice(0, -1).join(", ")} and ${head[head.length - 1]} are typing`; } function Dot({ index, wave, size, }: { index: number; wave: MotionValue; size: number; }) { const lift = useTransform(wave, (w) => { let distance = (w - index) % 3; if (distance < 0) distance += 3; if (distance > 1.5) distance -= 3; return Math.max(0, 1 - Math.abs(distance)); }); const scale = useTransform(lift, [0, 1], [0.74, 1]); const opacity = useTransform(lift, [0, 1], [0.32, 1]); return ( ); } export type TypingIndicatorProps = { typists: string[]; sending?: boolean; max?: number; size?: number; showLabel?: boolean; announceAfter?: number; className?: string; }; export function TypingIndicator({ typists, sending = false, max = 2, size = 34, showLabel = true, announceAfter = 700, className = "", }: TypingIndicatorProps) { const reduced = useReducedMotion(); const label = useMemo(() => describe(typists, max), [typists, max]); const active = typists.length > 0; const wave = useMotionValue(0); useEffect(() => { if (!active || reduced) { wave.jump(0); return; } const controls = animate(wave, 3, { duration: WAVE_MS, ease: "linear", repeat: Infinity, repeatType: "loop", }); return () => controls.stop(); }, [active, reduced, wave]); const [announced, setAnnounced] = useState(label); useEffect(() => { const timer = setTimeout(() => setAnnounced(label), announceAfter); return () => clearTimeout(timer); }, [label, announceAfter]); const width = Math.round(size * 2); const dot = Math.round(size * 0.23); const gap = Math.round(size * 0.15); const radius = Math.round(size * 0.47); return (
{active ? ( {[0, 1, 2].map((i) => reduced ? ( ) : ( ), )} ) : null}
{showLabel ? ( {label && !sending ? ( {label} ) : null} ) : null} {announced}
); } ``` --- ## New Items Pill · Notification New content without stealing your scroll. Docs: https://yugo.click/docs/new-items-pill Install: `bun add motion`, then copy the source below into `components/yugo/new-items-pill.tsx` · or `bunx shadcn@latest add https://yugo.click/r/new-items-pill.json`. Guarantees: - Prepending to a scrolled list normally shoves the line you were reading down the screen; the hook records the distance from the reading position to the end of the list and restores it in the same frame the new items commit, and sets overflow-anchor: none so the browser's own anchoring cannot correct it a second time. - The pill is absolutely positioned over the scroller, so neither its arrival nor a count crossing from one digit to three ever reflows a single row underneath it. It arrives from the edge the items arrived from and leaves the same way. - Jumping returns how many had piled up, so the rows you were called back for can be marked once you get there. Being told there are nine new posts and then dropped at the top with no idea which nine is half an answer. - Focus is the brand blue border and the surface lifting, never a ring. A halo on top of a border and a shadow is the third signal nobody asked for. - Scroll offset is read into a ref on a passive listener; React re-renders only when the pinned boolean flips or the buffered count changes, never once per scroll event. - Scrolling back to the edge yourself clears the count without a click, so the pill never sits over content you have already reached. - Screen readers get one settled count 700ms after the last arrival instead of one announcement per item, and the visible text is hidden from them so the button is named once rather than twice. - Under prefers-reduced-motion the pill still appears and still states the count, only crossing in on opacity, and the jump becomes an instant scroll; either way focus lands on the scroll container before the pill unmounts, so it is never dropped to the body. ### Usage ```tsx "use client"; import { useEffect, useState } from "react"; import { NewItemsPill, useNewItems } from "@/components/yugo/new-items-pill"; type Post = { id: string; author: string; body: string }; export function Timeline({ initial }: { initial: Post[] }) { const [posts, setPosts] = useState(initial); const { scrollProps, unread, jump } = useNewItems({ itemCount: posts.length, anchor: "top", }); useEffect(() => { const source = new EventSource("/api/timeline"); source.onmessage = (e) => setPosts((prev) => [JSON.parse(e.data) as Post, ...prev]); return () => source.close(); }, []); return (
{posts.map((p) => (

{p.author}

{p.body}

))}
`${n} new ${n === 1 ? "post" : "posts"}`} />
); } ``` ### Source (`components/yugo/new-items-pill.tsx`) ```tsx "use client"; import { useCallback, useEffect, useLayoutEffect, useRef, useState, } from "react"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const EASE = [0.23, 1, 0.32, 1] as const; const ARRIVE = { type: "spring", stiffness: 540, damping: 34, mass: 0.5 } as const; const INSTANT = { duration: 0 } as const; const useIsoLayoutEffect = typeof window === "undefined" ? useEffect : useLayoutEffect; export type NewItemsAnchor = "top" | "bottom"; export type UseNewItemsOptions = { itemCount: number; anchor?: NewItemsAnchor; threshold?: number; }; export type UseNewItemsResult = { scrollProps: { ref: React.RefObject; tabIndex: number; style: React.CSSProperties; }; unread: number; pinned: boolean; jump: () => number; }; export function useNewItems({ itemCount, anchor = "top", threshold = 24, }: UseNewItemsOptions): UseNewItemsResult { const ref = useRef(null); const pinnedRef = useRef(true); const prevCount = useRef(itemCount); const bottomGap = useRef(0); const [unread, setUnread] = useState(0); const [pinned, setPinned] = useState(true); const reduced = useReducedMotion(); useEffect(() => { const el = ref.current; if (!el) return; const read = () => anchor === "bottom" ? el.scrollHeight - el.scrollTop - el.clientHeight <= threshold : el.scrollTop <= threshold; const onScroll = () => { bottomGap.current = el.scrollHeight - el.scrollTop; const next = read(); if (next === pinnedRef.current) return; pinnedRef.current = next; setPinned(next); if (next) setUnread(0); }; onScroll(); el.addEventListener("scroll", onScroll, { passive: true }); return () => el.removeEventListener("scroll", onScroll); }, [anchor, threshold]); useIsoLayoutEffect(() => { const el = ref.current; const added = itemCount - prevCount.current; prevCount.current = itemCount; if (!el || added <= 0) return; if (pinnedRef.current) { el.scrollTop = anchor === "bottom" ? el.scrollHeight : 0; bottomGap.current = el.scrollHeight - el.scrollTop; return; } if (anchor === "top") { const target = el.scrollHeight - bottomGap.current; if (target > el.scrollTop) el.scrollTop = target; } setUnread((n) => n + added); }, [itemCount, anchor]); const unreadRef = useRef(0); unreadRef.current = unread; const jump = useCallback(() => { const el = ref.current; const caught = unreadRef.current; if (!el) return caught; pinnedRef.current = true; setPinned(true); setUnread(0); el.focus({ preventScroll: true }); el.scrollTo({ top: anchor === "bottom" ? el.scrollHeight : 0, behavior: reduced ? "auto" : "smooth", }); return caught; }, [anchor, reduced]); return { scrollProps: { ref, tabIndex: 0, style: { overflowAnchor: "none" } }, unread, pinned, jump, }; } export type NewItemsPillProps = { count: number; onJump: () => void; anchor?: NewItemsAnchor; label?: (count: number) => string; max?: number; className?: string; }; const defaultLabel = (n: number) => `${n} new ${n === 1 ? "item" : "items"}`; export function NewItemsPill({ count, onJump, anchor = "top", label = defaultLabel, max = 99, className = "", }: NewItemsPillProps) { const reduced = useReducedMotion(); const [announced, setAnnounced] = useState(0); useEffect(() => { if (count === 0) { setAnnounced(0); return; } const t = setTimeout(() => setAnnounced(count), 700); return () => clearTimeout(t); }, [count]); const phrase = (n: number) => (n > max ? `${max}+ new items` : label(n)); const text = phrase(count); const off = anchor === "bottom" ? 10 : -10; return (
{count > 0 && ( )} {announced > 0 ? phrase(announced) : ""}
); } ``` --- ## Modal · Overlay Backdrop, scroll lock, focus trap. Docs: https://yugo.click/docs/modal Install: `bun add motion`, then copy the source below into `components/yugo/modal.tsx` · or `bunx shadcn@latest add https://yugo.click/r/modal.json`. Guarantees: - The scrollbar's width is measured and added back as body padding for as long as the lock is held, so the page behind does not jump sideways when the dialog opens or closes. - The scroll lock is reference counted and the Escape stack is ordered, so a dialog opened from inside another one does not hand scrolling back when only the inner one closes, and Escape reaches the topmost dialog only. - Tab and Shift-Tab wrap at the ends of the panel, a focusin guard pulls stray focus back, and on close focus returns to the element that opened the dialog with preventScroll, so the page never scrolls to a control the user cannot see. - Every sibling of the overlay is marked inert while the dialog is open and restored to its prior value on close, so a screen reader reads the dialog instead of the page underneath it, and the background cannot be reached by pointer or keyboard. - A backdrop press dismisses only when it both starts and ends outside the panel, so a text selection dragged past the edge of the dialog does not throw the dialog away. - The overlay is portalled out of the tree, so a transformed, filtered or overflow-hidden ancestor cannot re-anchor or clip the fixed layer; the panel height is capped and scrolls internally rather than animating toward an unbounded height; under prefers-reduced-motion the same dialog arrives at zero duration rather than being withheld. Behaviour is available on its own through the exported useModal hook. ### Usage ```tsx "use client"; import { useRef, useState } from "react"; import { Modal } from "@/components/yugo/modal"; export function BillingPanel({ cancelPlan }: { cancelPlan: () => void }) { const [confirming, setConfirming] = useState(false); const keepRef = useRef(null); return ( <> setConfirming(false)} initialFocusRef={keepRef} title="Cancel the Team plan?" description="Billing stops at the end of the period. Projects stay read-only after that." footer={ <> } >

Four seats and two production projects are attached to this plan.

); } ``` ### Source (`components/yugo/modal.tsx`) ```tsx "use client"; import { useCallback, useEffect, useId, useLayoutEffect, useMemo, useRef, useState, } from "react"; import { createPortal } from "react-dom"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const EASE = [0.23, 1, 0.32, 1] as const; const LEAVE = [0.4, 0, 1, 1] as const; const SURFACE = { type: "spring", stiffness: 420, damping: 36, mass: 0.9 } as const; const useIsomorphicLayoutEffect = typeof window === "undefined" ? useEffect : useLayoutEffect; const FOCUSABLE = [ "a[href]", "area[href]", "button:not([disabled])", "input:not([disabled]):not([type='hidden'])", "select:not([disabled])", "textarea:not([disabled])", "iframe", "summary", "[contenteditable='true']", "[tabindex]:not([tabindex='-1'])", ].join(","); function focusableWithin(root: HTMLElement): HTMLElement[] { return Array.from(root.querySelectorAll(FOCUSABLE)).filter( (el) => el.tabIndex !== -1 && !el.hasAttribute("inert") && el.getAttribute("aria-hidden") !== "true" && el.getClientRects().length > 0, ); } let locks = 0; let releaseLock: (() => void) | null = null; function lockDocumentScroll() { locks += 1; if (locks > 1) return; const body = document.body; const gap = window.innerWidth - document.documentElement.clientWidth; const overflow = body.style.overflow; const paddingRight = body.style.paddingRight; const base = Number.parseFloat(window.getComputedStyle(body).paddingRight); body.style.overflow = "hidden"; if (gap > 0) { body.style.paddingRight = `${(Number.isFinite(base) ? base : 0) + gap}px`; } releaseLock = () => { body.style.overflow = overflow; body.style.paddingRight = paddingRight; }; } function unlockDocumentScroll() { locks = Math.max(0, locks - 1); if (locks > 0) return; releaseLock?.(); releaseLock = null; } const stack: object[] = []; export type UseModalOptions = { open: boolean; onClose: () => void; closeOnEscape?: boolean; closeOnBackdrop?: boolean; lockScroll?: boolean; initialFocusRef?: React.RefObject; container?: HTMLElement | null; }; export type ModalOverlayProps = { ref: React.RefObject; onPointerDown: (event: React.PointerEvent) => void; onClick: (event: React.MouseEvent) => void; }; export type ModalPanelProps = { ref: React.RefObject; role: "dialog"; "aria-modal": true; "aria-labelledby": string; tabIndex: -1; onKeyDown: (event: React.KeyboardEvent) => void; }; export type UseModalResult = { target: HTMLElement | null; titleId: string; descriptionId: string; overlayProps: ModalOverlayProps; panelProps: ModalPanelProps; close: () => void; }; export function useModal({ open, onClose, closeOnEscape = true, closeOnBackdrop = true, lockScroll = true, initialFocusRef, container, }: UseModalOptions): UseModalResult { const [target, setTarget] = useState(null); const overlayRef = useRef(null); const panelRef = useRef(null); const downedOutside = useRef(false); const baseId = useId(); const titleId = `${baseId}-title`; const descriptionId = `${baseId}-description`; const latest = useRef({ onClose, closeOnEscape, closeOnBackdrop, initialFocusRef }); latest.current = { onClose, closeOnEscape, closeOnBackdrop, initialFocusRef }; const close = useCallback(() => latest.current.onClose(), []); useEffect(() => { setTarget(container === undefined ? document.body : container); }, [container]); useIsomorphicLayoutEffect(() => { if (!open || !lockScroll) return; lockDocumentScroll(); return () => unlockDocumentScroll(); }, [open, lockScroll]); useEffect(() => { if (!open || !target) return; const overlay = overlayRef.current; const parent = overlay?.parentElement; if (!overlay || !parent) return; const changed: Array<[Element, string | null]> = []; for (const child of Array.from(parent.children)) { if (child === overlay) continue; changed.push([child, child.getAttribute("inert")]); child.setAttribute("inert", ""); } return () => { for (const [child, previous] of changed) { if (previous === null) child.removeAttribute("inert"); else child.setAttribute("inert", previous); } }; }, [open, target]); useEffect(() => { if (!open) return; const token = {}; stack.push(token); const onKeyDown = (event: KeyboardEvent) => { if (event.key !== "Escape") return; if (stack[stack.length - 1] !== token) return; if (!latest.current.closeOnEscape) return; event.preventDefault(); event.stopPropagation(); latest.current.onClose(); }; document.addEventListener("keydown", onKeyDown); return () => { document.removeEventListener("keydown", onKeyDown); const index = stack.indexOf(token); if (index > -1) stack.splice(index, 1); }; }, [open]); useEffect(() => { if (!open || !target) return; const onFocusIn = (event: FocusEvent) => { const panel = panelRef.current; const node = event.target as Node | null; if (!panel || !node || panel.contains(node)) return; panel.focus({ preventScroll: true }); }; document.addEventListener("focusin", onFocusIn); return () => document.removeEventListener("focusin", onFocusIn); }, [open, target]); useEffect(() => { if (!open || !target) return; const panel = panelRef.current; if (!panel) return; const previous = document.activeElement instanceof HTMLElement ? document.activeElement : null; const preferred = latest.current.initialFocusRef?.current; (preferred ?? focusableWithin(panel)[0] ?? panel).focus({ preventScroll: true }); return () => { if (previous && previous.isConnected) previous.focus({ preventScroll: true }); }; }, [open, target]); const onKeyDown = useCallback((event: React.KeyboardEvent) => { if (event.key !== "Tab") return; const panel = panelRef.current; if (!panel) return; const items = focusableWithin(panel); if (items.length === 0) { event.preventDefault(); panel.focus({ preventScroll: true }); return; } const first = items[0]; const last = items[items.length - 1]; const active = document.activeElement; if (event.shiftKey && (active === first || active === panel)) { event.preventDefault(); last.focus({ preventScroll: true }); return; } if (!event.shiftKey && active === last) { event.preventDefault(); first.focus({ preventScroll: true }); } }, []); const onPointerDown = useCallback((event: React.PointerEvent) => { const panel = panelRef.current; downedOutside.current = !panel?.contains(event.target as Node); }, []); const onClick = useCallback((event: React.MouseEvent) => { const panel = panelRef.current; if (!latest.current.closeOnBackdrop) return; if (panel?.contains(event.target as Node)) return; if (!downedOutside.current) return; downedOutside.current = false; latest.current.onClose(); }, []); return { target, titleId, descriptionId, overlayProps: { ref: overlayRef, onPointerDown, onClick }, panelProps: { ref: panelRef, role: "dialog", "aria-modal": true, "aria-labelledby": titleId, tabIndex: -1, onKeyDown, }, close, }; } const CLOSE_ICON = ( ); export type ModalProps = { open: boolean; onClose: () => void; title: React.ReactNode; description?: React.ReactNode; children?: React.ReactNode; footer?: React.ReactNode; closeLabel?: string; showClose?: boolean; closeOnEscape?: boolean; closeOnBackdrop?: boolean; lockScroll?: boolean; initialFocusRef?: React.RefObject; container?: HTMLElement | null; maxWidth?: number; maxHeight?: string; className?: string; }; export function Modal({ open, onClose, title, description, children, footer, closeLabel = "Close dialog", showClose = true, closeOnEscape = true, closeOnBackdrop = true, lockScroll = true, initialFocusRef, container, maxWidth = 440, maxHeight = "min(78vh, 620px)", className = "", }: ModalProps) { const reduced = useReducedMotion(); const { target, titleId, descriptionId, overlayProps, panelProps } = useModal({ open, onClose, closeOnEscape, closeOnBackdrop, lockScroll, initialFocusRef, container, }); const variants = useMemo(() => { if (reduced) { return { backdrop: { closed: { opacity: 0 }, open: { opacity: 1, transition: { duration: 0 } }, gone: { opacity: 0, transition: { duration: 0 } }, }, panel: { closed: { opacity: 0 }, open: { opacity: 1, transition: { duration: 0 } }, gone: { opacity: 0, transition: { duration: 0 } }, }, }; } return { backdrop: { closed: { opacity: 0 }, open: { opacity: 1, transition: { duration: 0.2, ease: EASE } }, gone: { opacity: 0, transition: { duration: 0.15, ease: LEAVE } }, }, panel: { closed: { opacity: 0, scale: 0.96, y: 12 }, open: { opacity: 1, scale: 1, y: 0, transition: { ...SURFACE, opacity: { duration: 0.16, ease: EASE } }, }, gone: { opacity: 0, scale: 0.98, y: 6, transition: { duration: 0.15, ease: LEAVE }, }, }, }; }, [reduced]); if (!target) return null; return createPortal( {open ? ( ) : null} , target, ); } ``` --- ## Popover · Overlay Knows its origin, flips on collision. Docs: https://yugo.click/docs/popover Install: `bun add motion`, then copy the source below into `components/yugo/popover.tsx` · or `bunx shadcn@latest add https://yugo.click/r/popover.json`. Guarantees: - Placement is measured, never assumed: the requested side is kept only when the panel actually fits there, and flips to its opposite when the opposite has more room, so a trigger near an edge cannot open a panel that runs off the screen. - The cross axis is clamped inside the boundary while the arrow is re-solved against the trigger's centre, so a panel that had to slide back into view still points at the control that opened it instead of at nothing. - transform-origin is written to the arrow's position on every measurement, so the panel scales out of its trigger rather than out of its own middle, and under prefers-reduced-motion it simply arrives in place, still fully rendered. - Scroll, resize and content changes reposition through one rAF that writes left, top and the arrow offset straight to the DOM nodes; React re-renders only when the resolved side genuinely flips, so tracking a scrolling anchor costs no renders. - Available room caps the content box, which scrolls inside its own overscroll-contained region, so the panel never animates toward an unbounded height and never grows past the boundary it was given. - Escape closes and returns focus to the trigger, moving focus out of the panel closes it, an outside pointer closes it, and the trigger carries aria-haspopup, aria-expanded and aria-controls against a labelled dialog. ### Usage ```tsx import { useRef, useState } from "react"; import { Popover } from "@/components/yugo/popover"; type Member = { id: string; name: string; email: string; role: string }; export function MemberList({ members }: { members: Member[] }) { const list = useRef(null); const [openId, setOpenId] = useState(null); return (
{members.map((member) => (
{member.name} setOpenId(open ? member.id : null)} trigger={member.role} >

{member.name}

{member.email}

))}
); } ``` ### Source (`components/yugo/popover.tsx`) ```tsx "use client"; import { useCallback, useEffect, useId, useLayoutEffect, useRef, useState, } from "react"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const EASE = [0.23, 1, 0.32, 1] as const; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const RADIUS = 11; const MIN_W = 160; const MIN_H = 88; const useIsoLayoutEffect = typeof document === "undefined" ? useEffect : useLayoutEffect; export type PopoverSide = "top" | "right" | "bottom" | "left"; export type PopoverAlign = "start" | "center" | "end"; const FLIP: Record = { top: "bottom", bottom: "top", left: "right", right: "left", }; const ARROW_EDGE: Record = { bottom: "border-t border-l", top: "border-b border-r", right: "border-b border-l", left: "border-t border-r", }; const FROM: Record = { top: { y: 6 }, bottom: { y: -6 }, left: { x: 6 }, right: { x: -6 }, }; function clamp(value: number, min: number, max: number) { return Math.min(Math.max(value, min), Math.max(min, max)); } export type UsePopoverOptions = { open: boolean; side?: PopoverSide; align?: PopoverAlign; offset?: number; padding?: number; arrowSize?: number; boundary?: React.RefObject; }; export type UsePopoverResult = { anchorRef: React.RefObject; floatingRef: React.RefObject; panelRef: React.RefObject; contentRef: React.RefObject; arrowRef: React.RefObject; side: PopoverSide; update: () => void; }; export function usePopover({ open, side = "bottom", align = "center", offset = 10, padding = 8, arrowSize = 9, boundary, }: UsePopoverOptions): UsePopoverResult { const anchorRef = useRef(null); const floatingRef = useRef(null); const panelRef = useRef(null); const contentRef = useRef(null); const arrowRef = useRef(null); const [resolved, setResolved] = useState(side); const update = useCallback(() => { const anchor = anchorRef.current; const wrap = floatingRef.current; const panel = panelRef.current; if (!anchor || !wrap || !panel) return; const content = contentRef.current; panel.style.maxWidth = ""; if (content) content.style.maxHeight = ""; const a = anchor.getBoundingClientRect(); const b = boundary?.current?.getBoundingClientRect() ?? null; const vw = document.documentElement.clientWidth; const vh = document.documentElement.clientHeight; const left = b ? Math.max(padding, b.left + padding) : padding; const top = b ? Math.max(padding, b.top + padding) : padding; const right = b ? Math.min(vw - padding, b.right - padding) : vw - padding; const bottom = b ? Math.min(vh - padding, b.bottom - padding) : vh - padding; panel.style.maxWidth = `${Math.max(MIN_W, right - left)}px`; const room: Record = { top: a.top - top - offset, bottom: bottom - a.bottom - offset, left: a.left - left - offset, right: right - a.right - offset, }; let next = side; const wanted = next === "top" || next === "bottom" ? panel.offsetHeight : panel.offsetWidth; if (room[next] < wanted && room[FLIP[next]] > room[next]) next = FLIP[next]; const horizontal = next === "top" || next === "bottom"; if (!horizontal) { panel.style.maxWidth = `${Math.max(MIN_W, Math.min(right - left, room[next]))}px`; } if (content) { const chrome = panel.offsetHeight - content.offsetHeight; const allowed = horizontal ? room[next] : bottom - top; content.style.maxHeight = `${Math.max(MIN_H, allowed - chrome)}px`; } const w = panel.offsetWidth; const h = panel.offsetHeight; let x: number; let y: number; if (horizontal) { y = next === "top" ? a.top - offset - h : a.bottom + offset; x = align === "start" ? a.left : align === "end" ? a.right - w : a.left + (a.width - w) / 2; } else { x = next === "left" ? a.left - offset - w : a.right + offset; y = align === "start" ? a.top : align === "end" ? a.bottom - h : a.top + (a.height - h) / 2; } x = clamp(x, left, right - w); y = clamp(y, top, bottom - h); const base = wrap.getBoundingClientRect(); const originX = base.left - (parseFloat(wrap.style.left) || 0); const originY = base.top - (parseFloat(wrap.style.top) || 0); wrap.style.left = `${Math.round(x - originX)}px`; wrap.style.top = `${Math.round(y - originY)}px`; const half = arrowSize / 2; const point = horizontal ? clamp(a.left + a.width / 2 - x, RADIUS + half, w - RADIUS - half) : clamp(a.top + a.height / 2 - y, RADIUS + half, h - RADIUS - half); panel.style.transformOrigin = horizontal ? `${Math.round(point)}px ${next === "top" ? h : 0}px` : `${next === "left" ? w : 0}px ${Math.round(point)}px`; const arrow = arrowRef.current; if (arrow) { if (horizontal) { arrow.style.left = `${Math.round(point - half)}px`; arrow.style.top = `${Math.round(next === "top" ? h - half : -half)}px`; } else { arrow.style.top = `${Math.round(point - half)}px`; arrow.style.left = `${Math.round(next === "left" ? w - half : -half)}px`; } } setResolved((prev) => (prev === next ? prev : next)); }, [side, align, offset, padding, arrowSize, boundary]); useIsoLayoutEffect(() => { if (!open) return; update(); }, [open, update]); useEffect(() => { if (!open) return; let frame = 0; const schedule = () => { if (frame) return; frame = requestAnimationFrame(() => { frame = 0; update(); }); }; const observer = new ResizeObserver(schedule); if (anchorRef.current) observer.observe(anchorRef.current); if (contentRef.current) observer.observe(contentRef.current); window.addEventListener("scroll", schedule, true); window.addEventListener("resize", schedule); return () => { cancelAnimationFrame(frame); observer.disconnect(); window.removeEventListener("scroll", schedule, true); window.removeEventListener("resize", schedule); }; }, [open, update]); return { anchorRef, floatingRef, panelRef, contentRef, arrowRef, side: resolved, update }; } export type PopoverProps = { trigger: React.ReactNode; children: React.ReactNode; label: string; open?: boolean; defaultOpen?: boolean; onOpenChange?: (open: boolean) => void; side?: PopoverSide; align?: PopoverAlign; offset?: number; padding?: number; arrowSize?: number; boundary?: React.RefObject; triggerClassName?: string; className?: string; }; export function Popover({ trigger, children, label, open: controlled, defaultOpen = false, onOpenChange, side = "bottom", align = "center", offset = 10, padding = 8, arrowSize = 9, boundary, triggerClassName = "", className = "", }: PopoverProps) { const [uncontrolled, setUncontrolled] = useState(defaultOpen); const open = controlled ?? uncontrolled; const id = useId(); const reduced = useReducedMotion(); const notify = useRef(onOpenChange); notify.current = onOpenChange; const { anchorRef, floatingRef, panelRef, contentRef, arrowRef, side: at } = usePopover({ open, side, align, offset, padding, arrowSize, boundary, }); const setOpen = useCallback( (next: boolean) => { if (controlled === undefined) setUncontrolled(next); notify.current?.(next); }, [controlled], ); useEffect(() => { if (!open) return; panelRef.current?.focus({ preventScroll: true }); }, [open, panelRef]); useEffect(() => { if (!open) return; const onPointerDown = (event: PointerEvent) => { const target = event.target as Node | null; if (!target) return; if (panelRef.current?.contains(target) || anchorRef.current?.contains(target)) return; setOpen(false); }; const onKeyDown = (event: KeyboardEvent) => { if (event.key !== "Escape") return; event.stopPropagation(); anchorRef.current?.focus({ preventScroll: true }); setOpen(false); }; document.addEventListener("pointerdown", onPointerDown, true); document.addEventListener("keydown", onKeyDown, true); return () => { document.removeEventListener("pointerdown", onPointerDown, true); document.removeEventListener("keydown", onKeyDown, true); }; }, [open, setOpen, anchorRef, panelRef]); return ( <> {open ? (
{ const next = event.relatedTarget as Node | null; if (!next) return; if (panelRef.current?.contains(next) || anchorRef.current?.contains(next)) return; setOpen(false); }} >
{children}
) : null}
); } ``` --- ## Tooltip Group · Overlay Delayed once, instant after that. Docs: https://yugo.click/docs/tooltip-group Install: `bun add motion`, then copy the source below into `components/yugo/tooltip-group.tsx` · or `bunx shadcn@latest add https://yugo.click/r/tooltip-group.json`. Guarantees: - The delay is charged once per visit, not once per trigger: after the first tooltip opens, every sibling in the group opens on contact until the pointer has been away for skipDelay, so a toolbar sweep stops feeling like five separate waits. - Two tooltips can never be on screen at once; the group holds a single active id, so an outgoing close timer and an incoming open cannot overlap into a double reading. - The tooltip is absolutely positioned against its trigger and mounts outside the flow, so opening one moves nothing: the toolbar keeps its width and the row below keeps its baseline. - Crossing the gap between two triggers costs nothing: closeDelay holds the old tooltip while the next pointerenter cancels the close, which is what stops the flicker on a 2px seam. - Focus opens the tooltip only when the browser reports :focus-visible, so clicking a button does not leave a tooltip parked over the thing you just clicked, and Escape dismisses it and blocks that trigger until the pointer actually leaves. - aria-describedby is attached only while the tooltip is mounted, so a screen reader reads the label once on focus rather than on every pointer pass, and reduced motion keeps the tooltip and drops only the blur and the travel. ### Usage ```tsx "use client"; import { Tooltip, TooltipGroup } from "@/components/yugo/tooltip-group"; export function EditorToolbar({ onFormat, }: { onFormat: (mark: "bold" | "italic" | "link") => void; }) { return ( ); } ``` ### Source (`components/yugo/tooltip-group.tsx`) ```tsx "use client"; import { cloneElement, createContext, useContext, useEffect, useId, useRef, useSyncExternalStore, } from "react"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const LEAVE = [0.4, 0, 1, 1] as const; const RISE = { type: "spring", stiffness: 560, damping: 34, mass: 0.6 } as const; const WARM = { type: "spring", stiffness: 900, damping: 48, mass: 0.5 } as const; const GLIDE = { type: "spring", stiffness: 520, damping: 40, mass: 0.75 } as const; const SWAP = { type: "spring", stiffness: 700, damping: 44, mass: 0.5 } as const; let groups = 0; const stop = (t: Timer): Timer => { if (t !== null) clearTimeout(t); return null; }; export type TooltipTiming = { openDelay: number; closeDelay: number; skipDelay: number; }; type Timer = ReturnType | null; type TooltipStore = { seat: string; subscribe: (fn: () => void) => () => void; getActive: () => string | null; getWarm: () => boolean; getSkipped: () => boolean; getTravel: () => number; open: (id: string, immediate: boolean, x?: number) => void; close: (id: string, immediate: boolean) => void; dismiss: (id: string) => void; unblock: (id: string) => void; reset: () => void; dispose: () => void; }; function createTooltipStore(getTiming: () => TooltipTiming): TooltipStore { const listeners = new Set<() => void>(); let active: string | null = null; let pending: string | null = null; let blocked: string | null = null; let warm = false; let skipped = false; let lastX: number | null = null; let travel = 0; let openTimer: Timer = null; let closeTimer: Timer = null; let coolTimer: Timer = null; const notify = () => { for (const fn of listeners) fn(); }; const setActive = (next: string | null) => { if (active === next) return; if (next !== null) { skipped = warm; warm = true; } active = next; notify(); }; const cool = () => { coolTimer = stop(coolTimer); const { skipDelay } = getTiming(); if (skipDelay <= 0) { if (warm) { warm = false; notify(); } return; } coolTimer = setTimeout(() => { coolTimer = null; warm = false; notify(); }, skipDelay); }; groups += 1; const seat = `tooltip-seat-${groups}`; return { seat, subscribe(fn) { listeners.add(fn); return () => { listeners.delete(fn); }; }, getActive: () => active, getWarm: () => warm, getSkipped: () => skipped, getTravel: () => travel, open(id, immediate, x) { if (blocked === id) return; closeTimer = stop(closeTimer); coolTimer = stop(coolTimer); if (active === id) { openTimer = stop(openTimer); pending = null; return; } const arrive = () => { travel = lastX !== null && x !== undefined ? Math.sign(x - lastX) : 0; lastX = x ?? null; setActive(id); }; if (immediate || warm) { openTimer = stop(openTimer); pending = null; arrive(); return; } openTimer = stop(openTimer); pending = id; openTimer = setTimeout(() => { openTimer = null; pending = null; arrive(); }, getTiming().openDelay); }, close(id, immediate) { if (pending === id) { openTimer = stop(openTimer); pending = null; } if (active !== id) return; closeTimer = stop(closeTimer); const finish = () => { closeTimer = null; setActive(null); cool(); }; if (immediate || getTiming().closeDelay <= 0) { finish(); return; } closeTimer = setTimeout(finish, getTiming().closeDelay); }, dismiss(id) { blocked = id; openTimer = stop(openTimer); closeTimer = stop(closeTimer); coolTimer = stop(coolTimer); pending = null; const wasWarm = warm; warm = false; if (active === id) setActive(null); else if (wasWarm) notify(); }, unblock(id) { if (blocked === id) blocked = null; }, reset() { openTimer = stop(openTimer); closeTimer = stop(closeTimer); coolTimer = stop(coolTimer); pending = null; blocked = null; lastX = null; travel = 0; const wasWarm = warm; warm = false; if (active !== null) setActive(null); else if (wasWarm) notify(); }, dispose() { openTimer = stop(openTimer); closeTimer = stop(closeTimer); coolTimer = stop(coolTimer); listeners.clear(); }, }; } const TooltipGroupContext = createContext(null); function useDismissOnBlur(store: TooltipStore, enabled: boolean) { useEffect(() => { if (!enabled) return; const bail = () => store.reset(); const onVisibility = () => { if (document.hidden) store.reset(); }; window.addEventListener("blur", bail); document.addEventListener("visibilitychange", onVisibility); return () => { window.removeEventListener("blur", bail); document.removeEventListener("visibilitychange", onVisibility); }; }, [store, enabled]); } export type TooltipGroupProps = { children: React.ReactNode; openDelay?: number; closeDelay?: number; skipDelay?: number; onWarmChange?: (warm: boolean) => void; className?: string; }; export function TooltipGroup({ children, openDelay = 200, closeDelay = 120, skipDelay = 400, onWarmChange, className = "", }: TooltipGroupProps) { const timing = useRef({ openDelay, closeDelay, skipDelay }); timing.current = { openDelay, closeDelay, skipDelay }; const held = useRef(null); if (held.current === null) { held.current = createTooltipStore(() => timing.current); } const store = held.current; const warm = useSyncExternalStore( store.subscribe, store.getWarm, () => false, ); const report = useRef(onWarmChange); report.current = onWarmChange; useEffect(() => { report.current?.(warm); }, [warm]); useEffect(() => () => store.dispose(), [store]); useDismissOnBlur(store, true); return ( {className ?
{children}
: children}
); } export type UseTooltipOptions = { disabled?: boolean; openDelay?: number; closeDelay?: number; skipDelay?: number; }; export type TooltipTriggerProps = { onPointerEnter: (event: React.PointerEvent) => void; onPointerLeave: (event: React.PointerEvent) => void; onPointerDown: (event: React.PointerEvent) => void; onPointerCancel: (event: React.PointerEvent) => void; onFocus: (event: React.FocusEvent) => void; onBlur: (event: React.FocusEvent) => void; onKeyDown: (event: React.KeyboardEvent) => void; }; export type UseTooltipReturn = { open: boolean; warm: boolean; skipped: boolean; travel: number; tooltipId: string; seat: string; triggerProps: TooltipTriggerProps; }; function isKeyboardFocus(el: HTMLElement) { try { return el.matches(":focus-visible"); } catch { return true; } } export function useTooltip({ disabled = false, openDelay = 200, closeDelay = 120, skipDelay = 400, }: UseTooltipOptions = {}): UseTooltipReturn { const tooltipId = `tt-${useId()}`; const group = useContext(TooltipGroupContext); const timing = useRef({ openDelay, closeDelay, skipDelay }); timing.current = { openDelay, closeDelay, skipDelay }; const solo = useRef(null); if (group === null && solo.current === null) { solo.current = createTooltipStore(() => timing.current); } const store = group ?? (solo.current as TooltipStore); useEffect(() => { const own = solo.current; return () => { store.close(tooltipId, true); own?.dispose(); }; }, [store, tooltipId]); useDismissOnBlur(store, group === null); const open = useSyncExternalStore( store.subscribe, () => store.getActive() === tooltipId, () => false, ); const warm = useSyncExternalStore( store.subscribe, store.getWarm, () => false, ); const skipped = useSyncExternalStore( store.subscribe, store.getSkipped, () => false, ); const travel = useSyncExternalStore( store.subscribe, store.getTravel, () => 0, ); useEffect(() => { if (!disabled) return; store.close(tooltipId, true); }, [disabled, store, tooltipId]); const triggerProps: TooltipTriggerProps = { onPointerEnter: (event) => { if (!disabled) store.open(tooltipId, false, event.clientX); }, onPointerLeave: () => { store.unblock(tooltipId); store.close(tooltipId, false); }, onPointerDown: () => store.dismiss(tooltipId), onPointerCancel: () => { store.unblock(tooltipId); store.close(tooltipId, true); }, onFocus: (event) => { if (disabled) return; if (!isKeyboardFocus(event.currentTarget)) return; store.open(tooltipId, true); }, onBlur: () => { store.unblock(tooltipId); store.close(tooltipId, true); }, onKeyDown: (event) => { if (event.key === "Escape") store.dismiss(tooltipId); }, }; return { open, warm, skipped, travel, tooltipId, seat: store.seat, triggerProps }; } type TriggerChild = React.ReactElement< React.HTMLAttributes & { "aria-describedby"?: string } >; export type TooltipProps = UseTooltipOptions & { label: React.ReactNode; children: TriggerChild; side?: "top" | "bottom"; className?: string; contentClassName?: string; }; function chain( theirs: ((event: E) => void) | undefined, ours: (event: E) => void, ) { return (event: E) => { theirs?.(event); ours(event); }; } export function Tooltip({ label, children, side = "top", disabled = false, openDelay, closeDelay, skipDelay, className = "", contentClassName = "", }: TooltipProps) { const { open, skipped, travel, tooltipId, seat, triggerProps } = useTooltip({ disabled, openDelay, closeDelay, skipDelay, }); const reduced = useReducedMotion(); const described = [children.props["aria-describedby"], open ? tooltipId : null] .filter(Boolean) .join(" "); const trigger = cloneElement(children, { "aria-describedby": described.length > 0 ? described : undefined, onPointerEnter: chain( children.props.onPointerEnter, triggerProps.onPointerEnter, ), onPointerLeave: chain( children.props.onPointerLeave, triggerProps.onPointerLeave, ), onPointerDown: chain( children.props.onPointerDown, triggerProps.onPointerDown, ), onPointerCancel: chain( children.props.onPointerCancel, triggerProps.onPointerCancel, ), onFocus: chain(children.props.onFocus, triggerProps.onFocus), onBlur: chain(children.props.onBlur, triggerProps.onBlur), onKeyDown: chain(children.props.onKeyDown, triggerProps.onKeyDown), }); const lift = side === "top" ? 7 : -7; return ( {trigger} {open && ( {label} )} ); } ``` --- ## Command Palette · Overlay Results reorder as you type. Docs: https://yugo.click/docs/command-palette Install: `bun add motion`, then copy the source below into `components/yugo/command-palette.tsx` · or `bunx shadcn@latest add https://yugo.click/r/command-palette.json`. Guarantees: - Selection is anchored to a command id, not to a row index, so a keystroke that reranks the list cannot slide a different command under the highlight between the moment you press Enter and the moment it fires. - The list box reserves its height from the item count at mount and scrolls inside, so filtering eight commands down to one never resizes the panel or moves the input under the cursor. - Rows respond to onPointerMove and ignore repeated coordinates, so a reordering list sliding beneath a stationary mouse cannot steal the highlight from the keyboard. - Ranking is a deterministic subsequence score with a stable index tiebreak: equal scores keep their authored order, so results never shuffle for reasons the typist cannot see. - Rows move with layout="position" and their own background opacity rather than a shared highlight that flies across the list, and no layout property is animated. - The result count is written to a polite live region through a ref after a 400ms pause, so a screen reader hears one total instead of one per keystroke, and reduced motion drops every spring while keeping the selection visible. ### Usage ```tsx "use client"; import { useRouter } from "next/navigation"; import { CommandPalette, type CommandItem, } from "@/components/yugo/command-palette"; const commands: CommandItem[] = [ { id: "new", label: "New document", hint: "Workspace", shortcut: ["⌘", "N"] }, { id: "dup", label: "Duplicate document", keywords: "copy clone" }, { id: "export", label: "Export as PDF", keywords: "download print" }, { id: "history", label: "Version history", keywords: "revisions restore" }, { id: "settings", label: "Open settings", shortcut: ["⌘", ","] }, ]; export function Launcher({ onClose }: { onClose: () => void }) { const router = useRouter(); return ( { router.push(`/actions/${item.id}`); onClose(); }} onDismiss={onClose} /> ); } ``` ### Source (`components/yugo/command-palette.tsx`) ```tsx "use client"; import { useEffect, useId, useMemo, useRef, useState } from "react"; import { createPortal } from "react-dom"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const CELL = { type: "spring", stiffness: 520, damping: 34, mass: 0.45 } as const; const CROSSFADE = { type: "spring", stiffness: 260, damping: 34, mass: 0.8 } as const; const BOUNDARY = /[\s\-_/.:]/; const ROW = 36; const GAP = 2; const PAD = 5; export type CommandItem = { id: string; label: string; hint?: string; keywords?: string; shortcut?: string[]; }; export type UseCommandPaletteOptions = { items: CommandItem[]; onSelect: (item: CommandItem) => void; onDismiss?: () => void; }; function scoreOne(text: string, query: string): number { const t = text.toLowerCase(); let cursor = 0; let total = 0; let streak = 0; for (let i = 0; i < query.length; i++) { const at = t.indexOf(query[i], cursor); if (at < 0) return -1; streak = at === cursor && i > 0 ? streak + 1 : 0; total += 2 + streak * 4; if (at === 0) total += 12; else if (BOUNDARY.test(t[at - 1])) total += 8; cursor = at + 1; } return total; } function rank(items: CommandItem[], query: string): CommandItem[] { const q = query.trim().toLowerCase(); if (!q) return items; const scored: { item: CommandItem; score: number; order: number }[] = []; for (let i = 0; i < items.length; i++) { const item = items[i]; const direct = scoreOne(item.label, q); const aliased = item.keywords ? scoreOne(item.keywords, q) - 3 : -1; const best = Math.max(direct, item.keywords ? aliased : -1); if (best < 0) continue; scored.push({ item, score: best - item.label.length * 0.05, order: i }); } scored.sort((a, b) => b.score - a.score || a.order - b.order); return scored.map((s) => s.item); } export function useCommandPalette({ items, onSelect, onDismiss, }: UseCommandPaletteOptions) { const [query, setQuery] = useState(""); const [pinned, setPinned] = useState(null); const listRef = useRef(null); const pointer = useRef({ x: -1, y: -1 }); const select = useRef(onSelect); select.current = onSelect; const dismiss = useRef(onDismiss); dismiss.current = onDismiss; const results = useMemo(() => rank(items, query), [items, query]); const activeId = results.some((r) => r.id === pinned) ? pinned : (results[0]?.id ?? null); const activeIndex = results.findIndex((r) => r.id === activeId); useEffect(() => { if (listRef.current) listRef.current.scrollTop = 0; }, [query]); const reveal = (index: number) => { const list = listRef.current; const row = list?.children[index]; if (!list || !(row instanceof HTMLElement)) return; const top = row.offsetTop - PAD; const bottom = row.offsetTop + row.offsetHeight + PAD; if (top < list.scrollTop) list.scrollTop = top; else if (bottom > list.scrollTop + list.clientHeight) { list.scrollTop = bottom - list.clientHeight; } }; const jump = (index: number) => { if (results.length === 0) return; const next = Math.max(0, Math.min(results.length - 1, index)); setPinned(results[next].id); reveal(next); }; const move = (delta: number) => { if (results.length === 0) return; const from = activeIndex < 0 ? 0 : activeIndex; jump((from + delta + results.length) % results.length); }; const run = (item?: CommandItem) => { const target = item ?? results.find((r) => r.id === activeId); if (target) select.current(target); }; const pointerActivate = (id: string, event: React.PointerEvent) => { const { x, y } = pointer.current; if (event.clientX === x && event.clientY === y) return; pointer.current = { x: event.clientX, y: event.clientY }; if (id !== activeId) setPinned(id); }; const onKeyDown = (event: React.KeyboardEvent) => { if (event.key === "ArrowDown") { event.preventDefault(); move(1); } else if (event.key === "ArrowUp") { event.preventDefault(); move(-1); } else if (event.key === "Home") { event.preventDefault(); jump(0); } else if (event.key === "End") { event.preventDefault(); jump(results.length - 1); } else if (event.key === "Enter") { event.preventDefault(); run(); } else if (event.key === "Escape") { event.preventDefault(); dismiss.current?.(); } }; return { query, setQuery, results, activeId, activeIndex, listRef, onKeyDown, pointerActivate, jump, move, run, }; } export type CommandPaletteProps = { items: CommandItem[]; onSelect: (item: CommandItem) => void; onDismiss?: () => void; open?: boolean; placeholder?: string; emptyLabel?: string; label?: string; maxRows?: number; autoFocus?: boolean; className?: string; }; export function CommandPalette({ items, onSelect, onDismiss, open, placeholder = "Search commands", emptyLabel = "No command matches", label = "Command palette", maxRows = 6, autoFocus = false, className = "", }: CommandPaletteProps) { const uid = useId(); const reduced = useReducedMotion(); const inputRef = useRef(null); const liveRef = useRef(null); const { query, setQuery, results, activeId, listRef, onKeyDown, pointerActivate, run, } = useCommandPalette({ items, onSelect, onDismiss }); const rows = Math.max(1, Math.min(maxRows, items.length)); const height = PAD * 2 + rows * ROW + (rows - 1) * GAP; const count = results.length; useEffect(() => { if (autoFocus) inputRef.current?.focus({ preventScroll: true }); }, [autoFocus]); useEffect(() => { if (open) setQuery(""); }, [open, setQuery]); useEffect(() => { const id = setTimeout(() => { if (!liveRef.current) return; liveRef.current.textContent = count === 0 ? emptyLabel : `${count} ${count === 1 ? "command" : "commands"} available`; }, 400); return () => clearTimeout(id); }, [count, emptyLabel]); const spring = reduced ? { duration: 0 } : CELL; const overlaid = open !== undefined; const surface = (
setQuery(e.target.value)} onKeyDown={onKeyDown} className="h-full min-w-0 flex-1 bg-transparent text-[13.5px] text-stone-700 outline-none placeholder:text-stone-400 dark:text-stone-200 dark:placeholder:text-stone-500" /> {count}
    e.preventDefault()} className="absolute inset-0 flex flex-col gap-[2px] overflow-y-auto overscroll-contain p-[5px] [scrollbar-gutter:stable]" > {results.map((item) => { const active = item.id === activeId; return ( /* eslint-disable-next-line jsx-a11y/interactive-supports-focus */ pointerActivate(item.id, e)} onClick={() => run(item)} className="relative flex h-9 shrink-0 cursor-default items-center rounded-[9px] px-2.5" > {item.label} {item.hint ? ( {item.hint} ) : null} {item.shortcut ? ( {item.shortcut.map((key) => ( {key} ))} ) : null} ); })}
{count === 0 ? ( {emptyLabel} ) : null}
); if (!overlaid) return surface; return {surface}; } const LAYER_EASE = [0.23, 1, 0.32, 1] as const; const LAYER_OUT = [0.4, 0, 1, 1] as const; const PANEL = { type: "spring", stiffness: 420, damping: 36, mass: 0.9 } as const; function PaletteLayer({ open, onDismiss, reduced, children, }: { open: boolean; onDismiss?: () => void; reduced: boolean; children: React.ReactNode; }) { const [host, setHost] = useState(null); const leave = useRef(onDismiss); leave.current = onDismiss; useEffect(() => setHost(document.body), []); useEffect(() => { if (!open) return; const onKeyDown = (event: KeyboardEvent) => { if (event.key !== "Escape") return; event.preventDefault(); event.stopPropagation(); leave.current?.(); }; document.addEventListener("keydown", onKeyDown, true); return () => document.removeEventListener("keydown", onKeyDown, true); }, [open]); useEffect(() => { if (!open) return; const root = document.documentElement; const overflow = root.style.overflow; const padding = root.style.paddingRight; const gutter = window.innerWidth - root.clientWidth; root.style.overflow = "hidden"; if (gutter > 0) root.style.paddingRight = `${gutter}px`; return () => { root.style.overflow = overflow; root.style.paddingRight = padding; }; }, [open]); if (!host) return null; return createPortal( {open ? ( { if (event.target !== event.currentTarget) return; leave.current?.(); }} > {children} ) : null} , host, ); } ``` --- ## Drawer · Overlay Side panel that keeps its place. Docs: https://yugo.click/docs/drawer Install: `bun add motion`, then copy the source below into `components/yugo/drawer.tsx` · or `bunx shadcn@latest add https://yugo.click/r/drawer.json`. Guarantees: - Closing translates the panel, it does not unmount it, so the scroll offset inside and the state of every control it holds are still there on reopen; a drawer that unmounts hands back a list scrolled to the top and a form wiped clean. - Focus is captured when the panel opens and returned to the exact element that opened it, so closing never drops the caret on the body and restart tabbing from the head of the document. - While open, Tab wraps inside the panel and the rest of the document is marked inert, so nothing behind the scrim can be tabbed into or read out of order. - Locking the page scroll pads the document by the scrollbar width it just removed, so the content behind the drawer does not jump sideways as the panel arrives. - The dismiss drag reports its position in six discrete steps rather than a float, and releasing resumes the spring from wherever the panel currently sits, so an interrupted dismiss settles instead of snapping. - Under prefers-reduced-motion the panel is placed at its final position without the travel, still visible, still focused, never left half open. ### Usage ```tsx "use client"; import { useState } from "react"; import { Drawer } from "@/components/yugo/drawer"; export function ResultsToolbar({ total }: { total: number }) { const [open, setOpen] = useState(false); const [sort, setSort] = useState("relevance"); return ( <> setOpen(false)}> Show results } > ); } ``` ### Source (`components/yugo/drawer.tsx`) ```tsx "use client"; import { useCallback, useEffect, useId, useRef, useState } from "react"; import { createPortal } from "react-dom"; import { animate, motion, useDragControls, useMotionValue, useReducedMotion, useTransform, } from "motion/react"; const DISCLOSE = { type: "spring", stiffness: 150, damping: 27, mass: 1, } as const; const FOCUSABLE = 'a[href],button:not([disabled]),input:not([disabled]),select:not([disabled]),textarea:not([disabled]),[tabindex]:not([tabindex="-1"])'; type Inertable = HTMLElement & { inert?: boolean }; type DragInfo = { offset: { x: number; y: number }; velocity: { x: number; y: number }; }; export type DrawerSide = "left" | "right"; export type UseDrawerOptions = { open?: boolean; defaultOpen?: boolean; onOpenChange?: (open: boolean) => void; side?: DrawerSide; width?: number; dismissRatio?: number; modal?: boolean; }; export function useDrawer({ open: controlled, defaultOpen = false, onOpenChange, side = "right", width = 320, dismissRatio = 0.38, modal = true, }: UseDrawerOptions = {}) { const [uncontrolled, setUncontrolled] = useState(defaultOpen); const [dragging, setDragging] = useState(false); const open = controlled ?? uncontrolled; const sign = side === "right" ? 1 : -1; const away = sign * (width + 24); const x = useMotionValue(open ? 0 : away); const veil = useTransform(x, (v) => 1 - Math.min(1, Math.abs(v) / width)); const rootRef = useRef(null); const panelRef = useRef(null); const returnTo = useRef(null); const anim = useRef<{ stop: () => void } | null>(null); const live = useRef(open); live.current = open; const changed = useRef(onOpenChange); changed.current = onOpenChange; const reduced = useReducedMotion(); const controls = useDragControls(); const setOpen = useCallback( (next: boolean) => { if (controlled === undefined) setUncontrolled(next); changed.current?.(next); }, [controlled], ); const close = useCallback(() => setOpen(false), [setOpen]); const glide = useCallback( (to: number) => { anim.current?.stop(); anim.current = animate(x, to, reduced ? { duration: 0 } : DISCLOSE); }, [x, reduced], ); useEffect(() => { glide(open ? 0 : away); return () => anim.current?.stop(); }, [open, away, glide]); useEffect(() => { const panel = panelRef.current as Inertable | null; if (!panel) return; panel.inert = !open; return () => { panel.inert = false; }; }, [open]); useEffect(() => { if (open) { const active = document.activeElement; returnTo.current = active instanceof HTMLElement ? active : null; const panel = panelRef.current; if (!panel) return; const first = panel.querySelector(FOCUSABLE); (first ?? panel).focus({ preventScroll: true }); return; } const target = returnTo.current; returnTo.current = null; if (target && target.isConnected) target.focus({ preventScroll: true }); }, [open]); useEffect(() => { if (!modal || !open) return; const root = document.documentElement; const overflow = root.style.overflow; const padding = root.style.paddingRight; const gutter = window.innerWidth - root.clientWidth; root.style.overflow = "hidden"; if (gutter > 0) root.style.paddingRight = `${gutter}px`; return () => { root.style.overflow = overflow; root.style.paddingRight = padding; }; }, [modal, open]); useEffect(() => { const shell = rootRef.current; if (!modal || !open || !shell) return; const muted: Inertable[] = []; for (const node of Array.from(document.body.children)) { if (!(node instanceof HTMLElement) || node.contains(shell)) continue; const el = node as Inertable; if (el.inert) continue; el.inert = true; muted.push(el); } return () => { for (const el of muted) el.inert = false; }; }, [modal, open]); const onKeyDown = useCallback( (event: React.KeyboardEvent) => { const panel = panelRef.current; if (!panel) return; if (event.key === "Escape") { event.stopPropagation(); close(); return; } if (event.key !== "Tab") return; const nodes = Array.from(panel.querySelectorAll(FOCUSABLE)); if (nodes.length === 0) { event.preventDefault(); panel.focus({ preventScroll: true }); return; } const first = nodes[0]; const last = nodes[nodes.length - 1]; const active = document.activeElement; if (event.shiftKey && (active === first || active === panel)) { event.preventDefault(); last.focus(); } else if (!event.shiftKey && active === last) { event.preventDefault(); first.focus(); } }, [close], ); const startDrag = useCallback( (event: React.PointerEvent) => { if (!live.current) return; controls.start(event); }, [controls], ); const onDragStart = useCallback(() => setDragging(true), []); const onDragEnd = useCallback( (_event: MouseEvent | TouchEvent | PointerEvent, info: DragInfo) => { setDragging(false); const travel = sign * info.offset.x; const speed = sign * info.velocity.x; if (travel > width * dismissRatio || speed > 520) { close(); return; } glide(0); }, [sign, width, dismissRatio, glide, close], ); const panelProps = { tabIndex: -1, role: "dialog" as const, "aria-modal": modal, onKeyDown, drag: "x" as const, dragControls: controls, dragListener: false, dragMomentum: false, dragConstraints: { left: 0, right: 0 }, dragElastic: side === "right" ? { top: 0, bottom: 0, left: 0, right: 1 } : { top: 0, bottom: 0, left: 1, right: 0 }, onDragStart, onDragEnd, }; return { open, side, width, dragging, x, veil, setOpen, close, rootRef, panelRef, panelProps, gripProps: { onPointerDown: startDrag }, }; } export type UseDrawerResult = ReturnType; const CLOSE_ICON = ( ); export type DrawerProps = { open: boolean; onOpenChange: (open: boolean) => void; title: string; children: React.ReactNode; description?: string; footer?: React.ReactNode; side?: DrawerSide; width?: number; container?: "viewport" | "parent"; closeLabel?: string; dismissOnScrimClick?: boolean; className?: string; }; export function Drawer({ open, onOpenChange, title, children, description, footer, side = "right", width = 320, container = "viewport", closeLabel = "Close panel", dismissOnScrimClick = true, className = "", }: DrawerProps) { const titleId = useId(); const hintId = useId(); const drawer = useDrawer({ open, onOpenChange, side, width, modal: container === "viewport", }); const edge = side === "right" ? "right-0 rounded-l-[14px] border-l" : "left-0 rounded-r-[14px] border-r"; const [host, setHost] = useState(null); useEffect(() => { setHost(container === "viewport" ? document.body : null); }, [container]); const tree = (

{title}

{description ? (

{description}

) : null}
{children}
{footer ? (
{footer}
) : null} Press Escape to close this panel, or drag its handle toward the edge.
); if (container !== "viewport") return tree; return host ? createPortal(tree, host) : null; } ``` --- ## Context Menu · Overlay Opens from the pointer, not the corner. Docs: https://yugo.click/docs/context-menu Install: `bun add motion`, then copy the source below into `components/yugo/context-menu.tsx` · or `bunx shadcn@latest add https://yugo.click/r/context-menu.json`. Guarantees: - The menu opens at the pointer and grows out of it: transformOrigin is the exact pixel offset of the click inside the panel, so it never reads as flying in from a corner nobody clicked. - Near an edge it flips to the other side of the pointer and is then clamped to an 8px margin, so no item is ever pushed under the scrollbar or off the viewport. - Panel height is derived from the item list before the first paint and capped at the viewport, so the menu never measures itself, never jumps a frame later, and never animates toward an unbounded height: a long list scrolls inside the cap instead. - Nothing is shared between rows: the active row paints its own background and slides its label 3px, so no highlight flies across the panel and no row blinks when the pointer re-enters it. - The keyboard is a real opener, not an afterthought. ContextMenu, Shift+F10 and Enter anchor the menu to the element, arrows, Home, End and typeahead move actual DOM focus between menuitems, and Escape or Tab closes it and puts focus back on the trigger. - An item activates only when its own pointerdown landed on it, so the compatibility click fired as a long-pressing finger lifts cannot select whatever the menu just placed underneath it; scroll, resize, window blur and any outside pointerdown dismiss without stealing focus. ### Usage ```tsx "use client"; import { useRouter } from "next/navigation"; import { ContextMenu, type ContextMenuItem } from "@/components/yugo/context-menu"; type Asset = { id: string; name: string; size: string }; export function AssetRow({ asset, onTrash }: { asset: Asset; onTrash: (id: string) => void }) { const router = useRouter(); const items: ContextMenuItem[] = [ { id: "open", label: "Open", shortcut: "↵", onSelect: () => router.push(`/assets/${asset.id}`) }, { id: "rename", label: "Rename", shortcut: "F2", onSelect: () => router.push(`/assets/${asset.id}?rename=1`) }, { id: "copy", label: "Copy link", shortcut: "⌘L", onSelect: () => navigator.clipboard.writeText(`/assets/${asset.id}`) }, { id: "info", label: "Get info", disabled: true }, { id: "sep", type: "separator" }, { id: "trash", label: "Move to trash", shortcut: "⌫", onSelect: () => onTrash(asset.id) }, ]; return ( {asset.name} {asset.size} ); } ``` ### Source (`components/yugo/context-menu.tsx`) ```tsx "use client"; import { useCallback, useEffect, useId, useMemo, useRef, useState, type CSSProperties, type KeyboardEvent as ReactKeyboardEvent, type MouseEvent as ReactMouseEvent, type PointerEvent as ReactPointerEvent, type ReactNode, } from "react"; import { createPortal } from "react-dom"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const EASE = [0.23, 1, 0.32, 1] as const; const EXIT = [0.4, 0, 1, 1] as const; const ITEM_H = 32; const SEP_H = 9; const PAD = 5; const BORDER = 1; export type ContextMenuItem = | { id: string; type: "separator" } | { id: string; type?: "item"; label: string; shortcut?: string; icon?: ReactNode; disabled?: boolean; onSelect?: (id: string) => void; }; export type ContextMenuPlacement = { left: number; top: number; width: number; maxHeight: number; transformOrigin: string; }; export type UseContextMenuOptions = { items: ContextMenuItem[]; onSelect?: (id: string) => void; width?: number; margin?: number; holdDuration?: number; moveTolerance?: number; disabled?: boolean; }; function clamp(value: number, min: number, max: number) { return Math.min(Math.max(value, min), Math.max(min, max)); } function measure(items: ContextMenuItem[]) { let height = PAD * 2 + BORDER * 2; for (const item of items) height += item.type === "separator" ? SEP_H : ITEM_H; return height; } export function useContextMenu({ items, onSelect, width = 224, margin = 8, holdDuration = 460, moveTolerance = 8, disabled = false, }: UseContextMenuOptions) { const [placement, setPlacement] = useState(null); const [active, setActive] = useState(-1); const triggerRef = useRef(null); const menuRef = useRef(null); const itemRefs = useRef<(HTMLButtonElement | null)[]>([]); const opened = useRef(false); const activeRef = useRef(-1); const hold = useRef | null>(null); const holdFrom = useRef<{ x: number; y: number } | null>(null); const swallowClick = useRef(false); const pressed = useRef(-1); const query = useRef(""); const queryTimer = useRef | null>(null); activeRef.current = active; const list = useRef(items); list.current = items; const emit = useRef(onSelect); emit.current = onSelect; const height = useMemo(() => measure(items), [items]); const steps = useMemo( () => items.reduce((acc, item, index) => { if (item.type !== "separator" && !item.disabled) acc.push(index); return acc; }, []), [items], ); const stepsRef = useRef(steps); stepsRef.current = steps; const clearHold = useCallback(() => { if (hold.current !== null) clearTimeout(hold.current); hold.current = null; holdFrom.current = null; }, []); const close = useCallback( (restoreFocus = false) => { clearHold(); if (!opened.current) return; opened.current = false; setPlacement(null); setActive(-1); if (restoreFocus) triggerRef.current?.focus({ preventScroll: true }); }, [clearHold], ); const openAt = useCallback( (x: number, y: number, source: "pointer" | "keyboard" = "pointer") => { if (disabled || list.current.length === 0) return; const vw = document.documentElement.clientWidth; const vh = document.documentElement.clientHeight; const w = Math.min(width, Math.max(160, vw - margin * 2)); const cap = Math.max(ITEM_H + PAD * 2, vh - margin * 2); const h = Math.min(height, cap); const left = clamp(x + w + margin <= vw ? x : x - w, margin, vw - w - margin); const top = clamp(y + h + margin <= vh ? y : y - h, margin, vh - h - margin); opened.current = true; pressed.current = -1; setPlacement({ left, top, width: w, maxHeight: cap, transformOrigin: `${clamp(x - left, 0, w)}px ${clamp(y - top, 0, h)}px`, }); setActive(source === "keyboard" ? (stepsRef.current[0] ?? -1) : -1); }, [disabled, height, margin, width], ); const choose = useCallback( (index: number) => { const item = list.current[index]; if (!item || item.type === "separator" || item.disabled) return; close(true); item.onSelect?.(item.id); emit.current?.(item.id); }, [close], ); const step = useCallback((dir: 1 | -1) => { const order = stepsRef.current; if (order.length === 0) return; const at = order.indexOf(activeRef.current); setActive( at === -1 ? (dir === 1 ? order[0] : order[order.length - 1]) : order[(at + dir + order.length) % order.length], ); }, []); const edge = useCallback((which: "first" | "last") => { const order = stepsRef.current; if (order.length === 0) return; setActive(which === "first" ? order[0] : order[order.length - 1]); }, []); const typeahead = useCallback((char: string) => { query.current += char.toLowerCase(); if (queryTimer.current !== null) clearTimeout(queryTimer.current); queryTimer.current = setTimeout(() => { query.current = ""; }, 600); const order = stepsRef.current; const from = order.indexOf(activeRef.current) + 1; for (let k = 0; k < order.length; k += 1) { const index = order[(from + k) % order.length]; const item = list.current[index]; if (item.type !== "separator" && item.label.toLowerCase().startsWith(query.current)) { setActive(index); return; } } }, []); const isOpen = placement !== null; useEffect(() => { if (!isOpen) return; const node = activeRef.current >= 0 ? itemRefs.current[activeRef.current] : menuRef.current; node?.focus({ preventScroll: true }); if (activeRef.current >= 0) node?.scrollIntoView({ block: "nearest" }); }, [isOpen, active]); useEffect(() => { if (!isOpen) return; const inside = (target: EventTarget | null) => menuRef.current?.contains(target as Node) ?? false; const onDown = (event: PointerEvent) => { if (inside(event.target)) return; if (event.button === 2 && triggerRef.current?.contains(event.target as Node)) return; close(false); }; const onScroll = (event: Event) => { if (inside(event.target)) return; close(false); }; const onKey = (event: KeyboardEvent) => { if (event.key !== "Escape") return; event.preventDefault(); event.stopPropagation(); close(true); }; const bail = () => close(false); document.addEventListener("pointerdown", onDown, true); document.addEventListener("scroll", onScroll, { capture: true, passive: true }); document.addEventListener("keydown", onKey, true); window.addEventListener("resize", bail); window.addEventListener("blur", bail); return () => { document.removeEventListener("pointerdown", onDown, true); document.removeEventListener("scroll", onScroll, { capture: true }); document.removeEventListener("keydown", onKey, true); window.removeEventListener("resize", bail); window.removeEventListener("blur", bail); }; }, [isOpen, close]); useEffect( () => () => { if (hold.current !== null) clearTimeout(hold.current); if (queryTimer.current !== null) clearTimeout(queryTimer.current); }, [], ); const triggerProps = { tabIndex: disabled ? -1 : 0, "aria-haspopup": "menu" as const, "aria-expanded": isOpen, style: { touchAction: "manipulation", WebkitTouchCallout: "none" } as CSSProperties, onContextMenu: (event: ReactMouseEvent) => { if (disabled) return; event.preventDefault(); event.stopPropagation(); clearHold(); triggerRef.current = event.currentTarget as HTMLDivElement; openAt(event.clientX, event.clientY, "pointer"); }, onKeyDown: (event: ReactKeyboardEvent) => { if (disabled || opened.current) return; const wants = event.key === "ContextMenu" || (event.shiftKey && event.key === "F10") || (event.key === "Enter" && event.target === event.currentTarget); if (!wants) return; event.preventDefault(); const rect = event.currentTarget.getBoundingClientRect(); openAt(Math.round(rect.left + 14), Math.round(rect.top + 14), "keyboard"); }, onPointerDown: (event: ReactPointerEvent) => { if (disabled || event.pointerType === "mouse" || opened.current) return; const x = event.clientX; const y = event.clientY; triggerRef.current = event.currentTarget as HTMLDivElement; holdFrom.current = { x, y }; hold.current = setTimeout(() => { hold.current = null; swallowClick.current = true; navigator.vibrate?.(10); openAt(x, y, "pointer"); }, holdDuration); }, onPointerMove: (event: ReactPointerEvent) => { const from = holdFrom.current; if (hold.current === null || !from) return; if (Math.hypot(event.clientX - from.x, event.clientY - from.y) > moveTolerance) clearHold(); }, onPointerUp: clearHold, onPointerCancel: clearHold, onPointerLeave: clearHold, onClick: (event: ReactMouseEvent) => { if (!swallowClick.current) return; swallowClick.current = false; event.preventDefault(); event.stopPropagation(); }, }; const menuProps = { role: "menu" as const, tabIndex: -1, "aria-orientation": "vertical" as const, onContextMenu: (event: ReactMouseEvent) => event.preventDefault(), onKeyDown: (event: ReactKeyboardEvent) => { if (event.key === "ArrowDown" || event.key === "ArrowUp") { event.preventDefault(); step(event.key === "ArrowDown" ? 1 : -1); return; } if (event.key === "Home" || event.key === "End") { event.preventDefault(); edge(event.key === "Home" ? "first" : "last"); return; } if (event.key === "Tab") { event.preventDefault(); close(true); return; } if ( event.key.length === 1 && event.key !== " " && !event.metaKey && !event.ctrlKey && !event.altKey ) { typeahead(event.key); } }, }; const getItemProps = (index: number) => ({ ref: (node: HTMLButtonElement | null) => { itemRefs.current[index] = node; }, role: "menuitem" as const, tabIndex: -1, onPointerMove: () => { const item = list.current[index]; if (activeRef.current === index || item.type === "separator" || item.disabled) return; setActive(index); }, onPointerDown: () => { pressed.current = index; }, onClick: (event: ReactMouseEvent) => { if (event.detail !== 0 && pressed.current !== index) return; pressed.current = -1; choose(index); }, }); return { isOpen, active, placement, openAt, close, triggerRef, triggerProps, menuRef, menuProps, getItemProps, }; } export type ContextMenuProps = { items: ContextMenuItem[]; children: ReactNode; onSelect?: (id: string) => void; label?: string; width?: number; disabled?: boolean; className?: string; }; export function ContextMenu({ items, children, onSelect, label = "Context menu", width = 224, disabled = false, className = "", }: ContextMenuProps) { const uid = useId(); const reduced = useReducedMotion(); const [host, setHost] = useState(null); useEffect(() => setHost(document.body), []); const { isOpen, active, placement, triggerRef, triggerProps, menuRef, menuProps, getItemProps, } = useContextMenu({ items, onSelect, width, disabled }); const hasIcons = items.some((item) => item.type !== "separator" && item.icon); const menuId = `${uid}-menu`; return ( <>
{children} Right-click, or press Shift plus F10, for options
{placement ? ( {items.map((item, index) => item.type === "separator" ? (

) : ( ), )}
) : null}
); } function Portal({ host, children, }: { host: HTMLElement | null; children: ReactNode; }) { if (!host) return null; return createPortal(children, host); } ``` --- ## Dropdown · Overlay Active highlight travels between items. Docs: https://yugo.click/docs/dropdown Install: `bun add motion`, then copy the source below into `components/yugo/dropdown.tsx` · or `bunx shadcn@latest add https://yugo.click/r/dropdown.json`. Guarantees: - The active highlight is one element carrying a layoutId, so moving down the list is a single travel rather than one row's background fading out while another fades in: hold ArrowDown and there is never a frame with two rows lit or none. - Every label lives stacked in one grid cell inside the trigger, so committing to a longer option cannot widen the button or push the row beside it sideways. - The list is capped at 216px and scrolls inside itself, so a hundred options never animate a panel toward an unbounded height, and keyboard navigation reveals the active row with block: "nearest" instead of yanking the list to center it. - Disabled options are skipped by the arrow keys, by Home and End, and by typeahead, and refuse their own click, so the highlight cannot park somewhere Enter does nothing. - Under prefers-reduced-motion the highlight jumps to its new row and the panel arrives without blur or scale: the selection still reads, only the trip is skipped, and nothing is hidden. - Focus is handled rather than assumed: opening moves focus into the listbox, aria-activedescendant names the active option so a screen reader hears the landing and not the journey, and Escape, Tab, a click outside or a window blur all close it without leaving focus stranded on a removed node; useDropdown exports the same behaviour for a different surface. ### Usage ```tsx "use client"; import { useState } from "react"; import { Dropdown, type DropdownItem } from "@/components/yugo/dropdown"; const VISIBILITY: DropdownItem[] = [ { value: "private", label: "Only me", hint: "default" }, { value: "team", label: "Anyone at Acme" }, { value: "link", label: "Anyone with the link" }, { value: "public", label: "Public on the web", disabled: true }, ]; export function ShareRow({ docId }: { docId: string }) { const [visibility, setVisibility] = useState("private"); return (

Who can see this

{ setVisibility(next); void fetch(`/api/docs/${docId}`, { method: "PATCH", body: JSON.stringify({ visibility: next }), }); }} />
); } ``` ### Source (`components/yugo/dropdown.tsx`) ```tsx "use client"; import { useCallback, useEffect, useId, useRef, useState } from "react"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; const EASE = [0.23, 1, 0.32, 1] as const; const EXIT = [0.4, 0, 1, 1] as const; const CELL = { type: "spring", stiffness: 520, damping: 34, mass: 0.45 } as const; const NUDGE = { type: "spring", stiffness: 700, damping: 46, mass: 0.5 } as const; const NONE = { duration: 0 } as const; const SLIDE = { type: "spring", stiffness: 700, damping: 46, mass: 0.5 } as const; const ROW_H = 32; const OPEN = { type: "spring", stiffness: 620, damping: 38, mass: 0.6 } as const; export type DropdownItem = { value: string; label: string; hint?: string; disabled?: boolean; }; export type UseDropdownOptions = { items: DropdownItem[]; value?: string; defaultValue?: string; onChange?: (value: string) => void; disabled?: boolean; typeaheadDelay?: number; }; export function useDropdown({ items, value, defaultValue, onChange, disabled = false, typeaheadDelay = 600, }: UseDropdownOptions) { const uid = useId(); const listId = `${uid}-list`; const itemId = useCallback((i: number) => `${uid}-opt-${i}`, [uid]); const [uncontrolled, setUncontrolled] = useState( defaultValue ?? null, ); const selectedValue = value !== undefined ? value : uncontrolled; const selectedIndex = items.findIndex((it) => it.value === selectedValue); const [open, setOpen] = useState(false); const [activeIndex, setActiveIndex] = useState(-1); const rootRef = useRef(null); const triggerRef = useRef(null); const listRef = useRef(null); const itemRefs = useRef<(HTMLLIElement | null)[]>([]); const viaKey = useRef(false); const buffer = useRef(""); const bufferTimer = useRef | null>(null); const emit = useRef(onChange); emit.current = onChange; const step = useCallback( (from: number, dir: 1 | -1) => { const n = items.length; if (n === 0) return -1; let i = from; for (let k = 0; k < n; k++) { i = (i + dir + n) % n; if (!items[i].disabled) return i; } return from; }, [items], ); const edge = useCallback( (dir: 1 | -1) => step(dir === 1 ? -1 : items.length, dir), [step, items.length], ); const openMenu = useCallback( (index?: number) => { if (disabled || items.length === 0) return; const usable = selectedIndex >= 0 && !items[selectedIndex].disabled; viaKey.current = true; setActiveIndex(index ?? (usable ? selectedIndex : edge(1))); setOpen(true); }, [disabled, items, selectedIndex, edge], ); const close = useCallback((restoreFocus = true) => { buffer.current = ""; setOpen(false); setActiveIndex(-1); if (restoreFocus) triggerRef.current?.focus(); }, []); const select = useCallback( (index: number) => { const item = items[index]; if (!item || item.disabled) return; if (value === undefined) setUncontrolled(item.value); emit.current?.(item.value); close(); }, [items, value, close], ); const typeahead = useCallback( (char: string) => { if (bufferTimer.current) clearTimeout(bufferTimer.current); buffer.current += char.toLowerCase(); bufferTimer.current = setTimeout(() => { buffer.current = ""; }, typeaheadDelay); const q = buffer.current; const n = items.length; const from = activeIndex < 0 ? 0 : activeIndex; const start = q.length > 1 ? from : from + 1; for (let k = 0; k < n; k++) { const i = (start + k) % n; const it = items[i]; if (!it.disabled && it.label.toLowerCase().startsWith(q)) { viaKey.current = true; setActiveIndex(i); return; } } }, [items, activeIndex, typeaheadDelay], ); useEffect(() => { if (open) listRef.current?.focus(); }, [open]); useEffect(() => { if (!open) return; const onDown = (e: PointerEvent) => { if (!rootRef.current?.contains(e.target as Node)) close(false); }; const onWindowBlur = () => close(false); document.addEventListener("pointerdown", onDown, true); window.addEventListener("blur", onWindowBlur); return () => { document.removeEventListener("pointerdown", onDown, true); window.removeEventListener("blur", onWindowBlur); }; }, [open, close]); useEffect(() => { if (!open || activeIndex < 0 || !viaKey.current) return; viaKey.current = false; itemRefs.current[activeIndex]?.scrollIntoView({ block: "nearest" }); }, [open, activeIndex]); useEffect( () => () => { if (bufferTimer.current) clearTimeout(bufferTimer.current); }, [], ); const triggerProps = { ref: triggerRef, type: "button" as const, disabled, "aria-haspopup": "listbox" as const, "aria-expanded": open, "aria-controls": open ? listId : undefined, onClick: () => (open ? close() : openMenu()), onKeyDown: (e: React.KeyboardEvent) => { if (e.key === "ArrowDown" || e.key === "Enter" || e.key === " ") { e.preventDefault(); openMenu(); } else if (e.key === "ArrowUp") { e.preventDefault(); openMenu(edge(-1)); } }, }; const listProps = { ref: listRef, id: listId, role: "listbox" as const, tabIndex: -1, "aria-activedescendant": activeIndex >= 0 ? itemId(activeIndex) : undefined, onKeyDown: (e: React.KeyboardEvent) => { if (e.key === "ArrowDown" || e.key === "ArrowUp") { e.preventDefault(); const dir = e.key === "ArrowDown" ? 1 : -1; viaKey.current = true; setActiveIndex((i) => step(i, dir)); } else if (e.key === "Home" || e.key === "End") { e.preventDefault(); viaKey.current = true; setActiveIndex(edge(e.key === "Home" ? 1 : -1)); } else if (e.key === "Enter" || e.key === " ") { e.preventDefault(); select(activeIndex); } else if (e.key === "Escape") { e.preventDefault(); close(); } else if (e.key === "Tab") { e.preventDefault(); close(); } else if ( e.key.length === 1 && !e.metaKey && !e.ctrlKey && !e.altKey ) { e.preventDefault(); typeahead(e.key); } }, }; const getItemProps = useCallback( (index: number) => ({ id: itemId(index), role: "option" as const, "aria-selected": index === selectedIndex, "aria-disabled": items[index]?.disabled ? (true as const) : undefined, ref: (el: HTMLLIElement | null) => { itemRefs.current[index] = el; }, onPointerMove: () => { if (items[index]?.disabled) return; viaKey.current = false; setActiveIndex(index); }, onClick: () => select(index), }), [itemId, items, selectedIndex, select], ); return { open, openMenu, close, select, activeIndex, selectedIndex, selectedItem: selectedIndex >= 0 ? items[selectedIndex] : null, itemId, rootRef, triggerProps, listProps, getItemProps, }; } export type DropdownProps = { items: DropdownItem[]; value?: string; defaultValue?: string; onChange?: (value: string) => void; label?: string; placeholder?: string; disabled?: boolean; emptyLabel?: string; className?: string; }; export function Dropdown({ items, value, defaultValue, onChange, label = "Options", placeholder = "Select an option", disabled = false, emptyLabel = "Nothing to choose", className = "", }: DropdownProps) { const reduced = useReducedMotion(); const { open, activeIndex, selectedIndex, selectedItem, rootRef, triggerProps, listProps, getItemProps, } = useDropdown({ items, value, defaultValue, onChange, disabled }); const cell = reduced ? NONE : CELL; return (
{open && (
    {items.map((item, i) => { const active = i === activeIndex && !item.disabled; const picked = i === selectedIndex; return (
  • {item.label} {item.hint ? ( {item.hint} ) : null}
  • ); })} {items.length === 0 && (
  • {emptyLabel}
  • )}
)}
); } ``` --- ## Morphing Popover · Overlay The button becomes the panel, and goes back. Docs: https://yugo.click/docs/morphing-popover Install: `bun add motion`, then copy the source below into `components/yugo/morphing-popover.tsx` · or `bunx shadcn@latest add https://yugo.click/r/morphing-popover.json`. Guarantees: - The trigger and the panel are one surface with one shared layout id, so the button does not disappear and get replaced by a card: it becomes the card, and on the way out it becomes the button again. - The four corner radii are written out one by one rather than as the shorthand, because motion counter-scales only the properties it owns and does not parse the four-value form: written as a shorthand, the corners smear on every open. - The anchoring is done by a plain wrapper, so the morphing surface carries no transform of its own. A translate on a layout-animated box is a measurement motion has to undo on every frame. - It is deliberately not portalled. A portal is what a full-page overlay needs; a surface that has to stay in the same layout tree as the thing it grew out of cannot have one, and this popover is anchored and small enough not to want it. - It is a dialog, not a modal one: no aria-modal, no focus trap, no scroll lock, because none of those are true of a panel you can click away from. The panel takes focus on open and hands it back to the trigger on Escape. - A visually hidden close button sits at the end of the panel, so a keyboard user who tabbed past the content has a way out that is not a keystroke they have to already know. - Under prefers-reduced-motion the shared layout id is removed rather than given a zero duration, and the panel simply arrives. - useMorphingPopover is the state, the shared id and the dismissal wiring, with no surface of its own. ### Usage ```tsx "use client"; import { useState } from "react"; import { MorphingPopover } from "@/components/yugo/morphing-popover"; export function NoteButton() { const [open, setOpen] = useState(false); const [note, setNote] = useState(""); return (